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| This page explains how to enter and complete both versions of '''Old Glast Heim''' available on the server:
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| * '''Old Glast Heim''' (Normal Mode)
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| * '''Old Glast Heim Hard''' (Advanced/Hard Mode)
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|
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| The walkthrough follows the scripts currently installed on the server. Some dialogue, balance values, item names, or rewards may be adjusted in future server updates.
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|
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| = Quick Information =
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| {| class="wikitable" style="width:100%; text-align:center;"
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| !Feature
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| !Normal Mode
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| !Hard Mode
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| |-
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| |Instance name
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| |'''Old Glast Heim'''
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| |'''Old Glast Heim Hard'''
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| |-
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| |Entrance NPC
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| |'''Hugin'''
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| |'''Another Hugin'''
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| |-
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| |Entrance map
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| |<code>glast_01</code>
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| |<code>glast_01</code>
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| |-
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| |Coordinates
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| |<code>204, 273</code>
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| |<code>179, 282</code>
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| |-
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| |Minimum Base Level
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| |'''130'''
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| |'''160'''
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| |-
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| |Party required
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| |Yes
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| |Yes
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| |-
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| |Party leader creates the instance
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| |Yes
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| |Yes
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| |-
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| |Main instance maps
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| |<code>1@gl_k</code> and <code>2@gl_k</code>
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| |<code>1@gl_k2</code> and <code>2@gl_k2</code>
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| |-
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| |Main bosses
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| |Corrupted Soul and Amdarais
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| |Corrupted Soul and Amdarais (Hard)
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| |-
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| |Fast Mode
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| |Available after a previous Normal clear
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| |Not available
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| |-
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| |Main materials
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| |Temporal Crystal and Coagulated Spell
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| |Temporal Crystal and Contaminated Magic
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| |}
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|
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| = Entrance Coordinate Map =
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| Both entrance NPCs are located on <code>glast_01</code> near the northern Old Glast Heim area.<pre>
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| NORTH
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| ↑
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|
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| Another Hugin Hugin
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| HARD MODE NORMAL MODE
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| (179, 282) (204, 273)
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| \ /
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| \ /
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| [ OLD GLAST HEIM ENTRANCE ]
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|
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| ↓
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| SOUTH
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| </pre>
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| {| class="wikitable" style="width:100%; text-align:center;"
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| !Mode
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| !NPC
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| !Map
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| !Coordinates
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| !Minimum Level
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| |-
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| |'''Normal'''
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| |Hugin
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| |<code>glast_01</code>
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| |<code>204, 273</code>
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| |130
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| |-
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| |'''Hard'''
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| |Another Hugin
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| |<code>glast_01</code>
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| |<code>179, 282</code>
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| |160
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| |}
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| '''Navigation tip:''' If the server provides a navigation command, search for '''Hugin''' or travel to the coordinates shown above.
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|
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| = General Preparation =
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| Before entering either version:
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|
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| # Form a party.
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| # Make the intended instance creator the party leader.
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| # Clear enough inventory space for rewards.
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| # Keep weight below the item-receiving limit.
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| # Bring healing, status recovery, and resurrection supplies.
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| # Make sure the party has enough damage for two boss encounters.
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| # Do not leave the party while the instance is active.
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|
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| Recommended party tools include:
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|
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| * Area damage for large monster groups.
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| * Strong single-target damage for Corrupted Soul and Amdarais.
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| * A support character capable of healing and revival.
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| * Defensive equipment against Undead, Shadow, and Demon-type enemies.
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| * Movement skills for quickly checking sealed sectors on Floor 2.
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|
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| = Normal Mode: Old Glast Heim =
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|
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| == Entry Requirements ==
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|
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| * Base Level '''130 or higher'''.
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| * A party with more than one member.
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| * The party leader must generate the time gap.
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| * The daily re-entry cooldown must have expired.
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|
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| == Creating and Entering ==
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|
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| # Speak to '''Hugin''' at <code>glast_01 (204, 273)</code>.
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| # On the first visit, finish Hugin's introductory dialogue about time travel.
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| # The party leader selects '''Generate Time Gap'''.
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| # After the instance is created, speak to Hugin again.
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| # Select '''Enter Old Glast Heim'''.
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|
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| Quest '''12317''' records the Normal Mode time-travel cooldown after entry.
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|
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| == Full Scenario or Fast Mode ==
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| A character with a previous Normal Mode clear record can choose:
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|
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| * '''Play the full scenario''' to experience the complete story sequence.
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| * '''Skip the opening scenario''' to activate Fast Mode.
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|
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| Fast Mode shortens the opening sequence and opens a shortcut portal near <code>1@gl_k (149, 96)</code>. The shortcut takes the party closer to the northern section of Floor 1.
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|
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| '''Important:''' The treasure room is not accessible in Fast Mode.
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|
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| = Normal Mode Walkthrough =
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|
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| == Floor 1: Meet Varmundt ==
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| The party enters Floor 1 near:
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|
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| * Map: <code>1@gl_k</code>
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| * Starting area: approximately <code>149, 41</code>
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| * NPC: '''Varmundt'''
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|
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| The party leader must speak to Varmundt. In the full scenario, Varmundt asks the party to warn Sir Heinrich about Himelmez.
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|
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| Continue north and speak to:
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| * '''Heinrich''' near <code>149, 100</code>
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|
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| A story sequence begins. Himelmez appears, the castle soldiers are transformed, and the west-side passage opens.
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|
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| == Sector 1: Western Hall ==
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| The first combat sector contains approximately 51 corrupted enemies, including:
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|
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| * Corrupted Monks
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| * Corrupted Stewards
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| * Grand Chamberlains in pain
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|
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| Defeat more than 35 enemies in this sector. The remaining sector monsters are removed and '''Altar Boy Domun''' becomes available near:
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| * <code>1@gl_k (17, 51)</code>
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|
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| Speak to Altar Boy Domun with the party leader to continue.
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|
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| === Recovery Passage ===
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| A server recovery passage is available near:
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| * <code>1@gl_k (90, 47)</code>
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|
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| The passage becomes active after Sector 1 officially starts and returns stranded players toward the accessible corridor.
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|
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| == Sector 2: Eastern Hall ==
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| After speaking to Domun, the eastern passage opens. Defeat the corrupted enemies in the east wing.
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| The sector contains approximately 69 enemies, including:
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| * Outraged Refiners
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| * Decomposed Blacksmiths
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|
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| Defeat more than 56 enemies. The surviving blacksmith, '''Holgren the Destroyer''', appears near:
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| * <code>1@gl_k (291, 145)</code>
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|
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| The party leader speaks to Holgren to continue.
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|
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| == Sector 3: Northwest Hall ==
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| After speaking to Holgren, the northwest sector opens. This area contains approximately 100 palace guards and archers.
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| Defeat more than 85 enemies. Himelmez then announces that the party should proceed north.
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|
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| Continue to the northern boss area near:
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| * <code>1@gl_k (150, 257)</code>
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|
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| == First Boss: Corrupted Soul ==
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| Approach Himelmez in the northern room to begin the boss sequence. After the dialogue, '''Corrupted Soul''' appears near:
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| * <code>1@gl_k (150, 259)</code>
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| Defeat Corrupted Soul.
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|
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| After victory:
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| * The entrance to Floor 2 opens at 12 o'clock.
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| * Varmundt becomes available for the Floor 1 reward.
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| * The Floor 2 entrance appears around <code>1@gl_k (150, 284)</code>.
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|
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| == Claim the Floor 1 Reward ==
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| Before moving to Floor 2, speak to '''Varmundt''' near <code>1@gl_k (156, 258)</code>.
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| Normal Mode Floor 1 reward:
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|
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| * '''1 Temporal Crystal''' (Item ID 6607)
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| * '''1 Coagulated Spell''' (Item ID 6608)
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| * First-time quest experience where applicable
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|
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| The Floor 2 portal may return the character to Varmundt if the Floor 1 quest reward has not been claimed.
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|
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| == Floor 2: The Closed Space ==
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| Enter Floor 2 through the northern portal.
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|
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| * Map: <code>2@gl_k</code>
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| * Entry: approximately <code>150, 46</code>
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|
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| Approach the central group near <code>150, 66</code>. The story explains that Himelmez has sealed the corridors with stone chains hidden inside corrupted soldiers.
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|
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| After the sequence, the western corridor opens.
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|
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| == Floor 2 West: First Commander ==
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| Search the seven western monster zones. Entering a zone spawns a group containing several corrupted monsters.
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|
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| Each monster death has a chance to summon the:
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|
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| * '''1st Commander of Destruction'''
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|
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| Continue clearing the western zones until the commander appears. Defeat the commander to open the eastern corridor.
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|
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| In Fast Mode, the commander has a higher appearance chance.
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|
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| == Floor 2 East: Second Commander ==
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| After the first commander falls, clear the seven eastern monster zones. Additional fixed enemies are also present in the eastern area.
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|
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| Each monster death has a chance to summon the:
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| * '''2nd Commander of Destruction'''
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|
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| Defeat the second commander. The final central corridor opens, and the path to Amdarais becomes available.
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|
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| == Decomposed Bodies and Maggots ==
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| The final northern section contains decomposed bodies. Approaching a body may spawn several Maggots.
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|
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| Recommendations:
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| * Move carefully instead of triggering every body at once.
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| * Clear spawned Maggots before advancing.
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| * Keep support characters behind the front line.
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|
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| == Final Story Sequence ==
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| Proceed through the final corridor around <code>2@gl_k (150, 180)</code>. The party sees Himelmez transform Gerhalt into Amdarais.
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|
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| Wait for the entire sequence to finish. The boss appears only after the transformation event completes.
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|
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| == Final Boss: Amdarais ==
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| Amdarais appears near:
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|
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| * <code>2@gl_k (158, 255)</code>
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|
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| During the battle:
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|
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| * Varmundt's Ghosts periodically appear around the boss room.
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| * Touching the correct ghost grants a temporary defensive, offensive, healing, or protective effect.
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| * Additional corrupted monsters may spawn at different HP thresholds.
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| * The map announces Amdarais's remaining HP percentage.
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|
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| Defeat Amdarais.
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|
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| == Normal Mode Completion ==
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| After Amdarais is defeated:
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|
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| * '''Hugin''' appears near <code>2@gl_k (158, 241)</code>.
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| * An exit portal becomes available in the boss room.
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|
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| Speak to Hugin to claim the completion reward.
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|
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| === First Normal Clear Reward ===
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|
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| * '''5 Temporal Crystals''' (Item ID 6607)
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| * '''5 Coagulated Spells''' (Item ID 6608)
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| * Base and Job EXP
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| * A permanent previous-clear record, unlocking Fast Mode
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|
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| === Repeat Normal Clear Reward ===
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|
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| * '''1 Temporal Crystal''' (Item ID 6607)
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| * '''1 Coagulated Spell''' (Item ID 6608)
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|
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| = Normal Mode Treasure Room =
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| After receiving the completion state, the Strange Crack system becomes usable.
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|
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| The entrance crack is located on Floor 1 near:
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|
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| * <code>1@gl_k (269, 267)</code>
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|
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| The treasure room contains several Strange Cracks around <code>1@gl_k (129-165, 136)</code>. Each crack can create assorted loot, including:
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|
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| * Coagulated Spells
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| * Ores and gemstones
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| * Old equipment
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| * Miscellaneous materials
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|
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| '''Important:''' The treasure room is unavailable when the opening scenario was skipped with Fast Mode.
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|
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| = Hard Mode: Old Glast Heim Hard =
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|
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| == Hard Mode Requirements ==
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|
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| * Base Level '''160 or higher'''.
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| * The character must have completed Normal Mode.
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| * Quest '''12321''' must be in the completed state.
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| * A party is required.
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| * The party leader creates the instance.
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| * The Hard Mode cooldown must have expired.
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|
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| == Hard Mode Entrance ==
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| Speak to:
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|
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| * NPC: '''Another Hugin'''
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| * Map: <code>glast_01</code>
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| * Coordinates: <code>179, 282</code>
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|
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| The party leader selects:
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|
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| * '''Create Old Glast Heim Hard'''
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|
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| After creation, speak to Another Hugin again and select:
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|
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| * '''Enter Old Glast Heim Hard'''
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|
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| Quest '''12334''' records the Hard Mode cooldown after entry.
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|
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| = Hard Mode Walkthrough =
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| Hard Mode follows the same overall castle route as Normal Mode, but uses stronger monsters, separate instance maps, and harder boss versions.
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|
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| == Hard Floor 1 ==
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|
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| * Map: <code>1@gl_k2</code>
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| * Starting NPC: '''Varmundt''' near <code>149, 41</code>
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|
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| Only the party leader can advance the story NPCs.
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|
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| The party must complete the following sequence:
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|
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| # Speak to Varmundt.
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| # Warn Heinrich.
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| # Survive the Himelmez transformation scene.
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| # Clear the western sector.
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| # Rescue Altar Boy Domun.
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| # Clear the eastern sector.
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| # Speak to Holgren.
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| # Clear the northwest sector.
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| # Defeat Corrupted Soul.
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| # Claim the Floor 1 reward from Varmundt.
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| # Use the entrance to Hard Floor 2.
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|
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| == Hard Sector Kill Requirements ==
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| {| class="wikitable" style="width:100%;"
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| !Sector
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| !Approximate enemies
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| !Progress requirement
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| !Next objective
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| |-
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| |Western sector
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| |51
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| |Defeat more than 35
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| |Speak to Altar Boy Domun
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| |-
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| |Eastern sector
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| |69
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| |Defeat more than 56
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| |Speak to Holgren
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| |-
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| |Northwest sector
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| |100
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| |Defeat more than 85
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| |Proceed to Corrupted Soul
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| |}
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|
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| == Hard Corrupted Soul ==
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| Corrupted Soul appears near:
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|
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| * <code>1@gl_k2 (150, 259)</code>
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|
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| Hard Corrupted Soul may summon additional units during the battle, including new waves as its HP decreases.
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|
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| Defeat Corrupted Soul to open the second floor.
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|
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| == Hard Floor 1 Reward ==
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| Speak to Varmundt near <code>1@gl_k2 (156, 258)</code> after completing the Floor 1 hunt.
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|
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| The script awards:
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|
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| * '''1 Temporal Crystal''' (Item ID 6607)
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| * '''Polluted/Contaminated Magic''' (Item ID 6755), with a larger first-clear amount
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| * First-clear EXP where applicable
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|
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| == Hard Floor 2 ==
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|
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| * Map: <code>2@gl_k2</code>
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|
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| After the opening dialogue, clear the western and eastern monster zones until the two destruction commanders appear.
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|
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| === First Commander ===
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| Clear the western zones until the '''1st Commander of Destruction''' appears. Defeat the commander to open the east side.
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|
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| === Second Commander ===
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| Clear the eastern zones until the '''2nd Commander of Destruction''' appears. Defeat the commander to open the final corridor.
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|
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| == Hard Final Boss: Amdarais ==
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| Hard Amdarais appears near:
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|
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| * <code>2@gl_k2 (158, 255)</code>
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|
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| Hard Mode adds stronger monster pressure and summoned units around the boss. Varmundt's Ghosts still provide temporary combat effects.
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|
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| === Varmundt's Ghost Effects ===
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| {| class="wikitable" style="width:100%;"
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| !Ghost
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| !General purpose
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| |-
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| |Ghost 1
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| |Protection against a strong boss magic shield or dangerous effect
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| |-
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| |Ghost 2
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| |Offensive opportunity
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| |-
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| |Ghost 3
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| |Healing and HP/SP support
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| |-
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| |Ghost 4
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| |Defensive support against Amdarais's power
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| |}
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| Move to the ghost announced by the instance when additional protection or power is needed.
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|
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| == Hard Mode Completion and Rewards ==
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| When Hard Amdarais is defeated:
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|
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| * The character who defeats the boss immediately receives '''1 Contaminated Magic''' (Item ID 6755).
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| * Hugin appears near <code>2@gl_k2 (158, 241)</code>.
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| * The secret-room exit becomes available.
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|
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| Speak to Hugin after the hunt quest is completed.
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|
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| === First Hard Clear Reward ===
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|
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| * '''5 Temporal Crystals''' (Item ID 6607)
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| * Additional first-clear EXP
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| * The boss-kill Contaminated Magic reward
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|
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| === Repeat Hard Clear Reward ===
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|
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| * '''1 Temporal Crystal''' (Item ID 6607)
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| * The boss-kill Contaminated Magic reward
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|
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| = Hard Mode Treasure Room =
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| Hard Mode contains a Strange Crack system similar to Normal Mode.
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|
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| Hard treasure-room cracks may create:
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|
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| * Item ID 6608 materials
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| * Ores and gemstones
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| * Old Glast Heim equipment
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| * Additional rare materials
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| * Various random equipment rewards
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|
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| The entrance crack is near:
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|
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| * <code>1@gl_k2 (269, 267)</code>
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|
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| = Boss Strategy =
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|
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| == Corrupted Soul ==
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|
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| * Eliminate summoned units to reduce incoming pressure.
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| * Keep the boss away from fragile party members.
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| * Save burst damage for safe openings.
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| * In Hard Mode, expect additional summons as boss HP falls.
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|
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| == Amdarais ==
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|
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| * Keep the party in the northern boss area.
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| * Watch map announcements for HP thresholds and ghost instructions.
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| * Use Varmundt's Ghosts when they appear.
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| * Clear spawned monsters before they overwhelm support characters.
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| * Avoid pulling large groups of decomposed-body Maggots into the boss room.
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| * Keep resurrection supplies ready.
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|
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| = Cooldowns and Quest Records =
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| {| class="wikitable" style="width:100%;"
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| !Mode
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| !Cooldown Quest
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| !Main Hunt Quests
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| !Clear Record
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| |-
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| |Normal
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| |12317
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| |12318 and 12319
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| |12321
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| |-
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| |Hard
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| |12334
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| |12336 and 12337
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| |Normal clear quest 12321 required
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| |}
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| If Hugin says the character still has the after-effects of time travel, the relevant cooldown has not expired.
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|
| |
| = Frequently Asked Questions =
| |
|
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| == Hugin does not offer instance creation. ==
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| Check all of the following:
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|
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| * The character meets the minimum level.
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| * The character is in a party.
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| * The character is the party leader.
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| * The party has more than one member.
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| * The previous cooldown has expired.
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| * The party does not already have an active instance.
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|
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| == Another Hugin ignores the character. ==
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| Hard Mode requires the completed Normal Mode clear record. Complete Normal Mode and claim Hugin's final reward first.
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|
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| == The western or eastern passage is closed. ==
| |
| Return to the current story NPC or finish the required number of monsters in the active sector. Portals open only after the related event completes.
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|
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| == Altar Boy Domun or Holgren does not continue the quest. ==
| |
| Only the party leader can advance these story NPCs. The party leader must speak to the NPC after the sector-clear announcement.
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|
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| == The Floor 2 portal sends the character back. ==
| |
| Speak to Varmundt and claim the Floor 1 reward before using the Floor 2 entrance.
| |
|
| |
| == The destruction commander does not appear. ==
| |
| Continue clearing the active monster zones. Commander appearance is chance-based. Re-entering an active zone after its respawn timer may create another monster group.
| |
|
| |
| == The final Amdarais event does not start immediately. ==
| |
| Wait for the entire transformation dialogue and visual sequence. The boss appears only after the event timer finishes.
| |
|
| |
| == The party defeated Amdarais but cannot find the exit. ==
| |
| Look for Hugin and the exit portal inside the boss room. The server includes a recovery fix that places the post-Amdarais exit in the correct boss-room map.
| |
|
| |
| == Can Normal Fast Mode access the treasure room? ==
| |
| No. Fast Mode intentionally skips the route needed for the treasure-room sequence.
| |
|
| |
| == Where does Hard Mode Contaminated Magic come from? ==
| |
| The player who lands the Hard Amdarais kill receives one Contaminated Magic immediately. Additional Hard Mode rewards are handled through Varmundt and Hugin.
| |
|
| |
| = Short Normal Mode Checklist =
| |
|
| |
| # Reach Base Level 130.
| |
| # Form a party and appoint a leader.
| |
| # Speak to Hugin at <code>glast_01 (204, 273)</code>.
| |
| # Create and enter Old Glast Heim.
| |
| # Speak to Varmundt and Heinrich.
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| # Clear the western sector and rescue Domun.
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| # Clear the eastern sector and speak to Holgren.
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| # Clear the northwest sector.
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| # Defeat Corrupted Soul.
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| # Claim Varmundt's Floor 1 reward.
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| # Enter Floor 2.
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| # Defeat the first and second commanders.
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| # Proceed through the final corridor.
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| # Defeat Amdarais.
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| # Speak to Hugin and claim the clear reward.
| |
| # Use the exit portal or explore the treasure room if eligible.
| |
|
| |
| = Short Hard Mode Checklist =
| |
|
| |
| # Reach Base Level 160.
| |
| # Complete Normal Mode and obtain the clear record.
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| # Form a party and appoint a leader.
| |
| # Speak to Another Hugin at <code>glast_01 (179, 282)</code>.
| |
| # Create and enter Old Glast Heim Hard.
| |
| # Complete the three Floor 1 sectors.
| |
| # Defeat Hard Corrupted Soul.
| |
| # Claim Varmundt's Floor 1 reward.
| |
| # Enter Hard Floor 2.
| |
| # Defeat both destruction commanders.
| |
| # Trigger the final transformation event.
| |
| # Defeat Hard Amdarais.
| |
| # Confirm receipt of Contaminated Magic.
| |
| # Speak to Hugin and claim the completion reward.
| |
| # Use the exit portal or visit the treasure room.
| |
|
| |
| = Player Troubleshooting Report =
| |
| If progress stops, provide the staff team with:
| |
|
| |
| * Mode: Normal or Hard
| |
| * Party leader name
| |
| * Current map
| |
| * Current coordinates
| |
| * Last NPC spoken to
| |
| * Last map announcement shown
| |
| * Current quest IDs
| |
| * Whether Fast Mode was selected
| |
| * Whether Corrupted Soul or Amdarais was defeated
| |
| * Approximate date and time of the problem
| |
|
| |
| = Server Notes =
| |
|
| |
| * This guide reflects the server's installed Normal and Hard Old Glast Heim scripts.
| |
| * Normal Mode includes a Fast Mode shortcut for characters with an earlier clear.
| |
| * Hard Mode is intentionally separate and requires the Normal clear record.
| |
| * Boss values, drop rates, EXP, and material quantities may be adjusted in future updates.
| |