Garden of Time

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Garden of Time Instance Guide

Welcome to the Garden of Time. This guide explains how to unlock and complete the two advanced instances:

  • Lake of Fire
  • Hall of Life

The guide is based on the mechanics currently installed on the server. NPC names and dialogue may vary slightly after future updates.

Quick Information

Feature Lake of Fire Hall of Life
Entrance NPC Dimensional Prison #1 Dimensional Prison #2
Entrance location Template:MapLink Template:MapLink
Instance map 1@f_lake 1@ba_go
Minimum Base Level 250 250
Party required Yes Yes
Party leader creates instance Yes Yes
Main prerequisite Complete Garden registration at the Sealing Spirit Stone Complete Garden registration and carry the Hall of Life Key
Entry cooldown Once per day One-hour entry cooldown
Additional entry item None Hall of Life Key, Item ID 1001415
Main purpose Defeat one randomly selected Divine Beast and obtain a Hall of Life Key Defeat Criminal Rigel using the selected barrier level

Requirements

Before using either dimensional prison, the character must meet the following requirements:

  1. Be Base Level 250 or higher.
  2. Complete the Garden of Time introductory quest chain.
  3. Complete registration at the Sealing Spirit Stone.
  4. Join a party.
  5. The party leader must create the instance.
  6. Have sufficient inventory space and weight capacity.

For Hall of Life, every entering character must also:

  1. Carry at least one Hall of Life Key (Item ID 1001415).
  2. Equip the Constellation Blessing lower-headgear item (Item ID 420231).

Important: The Hall of Life Key is consumed when the character enters Hall of Life.

How to Reach Garden of Time

The normal entrance begins at the dimensional barrier in Lutie field:

  • Map: xmas_fild01
  • Coordinates: 158,246
  • Entrance name: Dimensional barrier

The dimensional barrier sends the character to Garden of Time. The Garden quest begins at Base Level 250.

Unlocking the Dimensional Prisons

Step 1: Start the Garden of Time story

After entering Garden of Time, approach the first quest area around:

  • Map: t_garden
  • Initial area: around 116,47

Listen to the conversation involving Oscar, Leticia, and Rigel. Continue the dialogue until the introductory quest is completed.

Step 2: Help Leticia stabilize the passages

Talk to Leticia in the northern Garden area. The character will be asked to activate the east and west passages.

The two passages lead to:

  • Forgotten Memories Zone 1 on for_dun01
  • Forgotten Memories Zone 2 on for_dun02

Activate both passages and return to continue the story.

Step 3: Meet Rigel

Continue north toward Rigel around:

  • Map: t_garden
  • Coordinates: around 166,217

Rigel explains the dimensional prison system and asks the character to register at the Sealing Spirit Stone.

Step 4: Register at the Sealing Spirit Stone

Proceed to:

  • Map: t_garden
  • Coordinates: 166,235
  • NPC: Sealing Spirit Stone

Interact with the stone and complete the registration dialogue. Registration completes the prison-access prerequisite and unlocks the dimensional prison entrances.

After registration, the two blue portals appear beside the central seal:

  • Left portal: Dimensional Prison #1, Lake of Fire
  • Right portal: Dimensional Prison #2, Hall of Life

If the entrance says that not all entry steps are complete, return to the Sealing Spirit Stone and finish the registration conversation.

Lake of Fire

Entrance

  • NPC: Dimensional Prison #1
  • Map: t_garden
  • Coordinates: 158,235
  • Instance map: 1@f_lake

Creating the instance

  1. Form a party.
  2. Make sure the intended creator is the party leader.
  3. The party leader speaks to Dimensional Prison #1.
  4. Select Get permission to the Lake of Fire.
  5. After creation, speak to the portal again.
  6. Select Enter the Lake of Fire.

Lake of Fire has a daily entry restriction. If the cooldown has not expired, the portal states that more time is required before entering.

Objective

Lake of Fire randomly selects one of four Divine Beasts:

Divine Beast Season Associated quest Reward material after victory
Spring Divine Beast Spring 12613 Spring seasonal material
Summer Divine Beast Summer 12614 Summer seasonal material
Autumn Divine Beast Autumn 12615 Autumn seasonal material
Winter Divine Beast Winter 12616 Winter seasonal material

Walkthrough

1. Approach the Divine Beast

After entering, move toward the Divine Beast. The instance begins with the boss protected and unable to receive normal damage.

2. Party leader starts the battle

The party leader must interact with the Divine Beast control point and select the option to request the Hall of Life Key. This begins the main encounter.

3. Trigger the seven Lake barriers

Seven Mana Storm barrier points are distributed around the map. The Divine Beast must interact with or be guided through these barrier points.

Each activated barrier weakens the Divine Beast's protection. The instance announces:

The Divine Beast has lost its defense due to the influence of the Lake of Fire barriers!

The weakening progression is cumulative. Continue activating barriers until all seven have been triggered.

4. Survive seasonal attacks

The selected Divine Beast determines the special mechanics:

Beast Main danger Recommended response
Spring Targeted showers and marked areas Move away from marked ground and avoid stacking on other party members.
Summer Seal zones and explosive attacks Leave dangerous blocks quickly and spread out.
Autumn Blazing eruptions Watch the ground and move before the eruption resolves.
Winter Frost-field patterns Identify safe spaces and avoid the freezing field.

Additional bomb monsters may appear around the boss. Keep moving and avoid standing near bomb locations.

5. Final vulnerability phase

After all seven barriers are activated, the boss is moved to the final combat area and becomes normally vulnerable. Defeat the Divine Beast.

6. Claim the reward

After victory, use the exit portal near the final area. If the associated hunting quest is complete, the character receives:

  • 5 seasonal reward materials corresponding to the defeated Divine Beast.
  • 10 of Item ID 1001414.
  • 1 Hall of Life Key, Item ID 1001415.

The Hall of Life Key is required for the next instance.

Lake of Fire tips

  • The party leader controls the encounter start.
  • Do not attempt to burst the protected boss before activating the barriers.
  • Keep the boss close enough to the required barrier mechanics.
  • Watch the floor continuously during seasonal attacks.
  • Leave enough inventory space for the completion rewards.
  • Make sure the Hall of Life Key appears in the inventory before leaving.

Hall of Life

Entrance

  • NPC: Dimensional Prison #2
  • Map: t_garden
  • Coordinates: 173,235
  • Instance map: 1@ba_go

Additional requirements

The entering character must have:

  • Hall of Life Key (Item ID 1001415)
  • Constellation Blessing equipped in the lower-headgear slot (Item ID 420231)
  • A valid barrier-level enchant on the Constellation Blessing

If the Constellation Blessing was lost, interact with the Sealing Spirit Stone and select the reissue option. The stone can reissue a level-one protection if the character does not already possess one.

Creating the instance

  1. Form a party and appoint the creator as party leader.
  2. Equip the Constellation Blessing.
  3. Carry the Hall of Life Key.
  4. Speak to Dimensional Prison #2.
  5. Select Get permission to the Hall of Life.
  6. Speak to the portal again.
  7. Select Enter the Hall of Life.

The Hall of Life Key is consumed upon entry. An entry cooldown quest is also applied for approximately one hour.

Selecting the barrier level

Inside Hall of Life, the party leader interacts with the figure at the center and chooses a barrier level supported by the leader's Constellation Blessing.

Higher barrier levels increase:

  • Boss maximum HP
  • Physical and magical resistance
  • Attack and magic attack
  • Trap danger
  • Healing strength
  • Bomb and hazard frequency

Choose a level appropriate for the party. A high barrier level provides better weekly rewards but makes the encounter much more difficult.

Encounter overview

Hall of Life contains multiple phases against Criminal Rigel. The encounter includes:

  • Moving traps
  • Ground-targeted seasonal attacks
  • Seed traps
  • Healing over time
  • Sanctuary immunity
  • Dimensional portals
  • Rigel illusions
  • Party-presence checks
  • Death penalties

Important mechanics

Moving traps

Moving traps travel across the arena. Touching a trap damages the character and strengthens Criminal Rigel.

The first trap group can deal damage based on the character's maximum HP and the chosen barrier level. Later traps become faster.

Do not touch the moving traps. Every trap mistake can heal or empower the boss.

Party-presence rule

The boss monitors the number of party members registered when the fight begins. If party members leave the instance map, the boss may become damage immune until the expected party returns.

All registered members should remain inside the instance during the encounter.

Death rule

If a registered party member dies, Criminal Rigel may become temporarily immune until the defeated character is revived.

Bring resurrection items and revive defeated members quickly.

Sanctuary

Criminal Rigel periodically creates a sanctuary around the current position. While the boss remains inside the sanctuary, the boss becomes immune to damage.

To cancel the immunity:

  1. Move away from the sanctuary.
  2. Lure Criminal Rigel outside the sanctuary area.
  3. Resume attacking after the boss leaves the protected zone.

Dimensional portal and alternate Hall

After enough traps appear, a portal opens on the north side of the arena. The portal leads to an alternate section of Hall of Life.

Inside the alternate area, defeat all Rigel's Illusion monsters. When all illusions are defeated:

  • The main boss enters a temporary weakened or groggy state.
  • Arena traps are reset.
  • Built-up attack bonuses are removed or reduced.
  • Boss defenses are greatly reduced for a short period.

Only a small, strong group should enter the alternate area. Each additional player using the portal can increase the main boss's healing rate.

Dangerous ground warnings

The boss uses several marked-area attacks, including:

  • Aimed Shower
  • Blazing Eruption
  • Block Seal and Block Explosion
  • Frost Field
  • Lightning Judgement
  • Seed Trap

Move away whenever unusual ground effects or target markers appear. Spread the party to reduce overlapping damage.

Boss phases

Phase 1

The party fights the first Criminal Rigel form while learning the trap, portal, healing, and sanctuary mechanics.

Defeat the first form to continue.

Phase 2

A second, stronger Criminal Rigel form appears. The main mechanics continue, with increased pressure from traps, portals, sanctuary, healing, and area attacks.

Defeat the second form to clear the instance.

Completion and reward choices

After clearing Hall of Life, use the reward portal. The character must still have the Constellation Blessing equipped.

The player can choose one of the following:

  • Receive the weekly reward now.
  • Postpone the reward and raise the barrier level.
  • Leave without making the final choice yet.

Important: Hall of Life rewards can normally be received only once per weekly reset. Entry may remain possible if additional keys are available, but another weekly reward cannot be claimed after the reward has already been taken.

Barrier progression

If the party clears a barrier level equal to or higher than the current Constellation Blessing level, the player may use the completion opportunity to increase the Blessing by one level.

The installed script supports barrier progression up to level 20. However, the currently configured reward table contains explicit reward values for levels 1 through 13. Reward values for higher levels may be subject to future server balancing or updates.

Hall of Life reward table

Barrier Level Circulation of Life Fruit of Birth Fruit of Extinction Truth of Life Light of Life Genesis of Life Outside Rune
1 15 - - - - - -
2 23 8 8 - - - -
3 32 15 15 - - - -
4 41 20 20 - - - -
5 52 25 25 - - - -
6 58 27 27 5 - - -
7 61 30 30 12 - - -
8 68 34 34 20 5 - -
9 78 38 38 22 6 1 3
10 87 43 43 24 8 3 5
11 98 48 48 26 9 5 6
12 111 54 54 29 10 7 9
13 125 60 60 32 11 8 10

Cooldowns and Resets

Content Restriction
Lake of Fire Daily entry restriction
Hall of Life entry Approximately one-hour entry cooldown; each entry also requires a key
Hall of Life reward Once per weekly reward cycle
Hall of Life weekly reset Monday at 04:00 server time

The Hall of Life script also performs a forced weekly reset if the server was offline during the scheduled Monday 04:00 reset.

Frequently Asked Questions

The portal says I have not completed all entry steps. What should I do?

Return to the Sealing Spirit Stone at t_garden 166,235 and complete the prison-registration dialogue. The prison-access quest must be completed before either portal permits entry.

I cannot create an instance.

Check the following:

  • The character is in a party.
  • The character is the party leader.
  • The character completed prison registration.
  • The relevant entry cooldown has expired.
  • No other instance is already active for the party.
  • The character has sufficient inventory capacity.

I created the instance but cannot enter.

Speak to the same portal again and select the entry option. Party members should join the party before the instance is created.

Hall of Life says I am not wearing the blessing.

Equip the Constellation Blessing in the lower-headgear slot. If the item was lost, request a reissue from the Sealing Spirit Stone.

Hall of Life says I do not have a key.

Complete Lake of Fire and claim the exit reward. A successful Lake of Fire reward grants one Hall of Life Key.

Why is the Lake of Fire boss immune?

The boss begins protected. Activate all seven Lake of Fire barrier points to remove the protection and reach the final vulnerability phase.

Why is Criminal Rigel immune?

Possible causes include:

  • Criminal Rigel is standing inside a sanctuary.
  • A registered party member left the map.
  • A registered party member is dead.
  • The alternate-dimension mechanic is active.

Move the boss out of the sanctuary, return missing members, revive defeated members, and complete the portal mechanic.

Can I enter Hall of Life more than once?

Yes, if the entry cooldown has expired and another Hall of Life Key is available. Weekly rewards remain limited to once per weekly reward cycle.

Should I claim the reward or raise the barrier level?

Choose the reward for immediate materials. Choose barrier progression if the party can reliably clear a harder level and wishes to improve future weekly rewards.

Recommended Party Preparation

  • Bring resurrection items.
  • Bring healing and status-recovery consumables.
  • Keep inventory weight low enough to receive rewards.
  • Assign mobile damage dealers to portal or illusion duty.
  • Assign one player to watch sanctuary positioning.
  • Avoid unnecessary portal usage in Hall of Life.
  • Learn ground indicators before attempting high barrier levels.
  • Start with barrier level 1 and progress gradually.

Short Player Checklist

Lake of Fire

  1. Level 250+.
  2. Finish Sealing Spirit Stone registration.
  3. Join a party and become party leader.
  4. Use Dimensional Prison #1 at t_garden 158,235.
  5. Create and enter Lake of Fire.
  6. Activate all seven barriers.
  7. Defeat the Divine Beast.
  8. Claim the exit reward.
  9. Confirm the Hall of Life Key is in inventory.

Hall of Life

  1. Carry one Hall of Life Key.
  2. Equip the Constellation Blessing.
  3. Join a party and become party leader.
  4. Use Dimensional Prison #2 at t_garden 173,235.
  5. Create and enter Hall of Life.
  6. Select an appropriate barrier level.
  7. Avoid moving traps and marked ground.
  8. Pull Criminal Rigel out of sanctuary.
  9. Use a small group to defeat illusions in the alternate Hall.
  10. Revive defeated members quickly.
  11. Defeat both phases.
  12. Choose either weekly rewards or barrier progression.

Server Notes

  • This guide describes the Garden of Time implementation currently installed on this server.
  • Decorative effects, translations, item names, values, and balancing may be adjusted without notice.
  • If an instance stops progressing, report the instance name, party leader, current map, current objective, and approximate time to the staff team.