Old Glast Heim: Difference between revisions
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* Hard Mode is intentionally separate and requires the Normal clear record. | * Hard Mode is intentionally separate and requires the Normal clear record. | ||
* Boss values, drop rates, EXP, and material quantities may be adjusted in future updates. | * Boss values, drop rates, EXP, and material quantities may be adjusted in future updates. | ||
Latest revision as of 09:36, 19 October 2026
This page explains how to enter and complete both versions of Old Glast Heim available on the server:
- Old Glast Heim (Normal Mode)
- Old Glast Heim Hard (Advanced/Hard Mode)
The walkthrough follows the scripts currently installed on the server. Some dialogue, balance values, item names, or rewards may be adjusted in future server updates.
Quick Information
| Feature | Normal Mode | Hard Mode |
|---|---|---|
| Instance name | Old Glast Heim | Old Glast Heim Hard |
| Entrance NPC | Hugin | Another Hugin |
| Entrance map | glast_01
|
glast_01
|
| Coordinates | 204, 273
|
179, 282
|
| Minimum Base Level | 130 | 160 |
| Party required | Yes | Yes |
| Party leader creates the instance | Yes | Yes |
| Main instance maps | 1@gl_k and 2@gl_k
|
1@gl_k2 and 2@gl_k2
|
| Main bosses | Corrupted Soul and Amdarais | Corrupted Soul and Amdarais (Hard) |
| Fast Mode | Available after a previous Normal clear | Not available |
| Main materials | Temporal Crystal and Coagulated Spell | Temporal Crystal and Contaminated Magic |
Entrance Coordinate Map
Both entrance NPCs are located on glast_01 near the northern Old Glast Heim area.
NORTH
↑
Another Hugin Hugin
HARD MODE NORMAL MODE
(179, 282) (204, 273)
\ /
\ /
[ OLD GLAST HEIM ENTRANCE ]
↓
SOUTH
| Mode | NPC | Map | Coordinates | Minimum Level |
|---|---|---|---|---|
| Normal | Hugin | glast_01
|
204, 273
|
130 |
| Hard | Another Hugin | glast_01
|
179, 282
|
160 |
Navigation tip: If the server provides a navigation command, search for Hugin or travel to the coordinates shown above.
General Preparation
Before entering either version:
- Form a party.
- Make the intended instance creator the party leader.
- Clear enough inventory space for rewards.
- Keep weight below the item-receiving limit.
- Bring healing, status recovery, and resurrection supplies.
- Make sure the party has enough damage for two boss encounters.
- Do not leave the party while the instance is active.
Recommended party tools include:
- Area damage for large monster groups.
- Strong single-target damage for Corrupted Soul and Amdarais.
- A support character capable of healing and revival.
- Defensive equipment against Undead, Shadow, and Demon-type enemies.
- Movement skills for quickly checking sealed sectors on Floor 2.
Normal Mode: Old Glast Heim
Entry Requirements
- Base Level 130 or higher.
- A party with more than one member.
- The party leader must generate the time gap.
- The daily re-entry cooldown must have expired.
Creating and Entering
- Speak to Hugin at
glast_01 (204, 273). - On the first visit, finish Hugin's introductory dialogue about time travel.
- The party leader selects Generate Time Gap.
- After the instance is created, speak to Hugin again.
- Select Enter Old Glast Heim.
Quest 12317 records the Normal Mode time-travel cooldown after entry.
Full Scenario or Fast Mode
A character with a previous Normal Mode clear record can choose:
- Play the full scenario to experience the complete story sequence.
- Skip the opening scenario to activate Fast Mode.
Fast Mode shortens the opening sequence and opens a shortcut portal near 1@gl_k (149, 96). The shortcut takes the party closer to the northern section of Floor 1.
Important: The treasure room is not accessible in Fast Mode.
Normal Mode Walkthrough
Floor 1: Meet Varmundt
The party enters Floor 1 near:
- Map:
1@gl_k - Starting area: approximately
149, 41 - NPC: Varmundt
The party leader must speak to Varmundt. In the full scenario, Varmundt asks the party to warn Sir Heinrich about Himelmez.
Continue north and speak to:
- Heinrich near
149, 100
A story sequence begins. Himelmez appears, the castle soldiers are transformed, and the west-side passage opens.
Sector 1: Western Hall
The first combat sector contains approximately 51 corrupted enemies, including:
- Corrupted Monks
- Corrupted Stewards
- Grand Chamberlains in pain
Defeat more than 35 enemies in this sector. The remaining sector monsters are removed and Altar Boy Domun becomes available near:
1@gl_k (17, 51)
Speak to Altar Boy Domun with the party leader to continue.
Recovery Passage
A server recovery passage is available near:
1@gl_k (90, 47)
The passage becomes active after Sector 1 officially starts and returns stranded players toward the accessible corridor.
Sector 2: Eastern Hall
After speaking to Domun, the eastern passage opens. Defeat the corrupted enemies in the east wing.
The sector contains approximately 69 enemies, including:
- Outraged Refiners
- Decomposed Blacksmiths
Defeat more than 56 enemies. The surviving blacksmith, Holgren the Destroyer, appears near:
1@gl_k (291, 145)
The party leader speaks to Holgren to continue.
Sector 3: Northwest Hall
After speaking to Holgren, the northwest sector opens. This area contains approximately 100 palace guards and archers.
Defeat more than 85 enemies. Himelmez then announces that the party should proceed north.
Continue to the northern boss area near:
1@gl_k (150, 257)
First Boss: Corrupted Soul
Approach Himelmez in the northern room to begin the boss sequence. After the dialogue, Corrupted Soul appears near:
1@gl_k (150, 259)
Defeat Corrupted Soul.
After victory:
- The entrance to Floor 2 opens at 12 o'clock.
- Varmundt becomes available for the Floor 1 reward.
- The Floor 2 entrance appears around
1@gl_k (150, 284).
Claim the Floor 1 Reward
Before moving to Floor 2, speak to Varmundt near 1@gl_k (156, 258).
Normal Mode Floor 1 reward:
- 1 Temporal Crystal (Item ID 6607)
- 1 Coagulated Spell (Item ID 6608)
- First-time quest experience where applicable
The Floor 2 portal may return the character to Varmundt if the Floor 1 quest reward has not been claimed.
Floor 2: The Closed Space
Enter Floor 2 through the northern portal.
- Map:
2@gl_k - Entry: approximately
150, 46
Approach the central group near 150, 66. The story explains that Himelmez has sealed the corridors with stone chains hidden inside corrupted soldiers.
After the sequence, the western corridor opens.
Floor 2 West: First Commander
Search the seven western monster zones. Entering a zone spawns a group containing several corrupted monsters.
Each monster death has a chance to summon the:
- 1st Commander of Destruction
Continue clearing the western zones until the commander appears. Defeat the commander to open the eastern corridor.
In Fast Mode, the commander has a higher appearance chance.
Floor 2 East: Second Commander
After the first commander falls, clear the seven eastern monster zones. Additional fixed enemies are also present in the eastern area.
Each monster death has a chance to summon the:
- 2nd Commander of Destruction
Defeat the second commander. The final central corridor opens, and the path to Amdarais becomes available.
Decomposed Bodies and Maggots
The final northern section contains decomposed bodies. Approaching a body may spawn several Maggots.
Recommendations:
- Move carefully instead of triggering every body at once.
- Clear spawned Maggots before advancing.
- Keep support characters behind the front line.
Final Story Sequence
Proceed through the final corridor around 2@gl_k (150, 180). The party sees Himelmez transform Gerhalt into Amdarais.
Wait for the entire sequence to finish. The boss appears only after the transformation event completes.
Final Boss: Amdarais
Amdarais appears near:
2@gl_k (158, 255)
During the battle:
- Varmundt's Ghosts periodically appear around the boss room.
- Touching the correct ghost grants a temporary defensive, offensive, healing, or protective effect.
- Additional corrupted monsters may spawn at different HP thresholds.
- The map announces Amdarais's remaining HP percentage.
Defeat Amdarais.
Normal Mode Completion
After Amdarais is defeated:
- Hugin appears near
2@gl_k (158, 241). - An exit portal becomes available in the boss room.
Speak to Hugin to claim the completion reward.
First Normal Clear Reward
- 5 Temporal Crystals (Item ID 6607)
- 5 Coagulated Spells (Item ID 6608)
- Base and Job EXP
- A permanent previous-clear record, unlocking Fast Mode
Repeat Normal Clear Reward
- 1 Temporal Crystal (Item ID 6607)
- 1 Coagulated Spell (Item ID 6608)
Normal Mode Treasure Room
After receiving the completion state, the Strange Crack system becomes usable.
The entrance crack is located on Floor 1 near:
1@gl_k (269, 267)
The treasure room contains several Strange Cracks around 1@gl_k (129-165, 136). Each crack can create assorted loot, including:
- Coagulated Spells
- Ores and gemstones
- Old equipment
- Miscellaneous materials
Important: The treasure room is unavailable when the opening scenario was skipped with Fast Mode.
Hard Mode: Old Glast Heim Hard
Hard Mode Requirements
- Base Level 160 or higher.
- The character must have completed Normal Mode.
- Quest 12321 must be in the completed state.
- A party is required.
- The party leader creates the instance.
- The Hard Mode cooldown must have expired.
Hard Mode Entrance
Speak to:
- NPC: Another Hugin
- Map:
glast_01 - Coordinates:
179, 282
The party leader selects:
- Create Old Glast Heim Hard
After creation, speak to Another Hugin again and select:
- Enter Old Glast Heim Hard
Quest 12334 records the Hard Mode cooldown after entry.
Hard Mode Walkthrough
Hard Mode follows the same overall castle route as Normal Mode, but uses stronger monsters, separate instance maps, and harder boss versions.
Hard Floor 1
- Map:
1@gl_k2 - Starting NPC: Varmundt near
149, 41
Only the party leader can advance the story NPCs.
The party must complete the following sequence:
- Speak to Varmundt.
- Warn Heinrich.
- Survive the Himelmez transformation scene.
- Clear the western sector.
- Rescue Altar Boy Domun.
- Clear the eastern sector.
- Speak to Holgren.
- Clear the northwest sector.
- Defeat Corrupted Soul.
- Claim the Floor 1 reward from Varmundt.
- Use the entrance to Hard Floor 2.
Hard Sector Kill Requirements
| Sector | Approximate enemies | Progress requirement | Next objective |
|---|---|---|---|
| Western sector | 51 | Defeat more than 35 | Speak to Altar Boy Domun |
| Eastern sector | 69 | Defeat more than 56 | Speak to Holgren |
| Northwest sector | 100 | Defeat more than 85 | Proceed to Corrupted Soul |
Hard Corrupted Soul
Corrupted Soul appears near:
1@gl_k2 (150, 259)
Hard Corrupted Soul may summon additional units during the battle, including new waves as its HP decreases.
Defeat Corrupted Soul to open the second floor.
Hard Floor 1 Reward
Speak to Varmundt near 1@gl_k2 (156, 258) after completing the Floor 1 hunt.
The script awards:
- 1 Temporal Crystal (Item ID 6607)
- Polluted/Contaminated Magic (Item ID 6755), with a larger first-clear amount
- First-clear EXP where applicable
Hard Floor 2
- Map:
2@gl_k2
After the opening dialogue, clear the western and eastern monster zones until the two destruction commanders appear.
First Commander
Clear the western zones until the 1st Commander of Destruction appears. Defeat the commander to open the east side.
Second Commander
Clear the eastern zones until the 2nd Commander of Destruction appears. Defeat the commander to open the final corridor.
Hard Final Boss: Amdarais
Hard Amdarais appears near:
2@gl_k2 (158, 255)
Hard Mode adds stronger monster pressure and summoned units around the boss. Varmundt's Ghosts still provide temporary combat effects.
Varmundt's Ghost Effects
| Ghost | General purpose |
|---|---|
| Ghost 1 | Protection against a strong boss magic shield or dangerous effect |
| Ghost 2 | Offensive opportunity |
| Ghost 3 | Healing and HP/SP support |
| Ghost 4 | Defensive support against Amdarais's power |
Move to the ghost announced by the instance when additional protection or power is needed.
Hard Mode Completion and Rewards
When Hard Amdarais is defeated:
- The character who defeats the boss immediately receives 1 Contaminated Magic (Item ID 6755).
- Hugin appears near
2@gl_k2 (158, 241). - The secret-room exit becomes available.
Speak to Hugin after the hunt quest is completed.
First Hard Clear Reward
- 5 Temporal Crystals (Item ID 6607)
- Additional first-clear EXP
- The boss-kill Contaminated Magic reward
Repeat Hard Clear Reward
- 1 Temporal Crystal (Item ID 6607)
- The boss-kill Contaminated Magic reward
Hard Mode Treasure Room
Hard Mode contains a Strange Crack system similar to Normal Mode.
Hard treasure-room cracks may create:
- Item ID 6608 materials
- Ores and gemstones
- Old Glast Heim equipment
- Additional rare materials
- Various random equipment rewards
The entrance crack is near:
1@gl_k2 (269, 267)
Boss Strategy
Corrupted Soul
- Eliminate summoned units to reduce incoming pressure.
- Keep the boss away from fragile party members.
- Save burst damage for safe openings.
- In Hard Mode, expect additional summons as boss HP falls.
Amdarais
- Keep the party in the northern boss area.
- Watch map announcements for HP thresholds and ghost instructions.
- Use Varmundt's Ghosts when they appear.
- Clear spawned monsters before they overwhelm support characters.
- Avoid pulling large groups of decomposed-body Maggots into the boss room.
- Keep resurrection supplies ready.
Cooldowns and Quest Records
| Mode | Cooldown Quest | Main Hunt Quests | Clear Record |
|---|---|---|---|
| Normal | 12317 | 12318 and 12319 | 12321 |
| Hard | 12334 | 12336 and 12337 | Normal clear quest 12321 required |
If Hugin says the character still has the after-effects of time travel, the relevant cooldown has not expired.
Frequently Asked Questions
Hugin does not offer instance creation.
Check all of the following:
- The character meets the minimum level.
- The character is in a party.
- The character is the party leader.
- The party has more than one member.
- The previous cooldown has expired.
- The party does not already have an active instance.
Another Hugin ignores the character.
Hard Mode requires the completed Normal Mode clear record. Complete Normal Mode and claim Hugin's final reward first.
The western or eastern passage is closed.
Return to the current story NPC or finish the required number of monsters in the active sector. Portals open only after the related event completes.
Altar Boy Domun or Holgren does not continue the quest.
Only the party leader can advance these story NPCs. The party leader must speak to the NPC after the sector-clear announcement.
The Floor 2 portal sends the character back.
Speak to Varmundt and claim the Floor 1 reward before using the Floor 2 entrance.
The destruction commander does not appear.
Continue clearing the active monster zones. Commander appearance is chance-based. Re-entering an active zone after its respawn timer may create another monster group.
The final Amdarais event does not start immediately.
Wait for the entire transformation dialogue and visual sequence. The boss appears only after the event timer finishes.
The party defeated Amdarais but cannot find the exit.
Look for Hugin and the exit portal inside the boss room. The server includes a recovery fix that places the post-Amdarais exit in the correct boss-room map.
Can Normal Fast Mode access the treasure room?
No. Fast Mode intentionally skips the route needed for the treasure-room sequence.
Where does Hard Mode Contaminated Magic come from?
The player who lands the Hard Amdarais kill receives one Contaminated Magic immediately. Additional Hard Mode rewards are handled through Varmundt and Hugin.
Short Normal Mode Checklist
- Reach Base Level 130.
- Form a party and appoint a leader.
- Speak to Hugin at
glast_01 (204, 273). - Create and enter Old Glast Heim.
- Speak to Varmundt and Heinrich.
- Clear the western sector and rescue Domun.
- Clear the eastern sector and speak to Holgren.
- Clear the northwest sector.
- Defeat Corrupted Soul.
- Claim Varmundt's Floor 1 reward.
- Enter Floor 2.
- Defeat the first and second commanders.
- Proceed through the final corridor.
- Defeat Amdarais.
- Speak to Hugin and claim the clear reward.
- Use the exit portal or explore the treasure room if eligible.
Short Hard Mode Checklist
- Reach Base Level 160.
- Complete Normal Mode and obtain the clear record.
- Form a party and appoint a leader.
- Speak to Another Hugin at
glast_01 (179, 282). - Create and enter Old Glast Heim Hard.
- Complete the three Floor 1 sectors.
- Defeat Hard Corrupted Soul.
- Claim Varmundt's Floor 1 reward.
- Enter Hard Floor 2.
- Defeat both destruction commanders.
- Trigger the final transformation event.
- Defeat Hard Amdarais.
- Confirm receipt of Contaminated Magic.
- Speak to Hugin and claim the completion reward.
- Use the exit portal or visit the treasure room.
Player Troubleshooting Report
If progress stops, provide the staff team with:
- Mode: Normal or Hard
- Party leader name
- Current map
- Current coordinates
- Last NPC spoken to
- Last map announcement shown
- Current quest IDs
- Whether Fast Mode was selected
- Whether Corrupted Soul or Amdarais was defeated
- Approximate date and time of the problem
Server Notes
- This guide reflects the server's installed Normal and Hard Old Glast Heim scripts.
- Normal Mode includes a Fast Mode shortcut for characters with an earlier clear.
- Hard Mode is intentionally separate and requires the Normal clear record.
- Boss values, drop rates, EXP, and material quantities may be adjusted in future updates.