Base 275Job 60Stat Total 506Trait Total 292Individual Stat Cap 13020 Classes
How to use this guide
Open each class and switch between Overview, Standard Skills and Fourth-Job Skills. The standard sections list core priorities rather than forcing every remaining point.
Important: Test every finished allocation in-game because equipment, custom source changes and local balance patches can alter the ideal build.
Planner controls: enter exact stat, trait and skill levels. Values save automatically in this browser. Reset This Build restores recommended skill levels and clears entered stats; Clear Values sets everything in that class to zero.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 90-110
VITRecommended: 110-125
INTRecommended: 30-60
DEXRecommended: 80-100
LUKRecommended: 90-120
Trait Priority
POW first; CRT second; remaining CON/STA
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Swordsman 6 priorities
SM_SWORDRec: 10
SM_TWOHANDRec: 10
SM_RECOVERYRec: 10
SM_BASHRec: 10
SM_MAGNUMRec: 5
SM_ENDURERec: remaining
Lord Knight 6 priorities
KN_TWOHANDQUICKENRec: 10
KN_BOWLINGBASHRec: 10
LK_AURABLADERec: 5
LK_PARRYINGRec: 10
LK_CONCENTRATIONRec: 5
LK_TENSIONRELAXRec: 1
Rune Knight 6 priorities
RK_RUNEMASTERYRec: 10
RK_ENCHANTBLADERec: 5
RK_DRAGONTRAININGRec: 5
RK_IGNITIONBREAKRec: 5
RK_SONICWAVERec: 10
RK_WINDCUTTERRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
DK_SERVANTWEAPONRec: 5
DK_SERVANT_W_SIGNRec: 5
DK_SERVANT_W_PHANTOMRec: 5
DK_SERVANT_W_DEMOLRec: 5
DK_CHARGINGPIERCERec: 10
DK_TWOHANDDEFRec: 10
DK_HACKANDSLASHERRec: 10
DK_DRAGONIC_BREATHRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 110-125
AGIRecommended: 50-80
VITRecommended: 120-130
INTRecommended: 50-90
DEXRecommended: 90-110
LUKRecommended: 1-60
Trait Priority
POW first; STA second; CON/WIS utility
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Swordsman 5 priorities
SM_RECOVERYRec: 10
SM_BASHRec: 10
SM_PROVOKERec: 10
SM_ENDURERec: 10
SM_MAGNUMRec: 5
Paladin 6 priorities
CR_TRUSTRec: 10
CR_AUTOGUARDRec: 10
CR_REFLECTSHIELDRec: 10
CR_DEVOTIONRec: 5
CR_DEFENDERRec: 5
PA_PRESSURERec: 5
Royal Guard 6 priorities
LG_SHIELDPRESSRec: 5
LG_EARTHDRIVERec: 5
LG_CANNONSPEARRec: 5
LG_BANISHINGPOINTRec: 10
LG_PRESTIGERec: 5
LG_INSPIRATIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
IG_GUARD_STANCERec: 5
IG_GUARDIAN_SHIELDRec: 5
IG_REBOUND_SHIELDRec: 5
IG_SHIELD_MASTERYRec: 10
IG_SPEAR_SWORD_MRec: 10
IG_ATTACK_STANCERec: 5
IG_ULTIMATE_SACRIFICERec: 5
IG_HOLY_SHIELDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second; WIS/STA utility
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Mage 5 priorities
MG_SRECOVERYRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
MG_SAFETYWALLRec: 10
High Wizard 6 priorities
WZ_STORMGUSTRec: 10
WZ_METEORRec: 10
WZ_JUPITELRec: 10
HW_MAGICPOWERRec: 10
HW_GRAVITATIONRec: 5
HW_GANBANTEINRec: 1
Warlock 6 priorities
WL_RECOGNIZEDSPELLRec: 5
WL_CRIMSONROCKRec: 5
WL_CHAINLIGHTNINGRec: 5
WL_EARTHSTRAINRec: 5
WL_JACKFROSTRec: 5
WL_TETRAVORTEXRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
AG_DEADLY_PROJECTIONRec: 5
AG_DESTRUCTIVE_HURRICANERec: 5
AG_RAIN_OF_CRYSTALRec: 5
AG_MYSTERY_ILLUSIONRec: 5
AG_VIOLENT_QUAKERec: 5
AG_SOUL_VC_STRIKERec: 5
AG_STRANTUM_TREMORRec: 5
AG_ALL_BLOOMRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Mage 5 priorities
MG_SRECOVERYRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
MG_SAFETYWALLRec: 10
Professor 6 priorities
SA_ADVANCEDBOOKRec: 10
SA_FREECASTRec: 10
SA_DISPELLRec: 5
SA_LANDPROTECTORRec: 5
PF_DOUBLECASTINGRec: 5
PF_MEMORIZERec: 1
Sorcerer 6 priorities
SO_PSYCHIC_WAVERec: 5
SO_DIAMONDDUSTRec: 5
SO_VARETYR_SPEARRec: 5
SO_WARMERRec: 5
SO_STRIKINGRec: 5
SO_EL_CONTROLRec: 4
Skill levels entered: 0
Fourth-Job Skill Priorities
EM_MAGIC_BOOK_MRec: 10
EM_SPELL_ENCHANTINGRec: 5
EM_ACTIVITY_BURNRec: 5
EM_INCREASING_ACTIVITYRec: 5
EM_DIAMOND_STORMRec: 5
EM_LIGHTNING_LANDRec: 5
EM_VENOM_SWAMPRec: 5
EM_CONFLAGRATIONRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 30-70
AGIRecommended: 100-120
VITRecommended: 100-115
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 80-120
Trait Priority
CON first; POW or CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Sniper 6 priorities
HT_BEASTBANERec: 10
HT_FALCONRec: 1
HT_STEELCROWRec: 10
SN_SIGHTRec: 10
SN_SHARPSHOOTINGRec: 5
SN_WINDWALKRec: 10
Ranger 6 priorities
RA_ARROWSTORMRec: 10
RA_AIMEDBOLTRec: 10
RA_CAMOUFLAGERec: 5
RA_WUGMASTERYRec: 1
RA_WUGRIDERRec: 3
RA_FEARBREEZERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
WH_ADVANCED_TRAPRec: 5
WH_WIND_SIGNRec: 5
WH_NATUREFRIENDLYRec: 5
WH_HAWKRUSHRec: 5
WH_HAWK_MRec: 1
WH_CALAMITYGALERec: 1
WH_HAWKBOOMERANGRec: 5
WH_GALESTORMRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-30
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 30-90
Trait Priority
WIS/STA support; SPL/CON magic
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Acolyte 5 priorities
AL_HEALRec: 10
AL_INCAGIRec: 10
AL_BLESSINGRec: 10
AL_ANGELUSRec: 10
AL_PNEUMARec: 1
High Priest 6 priorities
PR_MAGNIFICATRec: 5
PR_KYRIERec: 10
PR_GLORIARec: 5
HP_ASSUMPTIORec: 5
HP_MEDITATIORec: 10
HP_MANARECHARGERec: 5
Arch Bishop 5 priorities
AB_CLEMENTIARec: 3
AB_CANTORec: 3
AB_PRAEFATIORec: 10
AB_HIGHNESSHEALRec: 5
AB_CLEARANCERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
CD_REPARATIORec: 5
CD_MEDIALE_VOTUMRec: 5
CD_MACE_BOOK_MRec: 10
CD_ARGUTUS_VITARec: 5
CD_ARGUTUS_TELUMRec: 5
CD_ARBITRIUMRec: 10
CD_PRESENS_ACIESRec: 5
CD_FIDUS_ANIMUSRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 80-105
VITRecommended: 110-125
INTRecommended: 40-80
DEXRecommended: 90-110
LUKRecommended: 40-90
Trait Priority
POW first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Acolyte 5 priorities
AL_HEALRec: 10
AL_BLESSINGRec: 10
AL_INCAGIRec: 10
AL_DEMONBANERec: 10
AL_DPRec: 10
Champion 6 priorities
MO_IRONHANDRec: 10
MO_CALLSPIRITSRec: 5
MO_TRIPLEATTACKRec: 10
MO_CHAINCOMBORec: 5
MO_COMBOFINISHRec: 5
CH_SOULCOLLECTRec: 1
Sura 6 priorities
SR_RAISINGDRAGONRec: 10
SR_GENTLETOUCH_ENERGYGAINRec: 5
SR_GENTLETOUCH_CHANGERec: 5
SR_FLASHCOMBORec: 5
SR_TIGERCANNONRec: 10
SR_RAMPAGEBLASTERRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
IQ_POWERFUL_FAITHRec: 5
IQ_FIRM_FAITHRec: 5
IQ_WILL_OF_FAITHRec: 10
IQ_OLEUM_SANCTUMRec: 5
IQ_SINCERE_FAITHRec: 5
IQ_MASSIVE_F_BLASTERRec: 10
IQ_EXPOSION_BLASTERRec: 5
IQ_FIRST_BRANDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 70-100
VITRecommended: 110-125
INTRecommended: 30-70
DEXRecommended: 90-110
LUKRecommended: 1-60
Trait Priority
POW first; CON/STA second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Merchant 5 priorities
MC_INCCARRYRec: 10
MC_DISCOUNTRec: 10
MC_OVERCHARGERec: 10
MC_PUSHCARTRec: 10
MC_VENDINGRec: 10
Whitesmith 6 priorities
BS_WEAPONRESEARCHRec: 10
BS_ADRENALINERec: 5
BS_WEAPONPERFECTRec: 5
BS_OVERTHRUSTRec: 5
WS_OVERTHRUSTMAXRec: 5
WS_CARTTERMINATIONRec: 10
Mechanic 5 priorities
NC_AXETORNADORec: 5
NC_POWERSWINGRec: 5
NC_MAINFRAMERec: 4
NC_ACCELERATIONRec: 3
NC_ARMSCANNONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
MT_AXE_STOMPRec: 5
MT_RUSH_QUAKERec: 10
MT_M_MACHINERec: 5
MT_A_MACHINERec: 5
MT_D_MACHINERec: 5
MT_TWOAXEDEFRec: 10
MT_ABR_MRec: 10
MT_SUMMON_ABR_BATTLE_WARIORRec: 4
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 70-110
AGIRecommended: 40-80
VITRecommended: 110-125
INTRecommended: 110-130
DEXRecommended: 110-125
LUKRecommended: 40-90
Trait Priority
SPL or POW by chosen path; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Merchant 5 priorities
MC_INCCARRYRec: 10
MC_DISCOUNTRec: 10
MC_OVERCHARGERec: 10
MC_PUSHCARTRec: 10
MC_VENDINGRec: 10
Creator 6 priorities
AM_LEARNINGPOTIONRec: 10
AM_PHARMACYRec: 10
AM_ACIDTERRORRec: 5
AM_DEMONSTRATIONRec: 5
CR_ACIDDEMONSTRATIONRec: 10
CR_FULLPROTECTIONRec: 5
Genetic 5 priorities
GN_CART_TORNADORec: 5
GN_CARTCANNONRec: 5
GN_REMODELING_CARTRec: 5
GN_MANDRAGORARec: 5
GN_MIX_COOKINGRec: 2
Skill levels entered: 0
Fourth-Job Skill Priorities
BO_BIONIC_PHARMACYRec: 5
BO_BIONICS_MRec: 10
BO_THE_WHOLE_PROTECTIONRec: 5
BO_ADVANCE_PROTECTIONRec: 4
BO_ACIDIFIED_ZONE_WATERRec: 5
BO_ACIDIFIED_ZONE_GROUNDRec: 5
BO_ACIDIFIED_ZONE_WINDRec: 5
BO_ACIDIFIED_ZONE_FIRERec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 100-120
VITRecommended: 100-120
INTRecommended: 1-40
DEXRecommended: 80-105
LUKRecommended: 100-125
Trait Priority
POW first; CRT second; remaining CON
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Thief 5 priorities
TF_DOUBLERec: 10
TF_MISSRec: 10
TF_STEALRec: 10
TF_HIDINGRec: 10
TF_POISONRec: 10
Assassin Cross 6 priorities
AS_KATARRec: 10
AS_SONICBLOWRec: 10
AS_CLOAKINGRec: 10
ASC_KATARRec: 5
ASC_EDPRec: 5
ASC_BREAKERRec: 10
Guillotine Cross 6 priorities
GC_CROSSIMPACTRec: 5
GC_ROLLINGCUTTERRec: 5
GC_CROSSRIPPERSLASHERRec: 5
GC_CLOAKINGEXCEEDRec: 5
GC_HALLUCINATIONWALKRec: 5
GC_DARKILLUSIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SHC_SHADOW_EXCEEDRec: 10
SHC_DANCING_KNIFERec: 5
SHC_SAVAGE_IMPACTRec: 10
SHC_SHADOW_SENSERec: 10
SHC_ETERNAL_SLASHRec: 5
SHC_POTENT_VENOMRec: 10
SHC_SHADOW_STABRec: 5
SHC_IMPACT_CRATERRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 50-100
DEXRecommended: 125-130
LUKRecommended: 70-110
Trait Priority
CON first; POW/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Thief 5 priorities
TF_DOUBLERec: 10
TF_MISSRec: 10
TF_STEALRec: 10
TF_HIDINGRec: 10
TF_POISONRec: 10
Stalker 6 priorities
RG_PLAGIARISMRec: 10
RG_TUNNELDRIVERec: 5
RG_STRIPWEAPONRec: 5
RG_STRIPSHIELDRec: 5
ST_PRESERVERec: 1
ST_FULLSTRIPRec: 5
Shadow Chaser 6 priorities
SC_REPRODUCERec: 10
SC_AUTOSHADOWSPELLRec: 10
SC_TRIANGLESHOTRec: 10
SC_FATALMENACERec: 10
SC_MAELSTROMRec: 3
SC_ESCAPERec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
ABC_DAGGER_AND_BOW_MRec: 10
ABC_MAGIC_SWORD_MRec: 10
ABC_STRIP_SHADOWRec: 5
ABC_ABYSS_DAGGERRec: 5
ABC_UNLUCKY_RUSHRec: 5
ABC_CHAIN_REACTION_SHOTRec: 5
ABC_FROM_THE_ABYSSRec: 5
ABC_ABYSS_SLAYERRec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100
Trait Priority
CON first; POW damage or WIS support
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Clown 5 priorities
BA_MUSICALLESSONRec: 10
BA_MUSICALSTRIKERec: 5
BA_POEMBRAGIRec: 10
BA_APPLEIDUNRec: 10
CG_MARIONETTERec: 1
Minstrel 6 priorities
MI_RUSH_WINDMILLRec: 5
MI_ECHOSONGRec: 5
WM_SEVERE_RAINSTORMRec: 5
WM_REVERBERATIONRec: 5
WM_LESSONRec: 10
WM_SONG_OF_MANARec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
TR_STAGE_MANNERRec: 5
TR_RETROSPECTIONRec: 1
TR_MYSTIC_SYMPHONYRec: 1
TR_KVASIR_SONATARec: 1
TR_ROSEBLOSSOMRec: 5
TR_RHYTHMSHOOTINGRec: 5
TR_METALIC_FURYRec: 5
TR_SOUNDBLENDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 30-60
AGIRecommended: 80-105
VITRecommended: 100-120
INTRecommended: 90-120
DEXRecommended: 125-130
LUKRecommended: 60-100
Trait Priority
CON first; POW damage or WIS support
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Archer 5 priorities
AC_OWLRec: 10
AC_VULTURERec: 10
AC_CONCENTRATIONRec: 10
AC_DOUBLERec: 10
AC_SHOWERRec: 9
Gypsy 5 priorities
DC_DANCINGLESSONRec: 10
DC_THROWARROWRec: 5
DC_FORTUNEKISSRec: 10
DC_SERVICEFORYOURec: 10
CG_MARIONETTERec: 1
Wanderer 6 priorities
WA_SWING_DANCERec: 5
WA_SYMPHONY_OF_LOVERRec: 5
WM_SEVERE_RAINSTORMRec: 5
WM_REVERBERATIONRec: 5
WM_LESSONRec: 10
WM_SONG_OF_MANARec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
TR_STAGE_MANNERRec: 5
TR_RETROSPECTIONRec: 1
TR_MYSTIC_SYMPHONYRec: 1
TR_KVASIR_SONATARec: 1
TR_ROSEBLOSSOMRec: 5
TR_RHYTHMSHOOTINGRec: 5
TR_METALIC_FURYRec: 5
TR_SOUNDBLENDRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Super Novice 6 priorities
SM_BASHRec: 10
MG_FIREBOLTRec: 10
MG_COLDBOLTRec: 10
MG_LIGHTNINGBOLTRec: 10
AL_HEALRec: 10
AL_BLESSINGRec: 10
Expanded Super Novice 6 priorities
SU_BASIC_SKILLRec: 1
MG_SAFETYWALLRec: 10
WZ_METEORRec: 10
WZ_STORMGUSTRec: 10
HW_MAGICPOWERRec: 10
PR_MAGNIFICATRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
HN_SELFSTUDY_TATICSRec: 10
HN_SELFSTUDY_SOCERYRec: 10
HN_DOUBLEBOWLINGBASHRec: 10
HN_SHIELD_CHAIN_RUSHRec: 10
HN_METEOR_STORM_BUSTERRec: 10
HN_JUPITEL_THUNDER_STORMRec: 10
HN_JACK_FROST_NOVARec: 10
HN_HELLS_DRIVERec: 10
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 40-80
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 40-80
DEXRecommended: 125-130
LUKRecommended: 70-110
Trait Priority
CON first; POW/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Gunslinger 6 priorities
GS_SINGLEACTIONRec: 10
GS_SNAKEEYERec: 10
GS_CHAINACTIONRec: 10
GS_RAPIDSHOWERRec: 10
GS_DESPERADORec: 10
GS_SPREADATTACKRec: 10
Rebellion 6 priorities
RL_C_MARKERRec: 1
RL_QD_SHOTRec: 5
RL_FIREDANCERec: 10
RL_R_TRIPRec: 10
RL_HEAT_BARRELRec: 5
RL_FIRE_RAINRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
NW_P_F_IRec: 10
NW_GRENADE_MASTERYRec: 10
NW_INTENSIVE_AIMRec: 1
NW_HIDDEN_CARDRec: 10
NW_BASIC_GRENADERec: 5
NW_GRENADE_FRAGMENTRec: 7
NW_THE_VIGILANTE_AT_NIGHTRec: 5
NW_ONLY_ONE_BULLETRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 120-130
AGIRecommended: 90-115
VITRecommended: 100-120
INTRecommended: 30-70
DEXRecommended: 110-125
LUKRecommended: 40-90
Trait Priority
POW first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Ninja 6 priorities
NJ_TOBIDOUGURec: 10
NJ_SYURIKENRec: 10
NJ_KUNAIRec: 5
NJ_HUUMARec: 5
NJ_UTSUSEMIRec: 5
NJ_BUNSINJYUTSURec: 10
Kagerou 5 priorities
KO_YAMIKUMORec: 1
KO_RIGHTRec: 5
KO_LEFTRec: 5
KO_JYUMONJIKIRIRec: 10
KO_MEIKYOUSISUIRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SS_SHINKIROURec: 1
SS_SEKIENHOURec: 10
SS_SHIMIRURec: 5
SS_KUNAIWAIKYOKURec: 10
SS_KAGEGARIRec: 10
SS_REIKETSUHOURec: 10
SS_TOKEDASURec: 5
SS_KUNAIKAITENRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Ninja 6 priorities
NJ_NINPOURec: 10
NJ_KOUENKARec: 10
NJ_HYOUSENSOURec: 10
NJ_HUUJINRec: 10
NJ_NENRec: 5
NJ_UTSUSEMIRec: 5
Oboro 6 priorities
KO_YAMIKUMORec: 1
KO_KAIHOURec: 1
KO_ZENKAIRec: 5
KO_GENWAKURec: 5
KO_MEIKYOUSISUIRec: 5
KO_IZAYOIRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SS_SHINKIROURec: 1
SS_SEKIENHOURec: 10
SS_SHIMIRURec: 5
SS_KUNAIWAIKYOKURec: 10
SS_KAGEGARIRec: 10
SS_REIKETSUHOURec: 10
SS_TOKEDASURec: 5
SS_KUNAIKAITENRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 125-130
AGIRecommended: 80-110
VITRecommended: 100-120
INTRecommended: 30-60
DEXRecommended: 90-110
LUKRecommended: 60-100
Trait Priority
POW first; CON/CRT second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Taekwon 6 priorities
TK_RUNRec: 10
TK_HIGHJUMPRec: 5
TK_READYCOUNTERRec: 1
TK_COUNTERRec: 7
TK_READYTURNRec: 1
TK_TURNKICKRec: 7
Star Emperor 6 priorities
SG_FEELRec: 3
SG_KNOWLEDGERec: 10
SJ_LIGHTOFMOONRec: 5
SJ_LUNARSTANCERec: 3
SJ_FULLMOONKICKRec: 10
SJ_NEWMOONKICKRec: 7
Skill levels entered: 0
Fourth-Job Skill Priorities
SKE_WAR_BOOK_MASTERYRec: 10
SKE_SKY_MASTERYRec: 10
SKE_RISING_SUNRec: 5
SKE_RISING_MOONRec: 5
SKE_TWINKLING_GALAXYRec: 5
SKE_NOON_BLASTRec: 5
SKE_MIDNIGHT_KICKRec: 5
SKE_STAR_BURSTRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 50-80
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON/WIS second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Taekwon 5 priorities
TK_RUNRec: 10
TK_HIGHJUMPRec: 5
TK_MISSIONRec: 1
TK_HPTIMERec: 10
TK_SPTIMERec: 10
Soul Linker / Reaper 6 priorities
SL_KAINARec: 7
SL_KAAHIRec: 7
SL_KAUPERec: 3
SP_SOULCOLLECTRec: 5
SP_SOULENERGYRec: 5
SP_SOULEXPLOSIONRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SOA_SOUL_MASTERYRec: 10
SOA_TALISMAN_MASTERYRec: 10
SOA_SOUL_GATHERINGRec: 5
SOA_TALISMAN_OF_PROTECTIONRec: 5
SOA_TALISMAN_OF_WARRIORRec: 5
SOA_TALISMAN_OF_MAGICIANRec: 5
SOA_EXORCISM_OF_MALICIOUS_SOULRec: 5
SOA_TALISMAN_OF_SOUL_STEALINGRec: 5
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.
Choose a purpose to apply valid normal and trait stats within the configured budgets.
Normal Stat Targets
STRRecommended: 1-40
AGIRecommended: 60-90
VITRecommended: 100-120
INTRecommended: 125-130
DEXRecommended: 110-125
LUKRecommended: 1-60
Trait Priority
SPL first; CON second
Build Notes
Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.
Trait Stat Allocation
POW
STA
WIS
SPL
CON
CRT
Trait values entered: 0
Renewal Stat Test
Total stats used0
Stat total statusReady
Total traits used0
Trait total statusReady
Status ATK hint0
Status MATK hint0
HIT from stats0
FLEE from stats0
Valid-build mode allows a maximum combined stat total of 506 and a maximum combined trait total of 292.
GladiusRO Base Level 275 / Job Level 60 limits are applied equally to every class: maximum combined stats 506 and maximum combined traits 292. Individual normal stats remain capped at 130 and individual traits remain capped at 110. Derived values are Renewal stat-only estimates before job bonuses, gear, buffs, weapon formulas and server source modifications.
First-to-Third Job Priority Skills
Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.
Summoner 6 priorities
SU_BASIC_SKILLRec: 1
SU_POWEROFLIFERec: 1
SU_SCRATCHRec: 3
SU_LUNATICCARROTBEATRec: 5
SU_POWEROFLANDRec: 1
SU_CN_POWDERINGRec: 5
Skill levels entered: 0
Fourth-Job Skill Priorities
SH_MYSTICAL_CREATURE_MASTERYRec: 10
SH_CHUL_HO_SONIC_CLAWRec: 7
SH_KI_SUL_WATER_SPRAYINGRec: 7
SH_COLORS_OF_HYUN_ROKRec: 7
SH_HOWLING_OF_CHUL_HORec: 7
SH_MARINE_FESTIVAL_OF_KI_SULRec: 5
SH_SANDY_FESTIVAL_OF_KI_SULRec: 5
SH_HYUN_ROKS_BREEZERec: 7
Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.