Complete Wiki Edition

GladiusRO Interactive Build Planner

Customize, save, reset and compare normal stats, trait stats, standard skills and fourth-job skills for every GladiusRO class build.

Base 275Job 60Stat Cap 130Standard kRO Traits20 Classes

How to use this guide

Open each class and switch between Overview, Standard Skills and Fourth-Job Skills. The standard sections list core priorities rather than forcing every remaining point. All displayed lower-job skill keys were checked against the uploaded skill_tree.yml.

Important: Test every finished allocation in-game because equipment, custom source changes and local balance patches can alter the ideal build.

Planner controls: enter exact stat, trait and skill levels. Values save automatically in this browser. Reset This Build restores recommended skill levels and clears entered stats; Clear Values sets everything in that class to zero.

Build 01

Dragon Knight

Two-Hand Sword / Storm Slash

Physical

Normal Stat Targets

STRRecommended: 125-130
AGIRecommended: 90-110
VITRecommended: 110-125
INTRecommended: 30-60
DEXRecommended: 80-100
LUKRecommended: 90-120

Trait Priority

POW first; CRT second; remaining CON/STA

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Swordsman 6 priorities
  • SM_SWORDRec: 10
  • SM_TWOHANDRec: 10
  • SM_RECOVERYRec: 10
  • SM_BASHRec: 10
  • SM_MAGNUMRec: 5
  • SM_ENDURERec: remaining
Lord Knight 6 priorities
  • KN_TWOHANDQUICKENRec: 10
  • KN_BOWLINGBASHRec: 10
  • LK_AURABLADERec: 5
  • LK_PARRYINGRec: 10
  • LK_CONCENTRATIONRec: 5
  • LK_TENSIONRELAXRec: 1
Rune Knight 6 priorities
  • RK_RUNEMASTERYRec: 10
  • RK_ENCHANTBLADERec: 5
  • RK_DRAGONTRAININGRec: 5
  • RK_IGNITIONBREAKRec: 5
  • RK_SONICWAVERec: 10
  • RK_WINDCUTTERRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • DK_SERVANTWEAPONRec: 5
  • DK_SERVANT_W_SIGNRec: 5
  • DK_SERVANT_W_PHANTOMRec: 5
  • DK_SERVANT_W_DEMOLRec: 5
  • DK_CHARGINGPIERCERec: 10
  • DK_TWOHANDDEFRec: 10
  • DK_HACKANDSLASHERRec: 10
  • DK_DRAGONIC_BREATHRec: 10

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 02

Imperial Guard

Shield / Spear Hybrid

Physical

Normal Stat Targets

STRRecommended: 110-125
AGIRecommended: 50-80
VITRecommended: 120-130
INTRecommended: 50-90
DEXRecommended: 90-110
LUKRecommended: 1-60

Trait Priority

POW first; STA second; CON/WIS utility

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Swordsman 5 priorities
  • SM_RECOVERYRec: 10
  • SM_BASHRec: 10
  • SM_PROVOKERec: 10
  • SM_ENDURERec: 10
  • SM_MAGNUMRec: 5
Paladin 6 priorities
  • CR_TRUSTRec: 10
  • CR_AUTOGUARDRec: 10
  • CR_REFLECTSHIELDRec: 10
  • CR_DEVOTIONRec: 5
  • CR_DEFENDERRec: 5
  • PA_PRESSURERec: 5
Royal Guard 6 priorities
  • LG_SHIELDPRESSRec: 5
  • LG_EARTHDRIVERec: 5
  • LG_CANNONSPEARRec: 5
  • LG_BANISHINGPOINTRec: 10
  • LG_PRESTIGERec: 5
  • LG_INSPIRATIONRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • IG_GUARD_STANCERec: 5
  • IG_GUARDIAN_SHIELDRec: 5
  • IG_REBOUND_SHIELDRec: 5
  • IG_SHIELD_MASTERYRec: 10
  • IG_SPEAR_SWORD_MRec: 10
  • IG_ATTACK_STANCERec: 5
  • IG_ULTIMATE_SACRIFICERec: 5
  • IG_HOLY_SHIELDRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 03

Arch Mage

Elemental Magic

Magic

Normal Stat Targets

STRRecommended: 1-30
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON second; WIS/STA utility

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Mage 5 priorities
  • MG_SRECOVERYRec: 10
  • MG_FIREBOLTRec: 10
  • MG_COLDBOLTRec: 10
  • MG_LIGHTNINGBOLTRec: 10
  • MG_SAFETYWALLRec: 10
High Wizard 6 priorities
  • WZ_STORMGUSTRec: 10
  • WZ_METEORRec: 10
  • WZ_JUPITELRec: 10
  • HW_MAGICPOWERRec: 10
  • HW_GRAVITATIONRec: 5
  • HW_GANBANTEINRec: 1
Warlock 6 priorities
  • WL_RECOGNIZEDSPELLRec: 5
  • WL_CRIMSONROCKRec: 5
  • WL_CHAINLIGHTNINGRec: 5
  • WL_EARTHSTRAINRec: 5
  • WL_JACKFROSTRec: 5
  • WL_TETRAVORTEXRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • AG_DEADLY_PROJECTIONRec: 5
  • AG_DESTRUCTIVE_HURRICANERec: 5
  • AG_RAIN_OF_CRYSTALRec: 5
  • AG_MYSTERY_ILLUSIONRec: 5
  • AG_VIOLENT_QUAKERec: 5
  • AG_SOUL_VC_STRIKERec: 5
  • AG_STRANTUM_TREMORRec: 5
  • AG_ALL_BLOOMRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 04

Elemental Master

Psychic / Elemental Summon

Magic

Normal Stat Targets

STRRecommended: 1-30
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Mage 5 priorities
  • MG_SRECOVERYRec: 10
  • MG_FIREBOLTRec: 10
  • MG_COLDBOLTRec: 10
  • MG_LIGHTNINGBOLTRec: 10
  • MG_SAFETYWALLRec: 10
Professor 6 priorities
  • SA_ADVANCEDBOOKRec: 10
  • SA_FREECASTRec: 10
  • SA_DISPELLRec: 5
  • SA_LANDPROTECTORRec: 5
  • PF_DOUBLECASTINGRec: 5
  • PF_MEMORIZERec: 1
Sorcerer 6 priorities
  • SO_PSYCHIC_WAVERec: 5
  • SO_DIAMONDDUSTRec: 5
  • SO_VARETYR_SPEARRec: 5
  • SO_WARMERRec: 5
  • SO_STRIKINGRec: 5
  • SO_EL_CONTROLRec: 4
Skill levels entered: 0

Fourth-Job Skill Priorities

  • EM_MAGIC_BOOK_MRec: 10
  • EM_SPELL_ENCHANTINGRec: 5
  • EM_ACTIVITY_BURNRec: 5
  • EM_INCREASING_ACTIVITYRec: 5
  • EM_DIAMOND_STORMRec: 5
  • EM_LIGHTNING_LANDRec: 5
  • EM_VENOM_SWAMPRec: 5
  • EM_CONFLAGRATIONRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 05

Windhawk

Crescive Bolt / Gale Storm

Physical

Normal Stat Targets

STRRecommended: 30-70
AGIRecommended: 100-120
VITRecommended: 100-115
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 80-120

Trait Priority

CON first; POW or CRT second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Archer 5 priorities
  • AC_OWLRec: 10
  • AC_VULTURERec: 10
  • AC_CONCENTRATIONRec: 10
  • AC_DOUBLERec: 10
  • AC_SHOWERRec: 9
Sniper 6 priorities
  • HT_BEASTBANERec: 10
  • HT_FALCONRec: 1
  • HT_STEELCROWRec: 10
  • SN_SIGHTRec: 10
  • SN_SHARPSHOOTINGRec: 5
  • SN_WINDWALKRec: 10
Ranger 6 priorities
  • RA_ARROWSTORMRec: 10
  • RA_AIMEDBOLTRec: 10
  • RA_CAMOUFLAGERec: 5
  • RA_WUGMASTERYRec: 1
  • RA_WUGRIDERRec: 3
  • RA_FEARBREEZERec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • WH_ADVANCED_TRAPRec: 5
  • WH_WIND_SIGNRec: 5
  • WH_NATUREFRIENDLYRec: 5
  • WH_HAWKRUSHRec: 5
  • WH_HAWK_MRec: 1
  • WH_CALAMITYGALERec: 1
  • WH_HAWKBOOMERANGRec: 5
  • WH_GALESTORMRec: 10

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 06

Cardinal

Full Support / Holy Magic

Support / Hybrid

Normal Stat Targets

STRRecommended: 1-30
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 30-90

Trait Priority

WIS/STA support; SPL/CON magic

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Acolyte 5 priorities
  • AL_HEALRec: 10
  • AL_INCAGIRec: 10
  • AL_BLESSINGRec: 10
  • AL_ANGELUSRec: 10
  • AL_PNEUMARec: 1
High Priest 6 priorities
  • PR_MAGNIFICATRec: 5
  • PR_KYRIERec: 10
  • PR_GLORIARec: 5
  • HP_ASSUMPTIORec: 5
  • HP_MEDITATIORec: 10
  • HP_MANARECHARGERec: 5
Arch Bishop 5 priorities
  • AB_CLEMENTIARec: 3
  • AB_CANTORec: 3
  • AB_PRAEFATIORec: 10
  • AB_HIGHNESSHEALRec: 5
  • AB_CLEARANCERec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • CD_REPARATIORec: 5
  • CD_MEDIALE_VOTUMRec: 5
  • CD_MACE_BOOK_MRec: 10
  • CD_ARGUTUS_VITARec: 5
  • CD_ARGUTUS_TELUMRec: 5
  • CD_ARBITRIUMRec: 10
  • CD_PRESENS_ACIESRec: 5
  • CD_FIDUS_ANIMUSRec: 10

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 07

Inquisitor

Brand / Combo Physical

Physical

Normal Stat Targets

STRRecommended: 125-130
AGIRecommended: 80-105
VITRecommended: 110-125
INTRecommended: 40-80
DEXRecommended: 90-110
LUKRecommended: 40-90

Trait Priority

POW first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Acolyte 5 priorities
  • AL_HEALRec: 10
  • AL_BLESSINGRec: 10
  • AL_INCAGIRec: 10
  • AL_DEMONBANERec: 10
  • AL_DPRec: 10
Champion 6 priorities
  • MO_IRONHANDRec: 10
  • MO_CALLSPIRITSRec: 5
  • MO_TRIPLEATTACKRec: 10
  • MO_CHAINCOMBORec: 5
  • MO_COMBOFINISHRec: 5
  • CH_SOULCOLLECTRec: 1
Sura 6 priorities
  • SR_RAISINGDRAGONRec: 10
  • SR_GENTLETOUCH_ENERGYGAINRec: 5
  • SR_GENTLETOUCH_CHANGERec: 5
  • SR_FLASHCOMBORec: 5
  • SR_TIGERCANNONRec: 10
  • SR_RAMPAGEBLASTERRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • IQ_POWERFUL_FAITHRec: 5
  • IQ_FIRM_FAITHRec: 5
  • IQ_WILL_OF_FAITHRec: 10
  • IQ_OLEUM_SANCTUMRec: 5
  • IQ_SINCERE_FAITHRec: 5
  • IQ_MASSIVE_F_BLASTERRec: 10
  • IQ_EXPOSION_BLASTERRec: 5
  • IQ_FIRST_BRANDRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 08

Meister

Axe Stomp / Mighty Smash

Physical

Normal Stat Targets

STRRecommended: 125-130
AGIRecommended: 70-100
VITRecommended: 110-125
INTRecommended: 30-70
DEXRecommended: 90-110
LUKRecommended: 1-60

Trait Priority

POW first; CON/STA second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Merchant 5 priorities
  • MC_INCCARRYRec: 10
  • MC_DISCOUNTRec: 10
  • MC_OVERCHARGERec: 10
  • MC_PUSHCARTRec: 10
  • MC_VENDINGRec: 10
Whitesmith 6 priorities
  • BS_WEAPONRESEARCHRec: 10
  • BS_ADRENALINERec: 5
  • BS_WEAPONPERFECTRec: 5
  • BS_OVERTHRUSTRec: 5
  • WS_OVERTHRUSTMAXRec: 5
  • WS_CARTTERMINATIONRec: 10
Mechanic 5 priorities
  • NC_AXETORNADORec: 5
  • NC_POWERSWINGRec: 5
  • NC_MAINFRAMERec: 4
  • NC_ACCELERATIONRec: 3
  • NC_ARMSCANNONRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • MT_AXE_STOMPRec: 5
  • MT_RUSH_QUAKERec: 10
  • MT_M_MACHINERec: 5
  • MT_A_MACHINERec: 5
  • MT_D_MACHINERec: 5
  • MT_TWOAXEDEFRec: 10
  • MT_ABR_MRec: 10
  • MT_SUMMON_ABR_BATTLE_WARIORRec: 4

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 09

Biolo

Acidified Zone / Bionics

Support / Hybrid

Normal Stat Targets

STRRecommended: 70-110
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 110-130
DEXRecommended: 110-125
LUKRecommended: 40-90

Trait Priority

SPL or POW by chosen path; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Merchant 5 priorities
  • MC_INCCARRYRec: 10
  • MC_DISCOUNTRec: 10
  • MC_OVERCHARGERec: 10
  • MC_PUSHCARTRec: 10
  • MC_VENDINGRec: 10
Creator 6 priorities
  • AM_LEARNINGPOTIONRec: 10
  • AM_PHARMACYRec: 10
  • AM_ACIDTERRORRec: 5
  • AM_DEMONSTRATIONRec: 5
  • CR_ACIDDEMONSTRATIONRec: 10
  • CR_FULLPROTECTIONRec: 5
Genetic 5 priorities
  • GN_CART_TORNADORec: 5
  • GN_CARTCANNONRec: 5
  • GN_REMODELING_CARTRec: 5
  • GN_MANDRAGORARec: 5
  • GN_MIX_COOKINGRec: 2
Skill levels entered: 0

Fourth-Job Skill Priorities

  • BO_BIONIC_PHARMACYRec: 5
  • BO_BIONICS_MRec: 10
  • BO_THE_WHOLE_PROTECTIONRec: 5
  • BO_ADVANCE_PROTECTIONRec: 4
  • BO_ACIDIFIED_ZONE_WATERRec: 5
  • BO_ACIDIFIED_ZONE_GROUNDRec: 5
  • BO_ACIDIFIED_ZONE_WINDRec: 5
  • BO_ACIDIFIED_ZONE_FIRERec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 10

Shadow Cross

Savage Impact Katar

Physical

Normal Stat Targets

STRRecommended: 125-130
AGIRecommended: 100-120
VITRecommended: 100-120
INTRecommended: 1-40
DEXRecommended: 80-105
LUKRecommended: 100-125

Trait Priority

POW first; CRT second; remaining CON

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Thief 5 priorities
  • TF_DOUBLERec: 10
  • TF_MISSRec: 10
  • TF_STEALRec: 10
  • TF_HIDINGRec: 10
  • TF_POISONRec: 10
Assassin Cross 6 priorities
  • AS_KATARRec: 10
  • AS_SONICBLOWRec: 10
  • AS_CLOAKINGRec: 10
  • ASC_KATARRec: 5
  • ASC_EDPRec: 5
  • ASC_BREAKERRec: 10
Guillotine Cross 6 priorities
  • GC_CROSSIMPACTRec: 5
  • GC_ROLLINGCUTTERRec: 5
  • GC_CROSSRIPPERSLASHERRec: 5
  • GC_CLOAKINGEXCEEDRec: 5
  • GC_HALLUCINATIONWALKRec: 5
  • GC_DARKILLUSIONRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SHC_SHADOW_EXCEEDRec: 10
  • SHC_DANCING_KNIFERec: 5
  • SHC_SAVAGE_IMPACTRec: 10
  • SHC_SHADOW_SENSERec: 10
  • SHC_ETERNAL_SLASHRec: 5
  • SHC_POTENT_VENOMRec: 10
  • SHC_SHADOW_STABRec: 5
  • SHC_IMPACT_CRATERRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 11

Abyss Chaser

Bow / Frenzy Shot

Physical

Normal Stat Targets

STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 50-100
DEXRecommended: 125-130
LUKRecommended: 70-110

Trait Priority

CON first; POW/CRT second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Thief 5 priorities
  • TF_DOUBLERec: 10
  • TF_MISSRec: 10
  • TF_STEALRec: 10
  • TF_HIDINGRec: 10
  • TF_POISONRec: 10
Stalker 6 priorities
  • RG_PLAGIARISMRec: 10
  • RG_TUNNELDRIVERec: 5
  • RG_STRIPWEAPONRec: 5
  • RG_STRIPSHIELDRec: 5
  • ST_PRESERVERec: 1
  • ST_FULLSTRIPRec: 5
Shadow Chaser 6 priorities
  • SC_REPRODUCERec: 10
  • SC_AUTOSHADOWSPELLRec: 10
  • SC_TRIANGLESHOTRec: 10
  • SC_FATALMENACERec: 10
  • SC_MAELSTROMRec: 3
  • SC_ESCAPERec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • ABC_DAGGER_AND_BOW_MRec: 10
  • ABC_MAGIC_SWORD_MRec: 10
  • ABC_STRIP_SHADOWRec: 5
  • ABC_ABYSS_DAGGERRec: 5
  • ABC_UNLUCKY_RUSHRec: 5
  • ABC_CHAIN_REACTION_SHOTRec: 5
  • ABC_FROM_THE_ABYSSRec: 5
  • ABC_ABYSS_SLAYERRec: 10

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 12

Troubadour

Rhythm Shooting / Support

Physical

Normal Stat Targets

STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100

Trait Priority

CON first; POW damage or WIS support

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Archer 5 priorities
  • AC_OWLRec: 10
  • AC_VULTURERec: 10
  • AC_CONCENTRATIONRec: 10
  • AC_DOUBLERec: 10
  • AC_SHOWERRec: 9
Clown 5 priorities
  • BA_MUSICALLESSONRec: 10
  • BA_MUSICALSTRIKERec: 5
  • BA_POEMBRAGIRec: 10
  • BA_APPLEIDUNRec: 10
  • CG_MARIONETTERec: 1
Minstrel 6 priorities
  • MI_RUSH_WINDMILLRec: 5
  • MI_ECHOSONGRec: 5
  • WM_SEVERE_RAINSTORMRec: 5
  • WM_REVERBERATIONRec: 5
  • WM_LESSONRec: 10
  • WM_SONG_OF_MANARec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • TR_STAGE_MANNERRec: 5
  • TR_RETROSPECTIONRec: 1
  • TR_MYSTIC_SYMPHONYRec: 1
  • TR_KVASIR_SONATARec: 1
  • TR_ROSEBLOSSOMRec: 5
  • TR_RHYTHMSHOOTINGRec: 5
  • TR_METALIC_FURYRec: 5
  • TR_SOUNDBLENDRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 13

Trouvere

Rhythm Shooting / Support

Physical

Normal Stat Targets

STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100

Trait Priority

CON first; POW damage or WIS support

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Archer 5 priorities
  • AC_OWLRec: 10
  • AC_VULTURERec: 10
  • AC_CONCENTRATIONRec: 10
  • AC_DOUBLERec: 10
  • AC_SHOWERRec: 9
Gypsy 5 priorities
  • DC_DANCINGLESSONRec: 10
  • DC_THROWARROWRec: 5
  • DC_FORTUNEKISSRec: 10
  • DC_SERVICEFORYOURec: 10
  • CG_MARIONETTERec: 1
Wanderer 6 priorities
  • WA_SWING_DANCERec: 5
  • WA_SYMPHONY_OF_LOVERRec: 5
  • WM_SEVERE_RAINSTORMRec: 5
  • WM_REVERBERATIONRec: 5
  • WM_LESSONRec: 10
  • WM_SONG_OF_MANARec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • TR_STAGE_MANNERRec: 5
  • TR_RETROSPECTIONRec: 1
  • TR_MYSTIC_SYMPHONYRec: 1
  • TR_KVASIR_SONATARec: 1
  • TR_ROSEBLOSSOMRec: 5
  • TR_RHYTHMSHOOTINGRec: 5
  • TR_METALIC_FURYRec: 5
  • TR_SOUNDBLENDRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 14

Hyper Novice

Magic AoE

Magic

Normal Stat Targets

STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Super Novice 6 priorities
  • SM_BASHRec: 10
  • MG_FIREBOLTRec: 10
  • MG_COLDBOLTRec: 10
  • MG_LIGHTNINGBOLTRec: 10
  • AL_HEALRec: 10
  • AL_BLESSINGRec: 10
Expanded Super Novice 6 priorities
  • SU_BASIC_SKILLRec: 1
  • MG_SAFETYWALLRec: 10
  • WZ_METEORRec: 10
  • WZ_STORMGUSTRec: 10
  • HW_MAGICPOWERRec: 10
  • PR_MAGNIFICATRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • HN_SELFSTUDY_TATICSRec: 10
  • HN_SELFSTUDY_SOCERYRec: 10
  • HN_DOUBLEBOWLINGBASHRec: 10
  • HN_SHIELD_CHAIN_RUSHRec: 10
  • HN_METEOR_STORM_BUSTERRec: 10
  • HN_JUPITEL_THUNDER_STORMRec: 10
  • HN_JACK_FROST_NOVARec: 10
  • HN_HELLS_DRIVERec: 10

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 15

Night Watch

Grenade / Ranged AoE

Physical

Normal Stat Targets

STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 70-110

Trait Priority

CON first; POW/CRT second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Gunslinger 6 priorities
  • GS_SINGLEACTIONRec: 10
  • GS_SNAKEEYERec: 10
  • GS_CHAINACTIONRec: 10
  • GS_RAPIDSHOWERRec: 10
  • GS_DESPERADORec: 10
  • GS_SPREADATTACKRec: 10
Rebellion 6 priorities
  • RL_C_MARKERRec: 1
  • RL_QD_SHOTRec: 5
  • RL_FIREDANCERec: 10
  • RL_R_TRIPRec: 10
  • RL_HEAT_BARRELRec: 5
  • RL_FIRE_RAINRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • NW_P_F_IRec: 10
  • NW_GRENADE_MASTERYRec: 10
  • NW_INTENSIVE_AIMRec: 1
  • NW_HIDDEN_CARDRec: 10
  • NW_BASIC_GRENADERec: 5
  • NW_GRENADE_FRAGMENTRec: 7
  • NW_THE_VIGILANTE_AT_NIGHTRec: 5
  • NW_ONLY_ONE_BULLETRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 16

Shinkiro

Physical Kunai / Huuma

Physical

Normal Stat Targets

STRRecommended: 120-130
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 30-70
DEXRecommended: 110-125
LUKRecommended: 40-90

Trait Priority

POW first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Ninja 6 priorities
  • NJ_TOBIDOUGURec: 10
  • NJ_SYURIKENRec: 10
  • NJ_KUNAIRec: 5
  • NJ_HUUMARec: 5
  • NJ_UTSUSEMIRec: 5
  • NJ_BUNSINJYUTSURec: 10
Kagerou 5 priorities
  • KO_YAMIKUMORec: 1
  • KO_RIGHTRec: 5
  • KO_LEFTRec: 5
  • KO_JYUMONJIKIRIRec: 10
  • KO_MEIKYOUSISUIRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SS_SHINKIROURec: 1
  • SS_SEKIENHOURec: 10
  • SS_SHIMIRURec: 5
  • SS_KUNAIWAIKYOKURec: 10
  • SS_KAGEGARIRec: 10
  • SS_REIKETSUHOURec: 10
  • SS_TOKEDASURec: 5
  • SS_KUNAIKAITENRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 17

Shiranui

Ninjutsu Magic

Magic

Normal Stat Targets

STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Ninja 6 priorities
  • NJ_NINPOURec: 10
  • NJ_KOUENKARec: 10
  • NJ_HYOUSENSOURec: 10
  • NJ_HUUJINRec: 10
  • NJ_NENRec: 5
  • NJ_UTSUSEMIRec: 5
Oboro 6 priorities
  • KO_YAMIKUMORec: 1
  • KO_KAIHOURec: 1
  • KO_ZENKAIRec: 5
  • KO_GENWAKURec: 5
  • KO_MEIKYOUSISUIRec: 5
  • KO_IZAYOIRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SS_SHINKIROURec: 1
  • SS_SEKIENHOURec: 10
  • SS_SHIMIRURec: 5
  • SS_KUNAIWAIKYOKURec: 10
  • SS_KAGEGARIRec: 10
  • SS_REIKETSUHOURec: 10
  • SS_TOKEDASURec: 5
  • SS_KUNAIKAITENRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 18

Sky Emperor

Sun / Moon Physical

Physical

Normal Stat Targets

STRRecommended: 125-130
AGIRecommended: 80-110
VITRecommended: 100-120
INTRecommended: 30-60
DEXRecommended: 90-110
LUKRecommended: 60-100

Trait Priority

POW first; CON/CRT second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Taekwon 6 priorities
  • TK_RUNRec: 10
  • TK_HIGHJUMPRec: 5
  • TK_READYCOUNTERRec: 1
  • TK_COUNTERRec: 7
  • TK_READYTURNRec: 1
  • TK_TURNKICKRec: 7
Star Emperor 6 priorities
  • SG_FEELRec: 3
  • SG_KNOWLEDGERec: 10
  • SJ_LIGHTOFMOONRec: 5
  • SJ_LUNARSTANCERec: 3
  • SJ_FULLMOONKICKRec: 10
  • SJ_NEWMOONKICKRec: 7
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SKE_WAR_BOOK_MASTERYRec: 10
  • SKE_SKY_MASTERYRec: 10
  • SKE_RISING_SUNRec: 5
  • SKE_RISING_MOONRec: 5
  • SKE_TWINKLING_GALAXYRec: 5
  • SKE_NOON_BLASTRec: 5
  • SKE_MIDNIGHT_KICKRec: 5
  • SKE_STAR_BURSTRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 19

Soul Ascetic

Talisman Magic

Magic

Normal Stat Targets

STRRecommended: 1-40
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON/WIS second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Taekwon 5 priorities
  • TK_RUNRec: 10
  • TK_HIGHJUMPRec: 5
  • TK_MISSIONRec: 1
  • TK_HPTIMERec: 10
  • TK_SPTIMERec: 10
Soul Linker / Reaper 6 priorities
  • SL_KAINARec: 7
  • SL_KAAHIRec: 7
  • SL_KAUPERec: 3
  • SP_SOULCOLLECTRec: 5
  • SP_SOULENERGYRec: 5
  • SP_SOULEXPLOSIONRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SOA_SOUL_MASTERYRec: 10
  • SOA_TALISMAN_MASTERYRec: 10
  • SOA_SOUL_GATHERINGRec: 5
  • SOA_TALISMAN_OF_PROTECTIONRec: 5
  • SOA_TALISMAN_OF_WARRIORRec: 5
  • SOA_TALISMAN_OF_MAGICIANRec: 5
  • SOA_EXORCISM_OF_MALICIOUS_SOULRec: 5
  • SOA_TALISMAN_OF_SOUL_STEALINGRec: 5

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0
Build 20

Spirit Handler

Hyun Rok Magic

Magic

Normal Stat Targets

STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60

Trait Priority

SPL first; CON second

Build Notes

Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.

Trait Stat Allocation

POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0

First-to-Third Job Priority Skills

Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.

Summoner 6 priorities
  • SU_BASIC_SKILLRec: 1
  • SU_POWEROFLIFERec: 1
  • SU_SCRATCHRec: 3
  • SU_LUNATICCARROTBEATRec: 5
  • SU_POWEROFLANDRec: 1
  • SU_CN_POWDERINGRec: 5
Skill levels entered: 0

Fourth-Job Skill Priorities

  • SH_MYSTICAL_CREATURE_MASTERYRec: 10
  • SH_CHUL_HO_SONIC_CLAWRec: 7
  • SH_KI_SUL_WATER_SPRAYINGRec: 7
  • SH_COLORS_OF_HYUN_ROKRec: 7
  • SH_HOWLING_OF_CHUL_HORec: 7
  • SH_MARINE_FESTIVAL_OF_KI_SULRec: 5
  • SH_SANDY_FESTIVAL_OF_KI_SULRec: 5
  • SH_HYUN_ROKS_BREEZERec: 7

Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.

Skill levels entered: 0