Advanced Old Glast Heim

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Advanced Old Glast Heim is the Hard Mode continuation of Old Glast Heim. Players must complete Normal Old Glast Heim before Another Hugin will allow entry.

Overview

Instance Advanced Old Glast Heim
Server instance name Old Glast Heim Hard
Difficulty Hard Mode
Required Base Level 160 or higher
Prerequisite Complete Normal Old Glast Heim
Party requirement A party is required
Instance creator Party leader
Entrance NPC Another Hugin
Entrance location glast_01 179 282
Navigation command @navi glast_01 179/282
Main rewards Temporal Crystal and Polluted Spell
Cooldown Approximately 70 hours after entry

Important: Do not use GM commands to warp directly into 1@gl_k2 or 2@gl_k2. These are template maps. Always create and enter the instance through Another Hugin.

Complete Normal Old Glast Heim First

Advanced Old Glast Heim is locked until the same character completes Normal Old Glast Heim.

  1. Go to Hugin at glast_01 204 273.
  2. Use @navi glast_01 204/273 to navigate to Hugin.
  3. Create and enter Normal Old Glast Heim.
  4. Complete the first-floor objectives.
  5. Defeat Corrupted Soul.
  6. Continue to the second floor.
  7. Defeat Amdarais.
  8. Speak with the final Hugin and claim the completion reward.

Simply visiting Hugin does not complete the prerequisite. The character must finish Normal OGH and claim the final reward.

How to Enter Advanced Old Glast Heim

  1. Reach Base Level 160 or higher.
  2. Complete Normal Old Glast Heim on the same character.
  3. Create or join a party.
  4. The party leader must visit Another Hugin at glast_01 179 282.
  5. Use @navi glast_01 179/282 to navigate to Another Hugin.
  6. Speak with Another Hugin.
  7. Select Create Old Glast Heim Hard.
  8. Speak with Another Hugin again after the time gap opens.
  9. Select Enter Old Glast Heim Hard.

Party members may enter after the party leader creates the instance.

Normal and Advanced OGH Comparison

Version Entrance NPC Location Navigation Command Floor 1 Floor 2
Normal Old Glast Heim Hugin glast_01 204 273 @navi glast_01 204/273 1@gl_k 2@gl_k
Advanced Old Glast Heim Another Hugin glast_01 179 282 @navi glast_01 179/282 1@gl_k2 2@gl_k2

Walkthrough

Stage 1: Meet Varmundt and Heinrich

  1. After entering, the party leader must speak with Varmundt near the southern entrance.
  2. Follow Varmundt's instructions.
  3. Speak with Heinrich farther north.
  4. Complete the story conversation concerning Himelmez.
  5. Wait for the opening event to finish.

Only the party leader can advance important story conversations.

Stage 2: Clear the Western Area

  1. Enter the western section after its portal opens.
  2. Defeat Corrupted Steward, Corrupted Monk, and Grand Chamberlain monsters.
  3. Continue until the curse becomes weaker.
  4. Find Altar Boy Domun.
  5. The party leader must speak with Altar Boy Domun.
  6. Complete the conversation to unlock the eastern objective.

Stage 3: Clear the Eastern Area

  1. Enter the eastern section.
  2. Defeat Outraged Refiner and Decomposed Blacksmith monsters.
  3. Be careful near dead bodies because approaching them may summon Maggots.
  4. Continue until Holgren the Destroyer appears.
  5. The party leader must speak with Holgren.
  6. Complete the conversation to unlock the northwestern route.

Stage 4: Clear the Northwestern Area

  1. Enter the northwestern section.
  2. Defeat Corrupted Palace Guards and Wandering Archers.
  3. Continue toward the northern room.
  4. Approach Heinrich, Varmundt, and Himelmez to trigger the event.

Stage 5: Defeat Corruption Root

First boss: Corruption Root

  1. Wait for the boss event to finish.
  2. Defeat Corruption Root.
  3. The second-floor entrance opens at the northern end of Floor 1.
  4. Speak with Varmundt near the boss area before leaving Floor 1.

Do not forget: Claim the first-stage reward from Varmundt after defeating Corruption Root. This conversation also prepares the Amdarais hunting objective.

First-stage reward:

  • First clear: 1 Temporal Crystal and 5 Polluted Spell
  • Repeat clear: 1 Temporal Crystal and 1 Polluted Spell

Stage 6: Enter Floor 2

  1. Use the northern portal to enter Floor 2.
  2. Approach Heinrich and Varmundt.
  3. Trigger the event near the entrance.
  4. Wait for Varmundt to break the closed-space barrier.
  5. Enter the western route when it opens.

Stage 7: Defeat the First Commander

  1. Explore the western area and activate the hidden encounter locations.
  2. Defeat the summoned monster groups.
  3. Continue until the First Commander of Destruction appears.
  4. Defeat the First Commander.
  5. The eastern route will open in the central hallway.

The Commander may not appear after the first group. Continue clearing encounter locations until the Commander is summoned.

Stage 8: Defeat the Second Commander

  1. Enter the eastern area.
  2. Defeat the Hard Mode monsters.
  3. Continue activating and clearing encounters.
  4. Defeat the Second Commander of Destruction when it appears.
  5. Return to the central corridor after the final path opens.

Stage 9: Reach the Final Boss Room

  1. Proceed north through the central corridor.
  2. Decomposed bodies become active in this section.
  3. Approaching a body may summon Maggots.
  4. Continue to the final entrance trigger.
  5. Enter the Amdarais room and wait for the story event.

Stage 10: Defeat Amdarais

Final boss: Amdarais

During the battle:

  • Amdarais may summon additional monsters.
  • Varmundt's Ghost NPCs appear around the room.
  • Moving near a Varmundt's Ghost can provide temporary assistance.
  • Additional Hard Mode monsters may appear as Amdarais loses HP.
  • Watch the server announcements showing the remaining boss HP percentage.

Defeat Amdarais to complete the final hunting objective.

Stage 11: Claim the Final Reward

  1. Hugin appears after Amdarais is defeated.
  2. Speak with Hugin.
  3. Claim the final reward.
  4. Complete the dialogue to finish the instance.

Final-stage reward:

  • First clear: 5 Temporal Crystal and 1 Polluted Spell
  • Repeat clear: 1 Temporal Crystal and 1 Polluted Spell

Guaranteed total for one complete run:

Clear type Temporal Crystal Polluted Spell
First complete clear 6 6
Repeat complete clear 2 2

Depending on the client translation, Polluted Spell may use a different translated display name.

Optional Treasure Room

After completing the instance, players may explore the optional treasure room on Floor 1. Strange Cracks inside the room may produce additional random materials or equipment. The treasure room is not required to complete the instance.

Important Tips

  • Bring protection against Undead and Shadow element attacks.
  • Eliminate Wandering Archers carefully because they attack from range.
  • Dead-body NPCs may summon several Maggots.
  • Continue clearing encounter locations if a Commander has not appeared.
  • Claim the first-stage reward from Varmundt after Corruption Root.
  • Claim the final reward from Hugin after Amdarais.
  • Party members should remain near bosses to receive proper kill credit.
  • Keep enough inventory weight and free item slots before claiming rewards.

Cooldown

The cooldown starts when the character enters Advanced Old Glast Heim. If Another Hugin says the character still has after-effects of time travel, the cooldown remains active.

After the cooldown expires, speak with Another Hugin again. Another Hugin will clear the expired access record and allow a new instance to be created.

Frequently Asked Questions

Another Hugin does not allow entry

Confirm that the character:

  • Is Base Level 160 or higher.
  • Completed Normal Old Glast Heim.
  • Is currently in a party.
  • Is the party leader when creating the instance.
  • Does not have an active Advanced OGH cooldown.

Can a player enter without completing Normal OGH?

No. Normal Old Glast Heim must be completed on the same character first.

Can one player enter?

A party is required. A player may create a party, but the party leader must create the instance and advance important conversations.

Why does direct GM warp not work correctly?

The maps 1@gl_k2 and 2@gl_k2 are templates. A direct GM warp does not create an instance or initialize its variables. Always enter through Another Hugin.

Is Advanced OGH the same as Challenge Mode?

No. Advanced Old Glast Heim is a fixed Hard Mode continuation of Normal OGH. Old Glast Heim Challenge Mode is a separate instance.

Quick Checklist

  1. Complete Normal Old Glast Heim.
  2. Reach Base Level 160.
  3. Create a party.
  4. Speak with Another Hugin at glast_01 179 282 by using @navi glast_01 179/282.
  5. Create and enter Old Glast Heim Hard.
  6. Speak with Varmundt and Heinrich.
  7. Clear the western area and rescue Altar Boy Domun.
  8. Clear the eastern area and rescue Holgren.
  9. Clear the northwestern area.
  10. Defeat Corruption Root.
  11. Claim the first-stage reward from Varmundt.
  12. Enter Floor 2.
  13. Defeat both Commanders of Destruction.
  14. Enter the final boss room.
  15. Defeat Amdarais.
  16. Claim the final reward from Hugin.
  17. Explore the optional treasure room if desired.

Navigation Summary

Normal Old Glast Heim prerequisite:

  • NPC: Hugin
  • Location: glast_01 204 273
  • In-game command: @navi glast_01 204/273

Advanced Old Glast Heim entrance:

  • NPC: Another Hugin
  • Location: glast_01 179 282
  • In-game command: @navi glast_01 179/282