<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gladiusro.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Old_Glast_Heim</id>
	<title>Old Glast Heim - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gladiusro.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Old_Glast_Heim"/>
	<link rel="alternate" type="text/html" href="https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;action=history"/>
	<updated>2026-10-22T21:28:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=559&amp;oldid=prev</id>
		<title>Ikhwan: /* Server Notes */</title>
		<link rel="alternate" type="text/html" href="https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=559&amp;oldid=prev"/>
		<updated>2026-10-19T07:36:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Server Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 19 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l668&quot;&gt;Line 668:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 668:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hard Mode is intentionally separate and requires the Normal clear record.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hard Mode is intentionally separate and requires the Normal clear record.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Boss values, drop rates, EXP, and material quantities may be adjusted in future updates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Boss values, drop rates, EXP, and material quantities may be adjusted in future updates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Instances]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Old Glast Heim]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Memorial Dungeons]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Level 130 Content]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Level 160 Content]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ikhwan</name></author>
	</entry>
	<entry>
		<id>https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=558&amp;oldid=prev</id>
		<title>Ikhwan at 07:35, 19 October 2026</title>
		<link rel="alternate" type="text/html" href="https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=558&amp;oldid=prev"/>
		<updated>2026-10-19T07:35:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 19 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Old Glast Heim: Complete Normal and Hard Mode Guide}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Old Glast Heim: Complete Normal and Hard Mode Guide =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page explains how to enter and complete both versions of &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; available on the server:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page explains how to enter and complete both versions of &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; available on the server:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ikhwan</name></author>
	</entry>
	<entry>
		<id>https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=557&amp;oldid=prev</id>
		<title>Ikhwan: Created page with &quot;{{DISPLAYTITLE:Old Glast Heim: Complete Normal and Hard Mode Guide}}  = Old Glast Heim: Complete Normal and Hard Mode Guide =  This page explains how to enter and complete both versions of &#039;&#039;&#039;Old Glast Heim&#039;&#039;&#039; available on the server:  * &#039;&#039;&#039;Old Glast Heim&#039;&#039;&#039; (Normal Mode) * &#039;&#039;&#039;Old Glast Heim Hard&#039;&#039;&#039; (Advanced/Hard Mode)  The walkthrough follows the scripts currently installed on the server. Some dialogue, balance values, item names, or rewards may be adjusted in future s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gladiusro.com/wiki/index.php?title=Old_Glast_Heim&amp;diff=557&amp;oldid=prev"/>
		<updated>2026-10-19T07:35:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Old Glast Heim: Complete Normal and Hard Mode Guide}}  = Old Glast Heim: Complete Normal and Hard Mode Guide =  This page explains how to enter and complete both versions of &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; available on the server:  * &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; (Normal Mode) * &amp;#039;&amp;#039;&amp;#039;Old Glast Heim Hard&amp;#039;&amp;#039;&amp;#039; (Advanced/Hard Mode)  The walkthrough follows the scripts currently installed on the server. Some dialogue, balance values, item names, or rewards may be adjusted in future s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Old Glast Heim: Complete Normal and Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
= Old Glast Heim: Complete Normal and Hard Mode Guide =&lt;br /&gt;
&lt;br /&gt;
This page explains how to enter and complete both versions of &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; available on the server:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039; (Normal Mode)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Old Glast Heim Hard&amp;#039;&amp;#039;&amp;#039; (Advanced/Hard Mode)&lt;br /&gt;
&lt;br /&gt;
The walkthrough follows the scripts currently installed on the server. Some dialogue, balance values, item names, or rewards may be adjusted in future server updates.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Quick Information =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Normal Mode&lt;br /&gt;
! Hard Mode&lt;br /&gt;
|-&lt;br /&gt;
| Instance name&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Old Glast Heim&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Old Glast Heim Hard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Entrance NPC&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Another Hugin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Entrance map&lt;br /&gt;
| &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Coordinates&lt;br /&gt;
| &amp;lt;code&amp;gt;204, 273&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;179, 282&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Base Level&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;160&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Party required&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Party leader creates the instance&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Main instance maps&lt;br /&gt;
| &amp;lt;code&amp;gt;1@gl_k&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;2@gl_k&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;1@gl_k2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;2@gl_k2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Main bosses&lt;br /&gt;
| Corrupted Soul and Amdarais&lt;br /&gt;
| Corrupted Soul and Amdarais (Hard)&lt;br /&gt;
|-&lt;br /&gt;
| Fast Mode&lt;br /&gt;
| Available after a previous Normal clear&lt;br /&gt;
| Not available&lt;br /&gt;
|-&lt;br /&gt;
| Main materials&lt;br /&gt;
| Temporal Crystal and Coagulated Spell&lt;br /&gt;
| Temporal Crystal and Contaminated Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Entrance Coordinate Map =&lt;br /&gt;
&lt;br /&gt;
Both entrance NPCs are located on &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt; near the northern Old Glast Heim area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                              NORTH&lt;br /&gt;
                                ↑&lt;br /&gt;
&lt;br /&gt;
          Another Hugin                     Hugin&lt;br /&gt;
          HARD MODE                       NORMAL MODE&lt;br /&gt;
          (179, 282)                      (204, 273)&lt;br /&gt;
               \                              /&lt;br /&gt;
                \                            /&lt;br /&gt;
                 [ OLD GLAST HEIM ENTRANCE ]&lt;br /&gt;
&lt;br /&gt;
                                ↓&lt;br /&gt;
                              SOUTH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Mode&lt;br /&gt;
! NPC&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Minimum Level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hugin&lt;br /&gt;
| &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;204, 273&amp;lt;/code&amp;gt;&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Another Hugin&lt;br /&gt;
| &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;179, 282&amp;lt;/code&amp;gt;&lt;br /&gt;
| 160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Navigation tip:&amp;#039;&amp;#039;&amp;#039; If the server provides a navigation command, search for &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; or travel to the coordinates shown above.&lt;br /&gt;
&lt;br /&gt;
= General Preparation =&lt;br /&gt;
&lt;br /&gt;
Before entering either version:&lt;br /&gt;
&lt;br /&gt;
# Form a party.&lt;br /&gt;
# Make the intended instance creator the party leader.&lt;br /&gt;
# Clear enough inventory space for rewards.&lt;br /&gt;
# Keep weight below the item-receiving limit.&lt;br /&gt;
# Bring healing, status recovery, and resurrection supplies.&lt;br /&gt;
# Make sure the party has enough damage for two boss encounters.&lt;br /&gt;
# Do not leave the party while the instance is active.&lt;br /&gt;
&lt;br /&gt;
Recommended party tools include:&lt;br /&gt;
&lt;br /&gt;
* Area damage for large monster groups.&lt;br /&gt;
* Strong single-target damage for Corrupted Soul and Amdarais.&lt;br /&gt;
* A support character capable of healing and revival.&lt;br /&gt;
* Defensive equipment against Undead, Shadow, and Demon-type enemies.&lt;br /&gt;
* Movement skills for quickly checking sealed sectors on Floor 2.&lt;br /&gt;
&lt;br /&gt;
= Normal Mode: Old Glast Heim =&lt;br /&gt;
&lt;br /&gt;
== Entry Requirements ==&lt;br /&gt;
&lt;br /&gt;
* Base Level &amp;#039;&amp;#039;&amp;#039;130 or higher&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A party with more than one member.&lt;br /&gt;
* The party leader must generate the time gap.&lt;br /&gt;
* The daily re-entry cooldown must have expired.&lt;br /&gt;
&lt;br /&gt;
== Creating and Entering ==&lt;br /&gt;
&lt;br /&gt;
# Speak to &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;glast_01 (204, 273)&amp;lt;/code&amp;gt;.&lt;br /&gt;
# On the first visit, finish Hugin&amp;#039;s introductory dialogue about time travel.&lt;br /&gt;
# The party leader selects &amp;#039;&amp;#039;&amp;#039;Generate Time Gap&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# After the instance is created, speak to Hugin again.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;Enter Old Glast Heim&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Quest &amp;#039;&amp;#039;&amp;#039;12317&amp;#039;&amp;#039;&amp;#039; records the Normal Mode time-travel cooldown after entry.&lt;br /&gt;
&lt;br /&gt;
== Full Scenario or Fast Mode ==&lt;br /&gt;
&lt;br /&gt;
A character with a previous Normal Mode clear record can choose:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play the full scenario&amp;#039;&amp;#039;&amp;#039; to experience the complete story sequence.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skip the opening scenario&amp;#039;&amp;#039;&amp;#039; to activate Fast Mode.&lt;br /&gt;
&lt;br /&gt;
Fast Mode shortens the opening sequence and opens a shortcut portal near &amp;lt;code&amp;gt;1@gl_k (149, 96)&amp;lt;/code&amp;gt;. The shortcut takes the party closer to the northern section of Floor 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; The treasure room is not accessible in Fast Mode.&lt;br /&gt;
&lt;br /&gt;
= Normal Mode Walkthrough =&lt;br /&gt;
&lt;br /&gt;
== Floor 1: Meet Varmundt ==&lt;br /&gt;
&lt;br /&gt;
The party enters Floor 1 near:&lt;br /&gt;
&lt;br /&gt;
* Map: &amp;lt;code&amp;gt;1@gl_k&amp;lt;/code&amp;gt;&lt;br /&gt;
* Starting area: approximately &amp;lt;code&amp;gt;149, 41&amp;lt;/code&amp;gt;&lt;br /&gt;
* NPC: &amp;#039;&amp;#039;&amp;#039;Varmundt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The party leader must speak to Varmundt. In the full scenario, Varmundt asks the party to warn Sir Heinrich about Himelmez.&lt;br /&gt;
&lt;br /&gt;
Continue north and speak to:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heinrich&amp;#039;&amp;#039;&amp;#039; near &amp;lt;code&amp;gt;149, 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A story sequence begins. Himelmez appears, the castle soldiers are transformed, and the west-side passage opens.&lt;br /&gt;
&lt;br /&gt;
== Sector 1: Western Hall ==&lt;br /&gt;
&lt;br /&gt;
The first combat sector contains approximately 51 corrupted enemies, including:&lt;br /&gt;
&lt;br /&gt;
* Corrupted Monks&lt;br /&gt;
* Corrupted Stewards&lt;br /&gt;
* Grand Chamberlains in pain&lt;br /&gt;
&lt;br /&gt;
Defeat more than 35 enemies in this sector. The remaining sector monsters are removed and &amp;#039;&amp;#039;&amp;#039;Altar Boy Domun&amp;#039;&amp;#039;&amp;#039; becomes available near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (17, 51)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speak to Altar Boy Domun with the party leader to continue.&lt;br /&gt;
&lt;br /&gt;
=== Recovery Passage ===&lt;br /&gt;
&lt;br /&gt;
A server recovery passage is available near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (90, 47)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The passage becomes active after Sector 1 officially starts and returns stranded players toward the accessible corridor.&lt;br /&gt;
&lt;br /&gt;
== Sector 2: Eastern Hall ==&lt;br /&gt;
&lt;br /&gt;
After speaking to Domun, the eastern passage opens. Defeat the corrupted enemies in the east wing.&lt;br /&gt;
&lt;br /&gt;
The sector contains approximately 69 enemies, including:&lt;br /&gt;
&lt;br /&gt;
* Outraged Refiners&lt;br /&gt;
* Decomposed Blacksmiths&lt;br /&gt;
&lt;br /&gt;
Defeat more than 56 enemies. The surviving blacksmith, &amp;#039;&amp;#039;&amp;#039;Holgren the Destroyer&amp;#039;&amp;#039;&amp;#039;, appears near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (291, 145)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party leader speaks to Holgren to continue.&lt;br /&gt;
&lt;br /&gt;
== Sector 3: Northwest Hall ==&lt;br /&gt;
&lt;br /&gt;
After speaking to Holgren, the northwest sector opens. This area contains approximately 100 palace guards and archers.&lt;br /&gt;
&lt;br /&gt;
Defeat more than 85 enemies. Himelmez then announces that the party should proceed north.&lt;br /&gt;
&lt;br /&gt;
Continue to the northern boss area near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (150, 257)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First Boss: Corrupted Soul ==&lt;br /&gt;
&lt;br /&gt;
Approach Himelmez in the northern room to begin the boss sequence. After the dialogue, &amp;#039;&amp;#039;&amp;#039;Corrupted Soul&amp;#039;&amp;#039;&amp;#039; appears near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (150, 259)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defeat Corrupted Soul.&lt;br /&gt;
&lt;br /&gt;
After victory:&lt;br /&gt;
&lt;br /&gt;
* The entrance to Floor 2 opens at 12 o&amp;#039;clock.&lt;br /&gt;
* Varmundt becomes available for the Floor 1 reward.&lt;br /&gt;
* The Floor 2 entrance appears around &amp;lt;code&amp;gt;1@gl_k (150, 284)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Claim the Floor 1 Reward ==&lt;br /&gt;
&lt;br /&gt;
Before moving to Floor 2, speak to &amp;#039;&amp;#039;&amp;#039;Varmundt&amp;#039;&amp;#039;&amp;#039; near &amp;lt;code&amp;gt;1@gl_k (156, 258)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Normal Mode Floor 1 reward:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Temporal Crystal&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Coagulated Spell&amp;#039;&amp;#039;&amp;#039; (Item ID 6608)&lt;br /&gt;
* First-time quest experience where applicable&lt;br /&gt;
&lt;br /&gt;
The Floor 2 portal may return the character to Varmundt if the Floor 1 quest reward has not been claimed.&lt;br /&gt;
&lt;br /&gt;
== Floor 2: The Closed Space ==&lt;br /&gt;
&lt;br /&gt;
Enter Floor 2 through the northern portal.&lt;br /&gt;
&lt;br /&gt;
* Map: &amp;lt;code&amp;gt;2@gl_k&amp;lt;/code&amp;gt;&lt;br /&gt;
* Entry: approximately &amp;lt;code&amp;gt;150, 46&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Approach the central group near &amp;lt;code&amp;gt;150, 66&amp;lt;/code&amp;gt;. The story explains that Himelmez has sealed the corridors with stone chains hidden inside corrupted soldiers.&lt;br /&gt;
&lt;br /&gt;
After the sequence, the western corridor opens.&lt;br /&gt;
&lt;br /&gt;
== Floor 2 West: First Commander ==&lt;br /&gt;
&lt;br /&gt;
Search the seven western monster zones. Entering a zone spawns a group containing several corrupted monsters.&lt;br /&gt;
&lt;br /&gt;
Each monster death has a chance to summon the:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1st Commander of Destruction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Continue clearing the western zones until the commander appears. Defeat the commander to open the eastern corridor.&lt;br /&gt;
&lt;br /&gt;
In Fast Mode, the commander has a higher appearance chance.&lt;br /&gt;
&lt;br /&gt;
== Floor 2 East: Second Commander ==&lt;br /&gt;
&lt;br /&gt;
After the first commander falls, clear the seven eastern monster zones. Additional fixed enemies are also present in the eastern area.&lt;br /&gt;
&lt;br /&gt;
Each monster death has a chance to summon the:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2nd Commander of Destruction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Defeat the second commander. The final central corridor opens, and the path to Amdarais becomes available.&lt;br /&gt;
&lt;br /&gt;
== Decomposed Bodies and Maggots ==&lt;br /&gt;
&lt;br /&gt;
The final northern section contains decomposed bodies. Approaching a body may spawn several Maggots.&lt;br /&gt;
&lt;br /&gt;
Recommendations:&lt;br /&gt;
&lt;br /&gt;
* Move carefully instead of triggering every body at once.&lt;br /&gt;
* Clear spawned Maggots before advancing.&lt;br /&gt;
* Keep support characters behind the front line.&lt;br /&gt;
&lt;br /&gt;
== Final Story Sequence ==&lt;br /&gt;
&lt;br /&gt;
Proceed through the final corridor around &amp;lt;code&amp;gt;2@gl_k (150, 180)&amp;lt;/code&amp;gt;. The party sees Himelmez transform Gerhalt into Amdarais.&lt;br /&gt;
&lt;br /&gt;
Wait for the entire sequence to finish. The boss appears only after the transformation event completes.&lt;br /&gt;
&lt;br /&gt;
== Final Boss: Amdarais ==&lt;br /&gt;
&lt;br /&gt;
Amdarais appears near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;2@gl_k (158, 255)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the battle:&lt;br /&gt;
&lt;br /&gt;
* Varmundt&amp;#039;s Ghosts periodically appear around the boss room.&lt;br /&gt;
* Touching the correct ghost grants a temporary defensive, offensive, healing, or protective effect.&lt;br /&gt;
* Additional corrupted monsters may spawn at different HP thresholds.&lt;br /&gt;
* The map announces Amdarais&amp;#039;s remaining HP percentage.&lt;br /&gt;
&lt;br /&gt;
Defeat Amdarais.&lt;br /&gt;
&lt;br /&gt;
== Normal Mode Completion ==&lt;br /&gt;
&lt;br /&gt;
After Amdarais is defeated:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hugin&amp;#039;&amp;#039;&amp;#039; appears near &amp;lt;code&amp;gt;2@gl_k (158, 241)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* An exit portal becomes available in the boss room.&lt;br /&gt;
&lt;br /&gt;
Speak to Hugin to claim the completion reward.&lt;br /&gt;
&lt;br /&gt;
=== First Normal Clear Reward ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5 Temporal Crystals&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5 Coagulated Spells&amp;#039;&amp;#039;&amp;#039; (Item ID 6608)&lt;br /&gt;
* Base and Job EXP&lt;br /&gt;
* A permanent previous-clear record, unlocking Fast Mode&lt;br /&gt;
&lt;br /&gt;
=== Repeat Normal Clear Reward ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Temporal Crystal&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Coagulated Spell&amp;#039;&amp;#039;&amp;#039; (Item ID 6608)&lt;br /&gt;
&lt;br /&gt;
= Normal Mode Treasure Room =&lt;br /&gt;
&lt;br /&gt;
After receiving the completion state, the Strange Crack system becomes usable.&lt;br /&gt;
&lt;br /&gt;
The entrance crack is located on Floor 1 near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k (269, 267)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The treasure room contains several Strange Cracks around &amp;lt;code&amp;gt;1@gl_k (129-165, 136)&amp;lt;/code&amp;gt;. Each crack can create assorted loot, including:&lt;br /&gt;
&lt;br /&gt;
* Coagulated Spells&lt;br /&gt;
* Ores and gemstones&lt;br /&gt;
* Old equipment&lt;br /&gt;
* Miscellaneous materials&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; The treasure room is unavailable when the opening scenario was skipped with Fast Mode.&lt;br /&gt;
&lt;br /&gt;
= Hard Mode: Old Glast Heim Hard =&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Requirements ==&lt;br /&gt;
&lt;br /&gt;
* Base Level &amp;#039;&amp;#039;&amp;#039;160 or higher&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The character must have completed Normal Mode.&lt;br /&gt;
* Quest &amp;#039;&amp;#039;&amp;#039;12321&amp;#039;&amp;#039;&amp;#039; must be in the completed state.&lt;br /&gt;
* A party is required.&lt;br /&gt;
* The party leader creates the instance.&lt;br /&gt;
* The Hard Mode cooldown must have expired.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Entrance ==&lt;br /&gt;
&lt;br /&gt;
Speak to:&lt;br /&gt;
&lt;br /&gt;
* NPC: &amp;#039;&amp;#039;&amp;#039;Another Hugin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Map: &amp;lt;code&amp;gt;glast_01&amp;lt;/code&amp;gt;&lt;br /&gt;
* Coordinates: &amp;lt;code&amp;gt;179, 282&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party leader selects:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Create Old Glast Heim Hard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After creation, speak to Another Hugin again and select:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enter Old Glast Heim Hard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Quest &amp;#039;&amp;#039;&amp;#039;12334&amp;#039;&amp;#039;&amp;#039; records the Hard Mode cooldown after entry.&lt;br /&gt;
&lt;br /&gt;
= Hard Mode Walkthrough =&lt;br /&gt;
&lt;br /&gt;
Hard Mode follows the same overall castle route as Normal Mode, but uses stronger monsters, separate instance maps, and harder boss versions.&lt;br /&gt;
&lt;br /&gt;
== Hard Floor 1 ==&lt;br /&gt;
&lt;br /&gt;
* Map: &amp;lt;code&amp;gt;1@gl_k2&amp;lt;/code&amp;gt;&lt;br /&gt;
* Starting NPC: &amp;#039;&amp;#039;&amp;#039;Varmundt&amp;#039;&amp;#039;&amp;#039; near &amp;lt;code&amp;gt;149, 41&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the party leader can advance the story NPCs.&lt;br /&gt;
&lt;br /&gt;
The party must complete the following sequence:&lt;br /&gt;
&lt;br /&gt;
# Speak to Varmundt.&lt;br /&gt;
# Warn Heinrich.&lt;br /&gt;
# Survive the Himelmez transformation scene.&lt;br /&gt;
# Clear the western sector.&lt;br /&gt;
# Rescue Altar Boy Domun.&lt;br /&gt;
# Clear the eastern sector.&lt;br /&gt;
# Speak to Holgren.&lt;br /&gt;
# Clear the northwest sector.&lt;br /&gt;
# Defeat Corrupted Soul.&lt;br /&gt;
# Claim the Floor 1 reward from Varmundt.&lt;br /&gt;
# Use the entrance to Hard Floor 2.&lt;br /&gt;
&lt;br /&gt;
== Hard Sector Kill Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Sector&lt;br /&gt;
! Approximate enemies&lt;br /&gt;
! Progress requirement&lt;br /&gt;
! Next objective&lt;br /&gt;
|-&lt;br /&gt;
| Western sector&lt;br /&gt;
| 51&lt;br /&gt;
| Defeat more than 35&lt;br /&gt;
| Speak to Altar Boy Domun&lt;br /&gt;
|-&lt;br /&gt;
| Eastern sector&lt;br /&gt;
| 69&lt;br /&gt;
| Defeat more than 56&lt;br /&gt;
| Speak to Holgren&lt;br /&gt;
|-&lt;br /&gt;
| Northwest sector&lt;br /&gt;
| 100&lt;br /&gt;
| Defeat more than 85&lt;br /&gt;
| Proceed to Corrupted Soul&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hard Corrupted Soul ==&lt;br /&gt;
&lt;br /&gt;
Corrupted Soul appears near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k2 (150, 259)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hard Corrupted Soul may summon additional units during the battle, including new waves as its HP decreases.&lt;br /&gt;
&lt;br /&gt;
Defeat Corrupted Soul to open the second floor.&lt;br /&gt;
&lt;br /&gt;
== Hard Floor 1 Reward ==&lt;br /&gt;
&lt;br /&gt;
Speak to Varmundt near &amp;lt;code&amp;gt;1@gl_k2 (156, 258)&amp;lt;/code&amp;gt; after completing the Floor 1 hunt.&lt;br /&gt;
&lt;br /&gt;
The script awards:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Temporal Crystal&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Polluted/Contaminated Magic&amp;#039;&amp;#039;&amp;#039; (Item ID 6755), with a larger first-clear amount&lt;br /&gt;
* First-clear EXP where applicable&lt;br /&gt;
&lt;br /&gt;
== Hard Floor 2 ==&lt;br /&gt;
&lt;br /&gt;
* Map: &amp;lt;code&amp;gt;2@gl_k2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the opening dialogue, clear the western and eastern monster zones until the two destruction commanders appear.&lt;br /&gt;
&lt;br /&gt;
=== First Commander ===&lt;br /&gt;
&lt;br /&gt;
Clear the western zones until the &amp;#039;&amp;#039;&amp;#039;1st Commander of Destruction&amp;#039;&amp;#039;&amp;#039; appears. Defeat the commander to open the east side.&lt;br /&gt;
&lt;br /&gt;
=== Second Commander ===&lt;br /&gt;
&lt;br /&gt;
Clear the eastern zones until the &amp;#039;&amp;#039;&amp;#039;2nd Commander of Destruction&amp;#039;&amp;#039;&amp;#039; appears. Defeat the commander to open the final corridor.&lt;br /&gt;
&lt;br /&gt;
== Hard Final Boss: Amdarais ==&lt;br /&gt;
&lt;br /&gt;
Hard Amdarais appears near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;2@gl_k2 (158, 255)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hard Mode adds stronger monster pressure and summoned units around the boss. Varmundt&amp;#039;s Ghosts still provide temporary combat effects.&lt;br /&gt;
&lt;br /&gt;
=== Varmundt&amp;#039;s Ghost Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Ghost&lt;br /&gt;
! General purpose&lt;br /&gt;
|-&lt;br /&gt;
| Ghost 1&lt;br /&gt;
| Protection against a strong boss magic shield or dangerous effect&lt;br /&gt;
|-&lt;br /&gt;
| Ghost 2&lt;br /&gt;
| Offensive opportunity&lt;br /&gt;
|-&lt;br /&gt;
| Ghost 3&lt;br /&gt;
| Healing and HP/SP support&lt;br /&gt;
|-&lt;br /&gt;
| Ghost 4&lt;br /&gt;
| Defensive support against Amdarais&amp;#039;s power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Move to the ghost announced by the instance when additional protection or power is needed.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode Completion and Rewards ==&lt;br /&gt;
&lt;br /&gt;
When Hard Amdarais is defeated:&lt;br /&gt;
&lt;br /&gt;
* The character who defeats the boss immediately receives &amp;#039;&amp;#039;&amp;#039;1 Contaminated Magic&amp;#039;&amp;#039;&amp;#039; (Item ID 6755).&lt;br /&gt;
* Hugin appears near &amp;lt;code&amp;gt;2@gl_k2 (158, 241)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The secret-room exit becomes available.&lt;br /&gt;
&lt;br /&gt;
Speak to Hugin after the hunt quest is completed.&lt;br /&gt;
&lt;br /&gt;
=== First Hard Clear Reward ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5 Temporal Crystals&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* Additional first-clear EXP&lt;br /&gt;
* The boss-kill Contaminated Magic reward&lt;br /&gt;
&lt;br /&gt;
=== Repeat Hard Clear Reward ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Temporal Crystal&amp;#039;&amp;#039;&amp;#039; (Item ID 6607)&lt;br /&gt;
* The boss-kill Contaminated Magic reward&lt;br /&gt;
&lt;br /&gt;
= Hard Mode Treasure Room =&lt;br /&gt;
&lt;br /&gt;
Hard Mode contains a Strange Crack system similar to Normal Mode.&lt;br /&gt;
&lt;br /&gt;
Hard treasure-room cracks may create:&lt;br /&gt;
&lt;br /&gt;
* Item ID 6608 materials&lt;br /&gt;
* Ores and gemstones&lt;br /&gt;
* Old Glast Heim equipment&lt;br /&gt;
* Additional rare materials&lt;br /&gt;
* Various random equipment rewards&lt;br /&gt;
&lt;br /&gt;
The entrance crack is near:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;1@gl_k2 (269, 267)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Boss Strategy =&lt;br /&gt;
&lt;br /&gt;
== Corrupted Soul ==&lt;br /&gt;
&lt;br /&gt;
* Eliminate summoned units to reduce incoming pressure.&lt;br /&gt;
* Keep the boss away from fragile party members.&lt;br /&gt;
* Save burst damage for safe openings.&lt;br /&gt;
* In Hard Mode, expect additional summons as boss HP falls.&lt;br /&gt;
&lt;br /&gt;
== Amdarais ==&lt;br /&gt;
&lt;br /&gt;
* Keep the party in the northern boss area.&lt;br /&gt;
* Watch map announcements for HP thresholds and ghost instructions.&lt;br /&gt;
* Use Varmundt&amp;#039;s Ghosts when they appear.&lt;br /&gt;
* Clear spawned monsters before they overwhelm support characters.&lt;br /&gt;
* Avoid pulling large groups of decomposed-body Maggots into the boss room.&lt;br /&gt;
* Keep resurrection supplies ready.&lt;br /&gt;
&lt;br /&gt;
= Cooldowns and Quest Records =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Mode&lt;br /&gt;
! Cooldown Quest&lt;br /&gt;
! Main Hunt Quests&lt;br /&gt;
! Clear Record&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 12317&lt;br /&gt;
| 12318 and 12319&lt;br /&gt;
| 12321&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| 12334&lt;br /&gt;
| 12336 and 12337&lt;br /&gt;
| Normal clear quest 12321 required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If Hugin says the character still has the after-effects of time travel, the relevant cooldown has not expired.&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
&lt;br /&gt;
== Hugin does not offer instance creation. ==&lt;br /&gt;
&lt;br /&gt;
Check all of the following:&lt;br /&gt;
&lt;br /&gt;
* The character meets the minimum level.&lt;br /&gt;
* The character is in a party.&lt;br /&gt;
* The character is the party leader.&lt;br /&gt;
* The party has more than one member.&lt;br /&gt;
* The previous cooldown has expired.&lt;br /&gt;
* The party does not already have an active instance.&lt;br /&gt;
&lt;br /&gt;
== Another Hugin ignores the character. ==&lt;br /&gt;
&lt;br /&gt;
Hard Mode requires the completed Normal Mode clear record. Complete Normal Mode and claim Hugin&amp;#039;s final reward first.&lt;br /&gt;
&lt;br /&gt;
== The western or eastern passage is closed. ==&lt;br /&gt;
&lt;br /&gt;
Return to the current story NPC or finish the required number of monsters in the active sector. Portals open only after the related event completes.&lt;br /&gt;
&lt;br /&gt;
== Altar Boy Domun or Holgren does not continue the quest. ==&lt;br /&gt;
&lt;br /&gt;
Only the party leader can advance these story NPCs. The party leader must speak to the NPC after the sector-clear announcement.&lt;br /&gt;
&lt;br /&gt;
== The Floor 2 portal sends the character back. ==&lt;br /&gt;
&lt;br /&gt;
Speak to Varmundt and claim the Floor 1 reward before using the Floor 2 entrance.&lt;br /&gt;
&lt;br /&gt;
== The destruction commander does not appear. ==&lt;br /&gt;
&lt;br /&gt;
Continue clearing the active monster zones. Commander appearance is chance-based. Re-entering an active zone after its respawn timer may create another monster group.&lt;br /&gt;
&lt;br /&gt;
== The final Amdarais event does not start immediately. ==&lt;br /&gt;
&lt;br /&gt;
Wait for the entire transformation dialogue and visual sequence. The boss appears only after the event timer finishes.&lt;br /&gt;
&lt;br /&gt;
== The party defeated Amdarais but cannot find the exit. ==&lt;br /&gt;
&lt;br /&gt;
Look for Hugin and the exit portal inside the boss room. The server includes a recovery fix that places the post-Amdarais exit in the correct boss-room map.&lt;br /&gt;
&lt;br /&gt;
== Can Normal Fast Mode access the treasure room? ==&lt;br /&gt;
&lt;br /&gt;
No. Fast Mode intentionally skips the route needed for the treasure-room sequence.&lt;br /&gt;
&lt;br /&gt;
== Where does Hard Mode Contaminated Magic come from? ==&lt;br /&gt;
&lt;br /&gt;
The player who lands the Hard Amdarais kill receives one Contaminated Magic immediately. Additional Hard Mode rewards are handled through Varmundt and Hugin.&lt;br /&gt;
&lt;br /&gt;
= Short Normal Mode Checklist =&lt;br /&gt;
&lt;br /&gt;
# Reach Base Level 130.&lt;br /&gt;
# Form a party and appoint a leader.&lt;br /&gt;
# Speak to Hugin at &amp;lt;code&amp;gt;glast_01 (204, 273)&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Create and enter Old Glast Heim.&lt;br /&gt;
# Speak to Varmundt and Heinrich.&lt;br /&gt;
# Clear the western sector and rescue Domun.&lt;br /&gt;
# Clear the eastern sector and speak to Holgren.&lt;br /&gt;
# Clear the northwest sector.&lt;br /&gt;
# Defeat Corrupted Soul.&lt;br /&gt;
# Claim Varmundt&amp;#039;s Floor 1 reward.&lt;br /&gt;
# Enter Floor 2.&lt;br /&gt;
# Defeat the first and second commanders.&lt;br /&gt;
# Proceed through the final corridor.&lt;br /&gt;
# Defeat Amdarais.&lt;br /&gt;
# Speak to Hugin and claim the clear reward.&lt;br /&gt;
# Use the exit portal or explore the treasure room if eligible.&lt;br /&gt;
&lt;br /&gt;
= Short Hard Mode Checklist =&lt;br /&gt;
&lt;br /&gt;
# Reach Base Level 160.&lt;br /&gt;
# Complete Normal Mode and obtain the clear record.&lt;br /&gt;
# Form a party and appoint a leader.&lt;br /&gt;
# Speak to Another Hugin at &amp;lt;code&amp;gt;glast_01 (179, 282)&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Create and enter Old Glast Heim Hard.&lt;br /&gt;
# Complete the three Floor 1 sectors.&lt;br /&gt;
# Defeat Hard Corrupted Soul.&lt;br /&gt;
# Claim Varmundt&amp;#039;s Floor 1 reward.&lt;br /&gt;
# Enter Hard Floor 2.&lt;br /&gt;
# Defeat both destruction commanders.&lt;br /&gt;
# Trigger the final transformation event.&lt;br /&gt;
# Defeat Hard Amdarais.&lt;br /&gt;
# Confirm receipt of Contaminated Magic.&lt;br /&gt;
# Speak to Hugin and claim the completion reward.&lt;br /&gt;
# Use the exit portal or visit the treasure room.&lt;br /&gt;
&lt;br /&gt;
= Player Troubleshooting Report =&lt;br /&gt;
&lt;br /&gt;
If progress stops, provide the staff team with:&lt;br /&gt;
&lt;br /&gt;
* Mode: Normal or Hard&lt;br /&gt;
* Party leader name&lt;br /&gt;
* Current map&lt;br /&gt;
* Current coordinates&lt;br /&gt;
* Last NPC spoken to&lt;br /&gt;
* Last map announcement shown&lt;br /&gt;
* Current quest IDs&lt;br /&gt;
* Whether Fast Mode was selected&lt;br /&gt;
* Whether Corrupted Soul or Amdarais was defeated&lt;br /&gt;
* Approximate date and time of the problem&lt;br /&gt;
&lt;br /&gt;
= Server Notes =&lt;br /&gt;
&lt;br /&gt;
* This guide reflects the server&amp;#039;s installed Normal and Hard Old Glast Heim scripts.&lt;br /&gt;
* Normal Mode includes a Fast Mode shortcut for characters with an earlier clear.&lt;br /&gt;
* Hard Mode is intentionally separate and requires the Normal clear record.&lt;br /&gt;
* Boss values, drop rates, EXP, and material quantities may be adjusted in future updates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
[[Category:Old Glast Heim]]&lt;br /&gt;
[[Category:Memorial Dungeons]]&lt;br /&gt;
[[Category:Level 130 Content]]&lt;br /&gt;
[[Category:Level 160 Content]]&lt;/div&gt;</summary>
		<author><name>Ikhwan</name></author>
	</entry>
</feed>