Customize, save, reset and compare normal stats, trait stats, standard skills and fourth-job skills for every GladiusRO class build.
Base 275Job 60Stat Cap 130Standard kRO Traits20 Classes
How to use this guide
Open each class and switch between Overview, Standard Skills and Fourth-Job Skills. The standard sections list core priorities rather than forcing every remaining point. All displayed lower-job skill keys were checked against the uploaded skill_tree.yml.
Important: Test every finished allocation in-game because equipment, custom source changes and local balance patches can alter the ideal build.
Planner controls: enter exact stat, trait and skill levels. Values save automatically in this browser. Reset This Build restores recommended skill levels and clears entered stats; Clear Values sets everything in that class to zero.
Build 01
Dragon Knight
Two-Hand Sword / Storm Slash
Physical
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 90-110
VITRecommended: 110-125
INTRecommended: 30-60
DEXRecommended: 80-100
LUKRecommended: 90-120
Trait Priority
POW first; CRT second; remaining CON/STA
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Swordsman 6 priorities
SM_SWORDRec: 10
SM_TWOHANDRec: 10
SM_RECOVERYRec: 10
SM_BASHRec: 10
SM_MAGNUMRec: 5
SM_ENDURERec: remaining
Lord Knight 6 priorities
KN_TWOHANDQUICKENRec: 10
KN_BOWLINGBASHRec: 10
LK_AURABLADERec: 5
LK_PARRYINGRec: 10
LK_CONCENTRATIONRec: 5
LK_TENSIONRELAXRec: 1
Rune Knight 6 priorities
RK_RUNEMASTERYRec: 10
RK_ENCHANTBLADERec: 5
RK_DRAGONTRAININGRec: 5
RK_IGNITIONBREAKRec: 5
RK_SONICWAVERec: 10
RK_WINDCUTTERRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
DK_SERVANTWEAPONRec: 5
DK_SERVANT_W_SIGNRec: 5
DK_SERVANT_W_PHANTOMRec: 5
DK_SERVANT_W_DEMOLRec: 5
DK_CHARGINGPIERCERec: 10
DK_TWOHANDDEFRec: 10
DK_HACKANDSLASHERRec: 10
DK_DRAGONIC_BREATHRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 02
Imperial Guard
Shield / Spear Hybrid
Physical
Normal Stat Targets
STRRecommended: 110-125
AGIRecommended: 50-80
VITRecommended: 120-130
INTRecommended: 50-90
DEXRecommended: 90-110
LUKRecommended: 1-60
Trait Priority
POW first; STA second; CON/WIS utility
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Swordsman 5 priorities
SM_RECOVERYRec: 10
SM_BASHRec: 10
SM_PROVOKERec: 10
SM_ENDURERec: 10
SM_MAGNUMRec: 5
Paladin 6 priorities
CR_TRUSTRec: 10
CR_AUTOGUARDRec: 10
CR_REFLECTSHIELDRec: 10
CR_DEVOTIONRec: 5
CR_DEFENDERRec: 5
PA_PRESSURERec: 5
Royal Guard 6 priorities
LG_SHIELDPRESSRec: 5
LG_EARTHDRIVERec: 5
LG_CANNONSPEARRec: 5
LG_BANISHINGPOINTRec: 10
LG_PRESTIGERec: 5
LG_INSPIRATIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
IG_GUARD_STANCERec: 5
IG_GUARDIAN_SHIELDRec: 5
IG_REBOUND_SHIELDRec: 5
IG_SHIELD_MASTERYRec: 10
IG_SPEAR_SWORD_MRec: 10
IG_ATTACK_STANCERec: 5
IG_ULTIMATE_SACRIFICERec: 5
IG_HOLY_SHIELDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 03
Arch Mage
Elemental Magic
Magic
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second; WIS/STA utility
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Mage 5 priorities
MG_SRECOVERYRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
MG_SAFETYWALLRec: 10
High Wizard 6 priorities
WZ_STORMGUSTRec: 10
WZ_METEORRec: 10
WZ_JUPITELRec: 10
HW_MAGICPOWERRec: 10
HW_GRAVITATIONRec: 5
HW_GANBANTEINRec: 1
Warlock 6 priorities
WL_RECOGNIZEDSPELLRec: 5
WL_CRIMSONROCKRec: 5
WL_CHAINLIGHTNINGRec: 5
WL_EARTHSTRAINRec: 5
WL_JACKFROSTRec: 5
WL_TETRAVORTEXRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
AG_DEADLY_PROJECTIONRec: 5
AG_DESTRUCTIVE_HURRICANERec: 5
AG_RAIN_OF_CRYSTALRec: 5
AG_MYSTERY_ILLUSIONRec: 5
AG_VIOLENT_QUAKERec: 5
AG_SOUL_VC_STRIKERec: 5
AG_STRANTUM_TREMORRec: 5
AG_ALL_BLOOMRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 04
Elemental Master
Psychic / Elemental Summon
Magic
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Mage 5 priorities
MG_SRECOVERYRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
MG_SAFETYWALLRec: 10
Professor 6 priorities
SA_ADVANCEDBOOKRec: 10
SA_FREECASTRec: 10
SA_DISPELLRec: 5
SA_LANDPROTECTORRec: 5
PF_DOUBLECASTINGRec: 5
PF_MEMORIZERec: 1
Sorcerer 6 priorities
SO_PSYCHIC_WAVERec: 5
SO_DIAMONDDUSTRec: 5
SO_VARETYR_SPEARRec: 5
SO_WARMERRec: 5
SO_STRIKINGRec: 5
SO_EL_CONTROLRec: 4
Skill levels entered: 0
Fourth-Job Skill Priorities
EM_MAGIC_BOOK_MRec: 10
EM_SPELL_ENCHANTINGRec: 5
EM_ACTIVITY_BURNRec: 5
EM_INCREASING_ACTIVITYRec: 5
EM_DIAMOND_STORMRec: 5
EM_LIGHTNING_LANDRec: 5
EM_VENOM_SWAMPRec: 5
EM_CONFLAGRATIONRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 05
Windhawk
Crescive Bolt / Gale Storm
Physical
Normal Stat Targets
STRRecommended: 30-70
AGIRecommended: 100-120
VITRecommended: 100-115
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 80-120
Trait Priority
CON first; POW or CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Sniper 6 priorities
HT_BEASTBANERec: 10
HT_FALCONRec: 1
HT_STEELCROWRec: 10
SN_SIGHTRec: 10
SN_SHARPSHOOTINGRec: 5
SN_WINDWALKRec: 10
Ranger 6 priorities
RA_ARROWSTORMRec: 10
RA_AIMEDBOLTRec: 10
RA_CAMOUFLAGERec: 5
RA_WUGMASTERYRec: 1
RA_WUGRIDERRec: 3
RA_FEARBREEZERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
WH_ADVANCED_TRAPRec: 5
WH_WIND_SIGNRec: 5
WH_NATUREFRIENDLYRec: 5
WH_HAWKRUSHRec: 5
WH_HAWK_MRec: 1
WH_CALAMITYGALERec: 1
WH_HAWKBOOMERANGRec: 5
WH_GALESTORMRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 06
Cardinal
Full Support / Holy Magic
Support / Hybrid
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 30-90
Trait Priority
WIS/STA support; SPL/CON magic
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Acolyte 5 priorities
AL_HEALRec: 10
AL_INCAGIRec: 10
AL_BLESSINGRec: 10
AL_ANGELUSRec: 10
AL_PNEUMARec: 1
High Priest 6 priorities
PR_MAGNIFICATRec: 5
PR_KYRIERec: 10
PR_GLORIARec: 5
HP_ASSUMPTIORec: 5
HP_MEDITATIORec: 10
HP_MANARECHARGERec: 5
Arch Bishop 5 priorities
AB_CLEMENTIARec: 3
AB_CANTORec: 3
AB_PRAEFATIORec: 10
AB_HIGHNESSHEALRec: 5
AB_CLEARANCERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
CD_REPARATIORec: 5
CD_MEDIALE_VOTUMRec: 5
CD_MACE_BOOK_MRec: 10
CD_ARGUTUS_VITARec: 5
CD_ARGUTUS_TELUMRec: 5
CD_ARBITRIUMRec: 10
CD_PRESENS_ACIESRec: 5
CD_FIDUS_ANIMUSRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 07
Inquisitor
Brand / Combo Physical
Physical
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 80-105
VITRecommended: 110-125
INTRecommended: 40-80
DEXRecommended: 90-110
LUKRecommended: 40-90
Trait Priority
POW first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Acolyte 5 priorities
AL_HEALRec: 10
AL_BLESSINGRec: 10
AL_INCAGIRec: 10
AL_DEMONBANERec: 10
AL_DPRec: 10
Champion 6 priorities
MO_IRONHANDRec: 10
MO_CALLSPIRITSRec: 5
MO_TRIPLEATTACKRec: 10
MO_CHAINCOMBORec: 5
MO_COMBOFINISHRec: 5
CH_SOULCOLLECTRec: 1
Sura 6 priorities
SR_RAISINGDRAGONRec: 10
SR_GENTLETOUCH_ENERGYGAINRec: 5
SR_GENTLETOUCH_CHANGERec: 5
SR_FLASHCOMBORec: 5
SR_TIGERCANNONRec: 10
SR_RAMPAGEBLASTERRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
IQ_POWERFUL_FAITHRec: 5
IQ_FIRM_FAITHRec: 5
IQ_WILL_OF_FAITHRec: 10
IQ_OLEUM_SANCTUMRec: 5
IQ_SINCERE_FAITHRec: 5
IQ_MASSIVE_F_BLASTERRec: 10
IQ_EXPOSION_BLASTERRec: 5
IQ_FIRST_BRANDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 08
Meister
Axe Stomp / Mighty Smash
Physical
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 70-100
VITRecommended: 110-125
INTRecommended: 30-70
DEXRecommended: 90-110
LUKRecommended: 1-60
Trait Priority
POW first; CON/STA second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Merchant 5 priorities
MC_INCCARRYRec: 10
MC_DISCOUNTRec: 10
MC_OVERCHARGERec: 10
MC_PUSHCARTRec: 10
MC_VENDINGRec: 10
Whitesmith 6 priorities
BS_WEAPONRESEARCHRec: 10
BS_ADRENALINERec: 5
BS_WEAPONPERFECTRec: 5
BS_OVERTHRUSTRec: 5
WS_OVERTHRUSTMAXRec: 5
WS_CARTTERMINATIONRec: 10
Mechanic 5 priorities
NC_AXETORNADORec: 5
NC_POWERSWINGRec: 5
NC_MAINFRAMERec: 4
NC_ACCELERATIONRec: 3
NC_ARMSCANNONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
MT_AXE_STOMPRec: 5
MT_RUSH_QUAKERec: 10
MT_M_MACHINERec: 5
MT_A_MACHINERec: 5
MT_D_MACHINERec: 5
MT_TWOAXEDEFRec: 10
MT_ABR_MRec: 10
MT_SUMMON_ABR_BATTLE_WARIORRec: 4
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 09
Biolo
Acidified Zone / Bionics
Support / Hybrid
Normal Stat Targets
STRRecommended: 70-110
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 110-130
DEXRecommended: 110-125
LUKRecommended: 40-90
Trait Priority
SPL or POW by chosen path; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Merchant 5 priorities
MC_INCCARRYRec: 10
MC_DISCOUNTRec: 10
MC_OVERCHARGERec: 10
MC_PUSHCARTRec: 10
MC_VENDINGRec: 10
Creator 6 priorities
AM_LEARNINGPOTIONRec: 10
AM_PHARMACYRec: 10
AM_ACIDTERRORRec: 5
AM_DEMONSTRATIONRec: 5
CR_ACIDDEMONSTRATIONRec: 10
CR_FULLPROTECTIONRec: 5
Genetic 5 priorities
GN_CART_TORNADORec: 5
GN_CARTCANNONRec: 5
GN_REMODELING_CARTRec: 5
GN_MANDRAGORARec: 5
GN_MIX_COOKINGRec: 2
Skill levels entered: 0
Fourth-Job Skill Priorities
BO_BIONIC_PHARMACYRec: 5
BO_BIONICS_MRec: 10
BO_THE_WHOLE_PROTECTIONRec: 5
BO_ADVANCE_PROTECTIONRec: 4
BO_ACIDIFIED_ZONE_WATERRec: 5
BO_ACIDIFIED_ZONE_GROUNDRec: 5
BO_ACIDIFIED_ZONE_WINDRec: 5
BO_ACIDIFIED_ZONE_FIRERec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 10
Shadow Cross
Savage Impact Katar
Physical
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 100-120
VITRecommended: 100-120
INTRecommended: 1-40
DEXRecommended: 80-105
LUKRecommended: 100-125
Trait Priority
POW first; CRT second; remaining CON
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Thief 5 priorities
TF_DOUBLERec: 10
TF_MISSRec: 10
TF_STEALRec: 10
TF_HIDINGRec: 10
TF_POISONRec: 10
Assassin Cross 6 priorities
AS_KATARRec: 10
AS_SONICBLOWRec: 10
AS_CLOAKINGRec: 10
ASC_KATARRec: 5
ASC_EDPRec: 5
ASC_BREAKERRec: 10
Guillotine Cross 6 priorities
GC_CROSSIMPACTRec: 5
GC_ROLLINGCUTTERRec: 5
GC_CROSSRIPPERSLASHERRec: 5
GC_CLOAKINGEXCEEDRec: 5
GC_HALLUCINATIONWALKRec: 5
GC_DARKILLUSIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SHC_SHADOW_EXCEEDRec: 10
SHC_DANCING_KNIFERec: 5
SHC_SAVAGE_IMPACTRec: 10
SHC_SHADOW_SENSERec: 10
SHC_ETERNAL_SLASHRec: 5
SHC_POTENT_VENOMRec: 10
SHC_SHADOW_STABRec: 5
SHC_IMPACT_CRATERRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 11
Abyss Chaser
Bow / Frenzy Shot
Physical
Normal Stat Targets
STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 50-100
DEXRecommended: 125-130
LUKRecommended: 70-110
Trait Priority
CON first; POW/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Thief 5 priorities
TF_DOUBLERec: 10
TF_MISSRec: 10
TF_STEALRec: 10
TF_HIDINGRec: 10
TF_POISONRec: 10
Stalker 6 priorities
RG_PLAGIARISMRec: 10
RG_TUNNELDRIVERec: 5
RG_STRIPWEAPONRec: 5
RG_STRIPSHIELDRec: 5
ST_PRESERVERec: 1
ST_FULLSTRIPRec: 5
Shadow Chaser 6 priorities
SC_REPRODUCERec: 10
SC_AUTOSHADOWSPELLRec: 10
SC_TRIANGLESHOTRec: 10
SC_FATALMENACERec: 10
SC_MAELSTROMRec: 3
SC_ESCAPERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
ABC_DAGGER_AND_BOW_MRec: 10
ABC_MAGIC_SWORD_MRec: 10
ABC_STRIP_SHADOWRec: 5
ABC_ABYSS_DAGGERRec: 5
ABC_UNLUCKY_RUSHRec: 5
ABC_CHAIN_REACTION_SHOTRec: 5
ABC_FROM_THE_ABYSSRec: 5
ABC_ABYSS_SLAYERRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 12
Troubadour
Rhythm Shooting / Support
Physical
Normal Stat Targets
STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100
Trait Priority
CON first; POW damage or WIS support
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Clown 5 priorities
BA_MUSICALLESSONRec: 10
BA_MUSICALSTRIKERec: 5
BA_POEMBRAGIRec: 10
BA_APPLEIDUNRec: 10
CG_MARIONETTERec: 1
Minstrel 6 priorities
MI_RUSH_WINDMILLRec: 5
MI_ECHOSONGRec: 5
WM_SEVERE_RAINSTORMRec: 5
WM_REVERBERATIONRec: 5
WM_LESSONRec: 10
WM_SONG_OF_MANARec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
TR_STAGE_MANNERRec: 5
TR_RETROSPECTIONRec: 1
TR_MYSTIC_SYMPHONYRec: 1
TR_KVASIR_SONATARec: 1
TR_ROSEBLOSSOMRec: 5
TR_RHYTHMSHOOTINGRec: 5
TR_METALIC_FURYRec: 5
TR_SOUNDBLENDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 13
Trouvere
Rhythm Shooting / Support
Physical
Normal Stat Targets
STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100
Trait Priority
CON first; POW damage or WIS support
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Gypsy 5 priorities
DC_DANCINGLESSONRec: 10
DC_THROWARROWRec: 5
DC_FORTUNEKISSRec: 10
DC_SERVICEFORYOURec: 10
CG_MARIONETTERec: 1
Wanderer 6 priorities
WA_SWING_DANCERec: 5
WA_SYMPHONY_OF_LOVERRec: 5
WM_SEVERE_RAINSTORMRec: 5
WM_REVERBERATIONRec: 5
WM_LESSONRec: 10
WM_SONG_OF_MANARec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
TR_STAGE_MANNERRec: 5
TR_RETROSPECTIONRec: 1
TR_MYSTIC_SYMPHONYRec: 1
TR_KVASIR_SONATARec: 1
TR_ROSEBLOSSOMRec: 5
TR_RHYTHMSHOOTINGRec: 5
TR_METALIC_FURYRec: 5
TR_SOUNDBLENDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 14
Hyper Novice
Magic AoE
Magic
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Super Novice 6 priorities
SM_BASHRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
AL_HEALRec: 10
AL_BLESSINGRec: 10
Expanded Super Novice 6 priorities
SU_BASIC_SKILLRec: 1
MG_SAFETYWALLRec: 10
WZ_METEORRec: 10
WZ_STORMGUSTRec: 10
HW_MAGICPOWERRec: 10
PR_MAGNIFICATRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
HN_SELFSTUDY_TATICSRec: 10
HN_SELFSTUDY_SOCERYRec: 10
HN_DOUBLEBOWLINGBASHRec: 10
HN_SHIELD_CHAIN_RUSHRec: 10
HN_METEOR_STORM_BUSTERRec: 10
HN_JUPITEL_THUNDER_STORMRec: 10
HN_JACK_FROST_NOVARec: 10
HN_HELLS_DRIVERec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 15
Night Watch
Grenade / Ranged AoE
Physical
Normal Stat Targets
STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 70-110
Trait Priority
CON first; POW/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Gunslinger 6 priorities
GS_SINGLEACTIONRec: 10
GS_SNAKEEYERec: 10
GS_CHAINACTIONRec: 10
GS_RAPIDSHOWERRec: 10
GS_DESPERADORec: 10
GS_SPREADATTACKRec: 10
Rebellion 6 priorities
RL_C_MARKERRec: 1
RL_QD_SHOTRec: 5
RL_FIREDANCERec: 10
RL_R_TRIPRec: 10
RL_HEAT_BARRELRec: 5
RL_FIRE_RAINRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
NW_P_F_IRec: 10
NW_GRENADE_MASTERYRec: 10
NW_INTENSIVE_AIMRec: 1
NW_HIDDEN_CARDRec: 10
NW_BASIC_GRENADERec: 5
NW_GRENADE_FRAGMENTRec: 7
NW_THE_VIGILANTE_AT_NIGHTRec: 5
NW_ONLY_ONE_BULLETRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 16
Shinkiro
Physical Kunai / Huuma
Physical
Normal Stat Targets
STRRecommended: 120-130
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 30-70
DEXRecommended: 110-125
LUKRecommended: 40-90
Trait Priority
POW first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Ninja 6 priorities
NJ_TOBIDOUGURec: 10
NJ_SYURIKENRec: 10
NJ_KUNAIRec: 5
NJ_HUUMARec: 5
NJ_UTSUSEMIRec: 5
NJ_BUNSINJYUTSURec: 10
Kagerou 5 priorities
KO_YAMIKUMORec: 1
KO_RIGHTRec: 5
KO_LEFTRec: 5
KO_JYUMONJIKIRIRec: 10
KO_MEIKYOUSISUIRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SS_SHINKIROURec: 1
SS_SEKIENHOURec: 10
SS_SHIMIRURec: 5
SS_KUNAIWAIKYOKURec: 10
SS_KAGEGARIRec: 10
SS_REIKETSUHOURec: 10
SS_TOKEDASURec: 5
SS_KUNAIKAITENRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 17
Shiranui
Ninjutsu Magic
Magic
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Ninja 6 priorities
NJ_NINPOURec: 10
NJ_KOUENKARec: 10
NJ_HYOUSENSOURec: 10
NJ_HUUJINRec: 10
NJ_NENRec: 5
NJ_UTSUSEMIRec: 5
Oboro 6 priorities
KO_YAMIKUMORec: 1
KO_KAIHOURec: 1
KO_ZENKAIRec: 5
KO_GENWAKURec: 5
KO_MEIKYOUSISUIRec: 5
KO_IZAYOIRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SS_SHINKIROURec: 1
SS_SEKIENHOURec: 10
SS_SHIMIRURec: 5
SS_KUNAIWAIKYOKURec: 10
SS_KAGEGARIRec: 10
SS_REIKETSUHOURec: 10
SS_TOKEDASURec: 5
SS_KUNAIKAITENRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 18
Sky Emperor
Sun / Moon Physical
Physical
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 80-110
VITRecommended: 100-120
INTRecommended: 30-60
DEXRecommended: 90-110
LUKRecommended: 60-100
Trait Priority
POW first; CON/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Taekwon 6 priorities
TK_RUNRec: 10
TK_HIGHJUMPRec: 5
TK_READYCOUNTERRec: 1
TK_COUNTERRec: 7
TK_READYTURNRec: 1
TK_TURNKICKRec: 7
Star Emperor 6 priorities
SG_FEELRec: 3
SG_KNOWLEDGERec: 10
SJ_LIGHTOFMOONRec: 5
SJ_LUNARSTANCERec: 3
SJ_FULLMOONKICKRec: 10
SJ_NEWMOONKICKRec: 7
Skill levels entered: 0
Fourth-Job Skill Priorities
SKE_WAR_BOOK_MASTERYRec: 10
SKE_SKY_MASTERYRec: 10
SKE_RISING_SUNRec: 5
SKE_RISING_MOONRec: 5
SKE_TWINKLING_GALAXYRec: 5
SKE_NOON_BLASTRec: 5
SKE_MIDNIGHT_KICKRec: 5
SKE_STAR_BURSTRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 19
Soul Ascetic
Talisman Magic
Magic
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON/WIS second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Taekwon 5 priorities
TK_RUNRec: 10
TK_HIGHJUMPRec: 5
TK_MISSIONRec: 1
TK_HPTIMERec: 10
TK_SPTIMERec: 10
Soul Linker / Reaper 6 priorities
SL_KAINARec: 7
SL_KAAHIRec: 7
SL_KAUPERec: 3
SP_SOULCOLLECTRec: 5
SP_SOULENERGYRec: 5
SP_SOULEXPLOSIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SOA_SOUL_MASTERYRec: 10
SOA_TALISMAN_MASTERYRec: 10
SOA_SOUL_GATHERINGRec: 5
SOA_TALISMAN_OF_PROTECTIONRec: 5
SOA_TALISMAN_OF_WARRIORRec: 5
SOA_TALISMAN_OF_MAGICIANRec: 5
SOA_EXORCISM_OF_MALICIOUS_SOULRec: 5
SOA_TALISMAN_OF_SOUL_STEALINGRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Skill levels entered: 0
Build 20
Spirit Handler
Hyun Rok Magic
Magic
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Summoner 6 priorities
SU_BASIC_SKILLRec: 1
SU_POWEROFLIFERec: 1
SU_SCRATCHRec: 3
SU_LUNATICCARROTBEATRec: 5
SU_POWEROFLANDRec: 1
SU_CN_POWDERINGRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SH_MYSTICAL_CREATURE_MASTERYRec: 10
SH_CHUL_HO_SONIC_CLAWRec: 7
SH_KI_SUL_WATER_SPRAYINGRec: 7
SH_COLORS_OF_HYUN_ROKRec: 7
SH_HOWLING_OF_CHUL_HORec: 7
SH_MARINE_FESTIVAL_OF_KI_SULRec: 5
SH_SANDY_FESTIVAL_OF_KI_SULRec: 5
SH_HYUN_ROKS_BREEZERec: 7
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.