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    <div class="kicker">Complete Wiki Edition</div>
    <h1>GladiusRO Newbie Build</h1>
    
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    <p class="lead">First-job through fourth-job skill priorities, normal stats, traits and practical notes for a Level 275 / Job 60 rAthena Renewal server.</p>
    <div class="profile"><span class="pill">Base 275</span><span class="pill">Job 60</span><span class="pill">Stat Cap 130</span><span class="pill">Standard kRO Traits</span><span class="pill">20 Classes</span></div>
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    <a href="#dragon-knight">Dragon Knight</a>
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    <section class="intro">
      <h2>How to use this guide</h2>
      <p>Open each class and switch between Overview, Standard Skills and Fourth-Job Skills. The standard sections list core priorities rather than forcing every remaining point. All displayed lower-job skill keys were checked against the uploaded <code>skill_tree.yml</code>.</p>
      <p><strong>Important:</strong> Test every finished allocation in-game because equipment, custom source changes and local balance patches can alter the ideal build.</p>
    </section>
    
    <article class="job-card" id="dragon-knight" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 01</span><h2>Dragon Knight</h2><p>Two-Hand Sword / Storm Slash</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>125-130</strong></div><div class="stat"><span>AGI</span><strong>90-110</strong></div><div class="stat"><span>VIT</span><strong>110-125</strong></div><div class="stat"><span>INT</span><strong>30-60</strong></div><div class="stat"><span>DEX</span><strong>80-100</strong></div><div class="stat"><span>LUK</span><strong>90-120</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CRT second; remaining CON/STA</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Swordsman <span>6 priorities</span></summary><ul class="skills standard"><li><code>SM_SWORD</code><b>10</b></li><li><code>SM_TWOHAND</code><b>10</b></li><li><code>SM_RECOVERY</code><b>10</b></li><li><code>SM_BASH</code><b>10</b></li><li><code>SM_MAGNUM</code><b>5</b></li><li><code>SM_ENDURE</code><b>remaining</b></li></ul></details><details open><summary>Lord Knight <span>6 priorities</span></summary><ul class="skills standard"><li><code>KN_TWOHANDQUICKEN</code><b>10</b></li><li><code>KN_BOWLINGBASH</code><b>10</b></li><li><code>LK_AURABLADE</code><b>5</b></li><li><code>LK_PARRYING</code><b>10</b></li><li><code>LK_CONCENTRATION</code><b>5</b></li><li><code>LK_TENSIONRELAX</code><b>1</b></li></ul></details><details open><summary>Rune Knight <span>6 priorities</span></summary><ul class="skills standard"><li><code>RK_RUNEMASTERY</code><b>10</b></li><li><code>RK_ENCHANTBLADE</code><b>5</b></li><li><code>RK_DRAGONTRAINING</code><b>5</b></li><li><code>RK_IGNITIONBREAK</code><b>5</b></li><li><code>RK_SONICWAVE</code><b>10</b></li><li><code>RK_WINDCUTTER</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>DK_SERVANTWEAPON</code><b>5</b></li><li><code>DK_SERVANT_W_SIGN</code><b>5</b></li><li><code>DK_SERVANT_W_PHANTOM</code><b>5</b></li><li><code>DK_SERVANT_W_DEMOL</code><b>5</b></li><li><code>DK_CHARGINGPIERCE</code><b>10</b></li><li><code>DK_TWOHANDDEF</code><b>10</b></li><li><code>DK_HACKANDSLASHER</code><b>10</b></li><li><code>DK_DRAGONIC_BREATH</code><b>10</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="imperial-guard" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 02</span><h2>Imperial Guard</h2><p>Shield / Spear Hybrid</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>110-125</strong></div><div class="stat"><span>AGI</span><strong>50-80</strong></div><div class="stat"><span>VIT</span><strong>120-130</strong></div><div class="stat"><span>INT</span><strong>50-90</strong></div><div class="stat"><span>DEX</span><strong>90-110</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; STA second; CON/WIS utility</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Swordsman <span>5 priorities</span></summary><ul class="skills standard"><li><code>SM_RECOVERY</code><b>10</b></li><li><code>SM_BASH</code><b>10</b></li><li><code>SM_PROVOKE</code><b>10</b></li><li><code>SM_ENDURE</code><b>10</b></li><li><code>SM_MAGNUM</code><b>5</b></li></ul></details><details open><summary>Paladin <span>6 priorities</span></summary><ul class="skills standard"><li><code>CR_TRUST</code><b>10</b></li><li><code>CR_AUTOGUARD</code><b>10</b></li><li><code>CR_REFLECTSHIELD</code><b>10</b></li><li><code>CR_DEVOTION</code><b>5</b></li><li><code>CR_DEFENDER</code><b>5</b></li><li><code>PA_PRESSURE</code><b>5</b></li></ul></details><details open><summary>Royal Guard <span>6 priorities</span></summary><ul class="skills standard"><li><code>LG_SHIELDPRESS</code><b>5</b></li><li><code>LG_EARTHDRIVE</code><b>5</b></li><li><code>LG_CANNONSPEAR</code><b>5</b></li><li><code>LG_BANISHINGPOINT</code><b>10</b></li><li><code>LG_PRESTIGE</code><b>5</b></li><li><code>LG_INSPIRATION</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>IG_GUARD_STANCE</code><b>5</b></li><li><code>IG_GUARDIAN_SHIELD</code><b>5</b></li><li><code>IG_REBOUND_SHIELD</code><b>5</b></li><li><code>IG_SHIELD_MASTERY</code><b>10</b></li><li><code>IG_SPEAR_SWORD_M</code><b>10</b></li><li><code>IG_ATTACK_STANCE</code><b>5</b></li><li><code>IG_ULTIMATE_SACRIFICE</code><b>5</b></li><li><code>IG_HOLY_SHIELD</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="arch-mage" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 03</span><h2>Arch Mage</h2><p>Elemental Magic</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-30</strong></div><div class="stat"><span>AGI</span><strong>60-90</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON second; WIS/STA utility</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Mage <span>5 priorities</span></summary><ul class="skills standard"><li><code>MG_SRECOVERY</code><b>10</b></li><li><code>MG_FIREBOLT</code><b>10</b></li><li><code>MG_COLDBOLT</code><b>10</b></li><li><code>MG_LIGHTNINGBOLT</code><b>10</b></li><li><code>MG_SAFETYWALL</code><b>10</b></li></ul></details><details open><summary>High Wizard <span>6 priorities</span></summary><ul class="skills standard"><li><code>WZ_STORMGUST</code><b>10</b></li><li><code>WZ_METEOR</code><b>10</b></li><li><code>WZ_JUPITEL</code><b>10</b></li><li><code>HW_MAGICPOWER</code><b>10</b></li><li><code>HW_GRAVITATION</code><b>5</b></li><li><code>HW_GANBANTEIN</code><b>1</b></li></ul></details><details open><summary>Warlock <span>6 priorities</span></summary><ul class="skills standard"><li><code>WL_RECOGNIZEDSPELL</code><b>5</b></li><li><code>WL_CRIMSONROCK</code><b>5</b></li><li><code>WL_CHAINLIGHTNING</code><b>5</b></li><li><code>WL_EARTHSTRAIN</code><b>5</b></li><li><code>WL_JACKFROST</code><b>5</b></li><li><code>WL_TETRAVORTEX</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>AG_DEADLY_PROJECTION</code><b>5</b></li><li><code>AG_DESTRUCTIVE_HURRICANE</code><b>5</b></li><li><code>AG_RAIN_OF_CRYSTAL</code><b>5</b></li><li><code>AG_MYSTERY_ILLUSION</code><b>5</b></li><li><code>AG_VIOLENT_QUAKE</code><b>5</b></li><li><code>AG_SOUL_VC_STRIKE</code><b>5</b></li><li><code>AG_STRANTUM_TREMOR</code><b>5</b></li><li><code>AG_ALL_BLOOM</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="elemental-master" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 04</span><h2>Elemental Master</h2><p>Psychic / Elemental Summon</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-30</strong></div><div class="stat"><span>AGI</span><strong>50-80</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Mage <span>5 priorities</span></summary><ul class="skills standard"><li><code>MG_SRECOVERY</code><b>10</b></li><li><code>MG_FIREBOLT</code><b>10</b></li><li><code>MG_COLDBOLT</code><b>10</b></li><li><code>MG_LIGHTNINGBOLT</code><b>10</b></li><li><code>MG_SAFETYWALL</code><b>10</b></li></ul></details><details open><summary>Professor <span>6 priorities</span></summary><ul class="skills standard"><li><code>SA_ADVANCEDBOOK</code><b>10</b></li><li><code>SA_FREECAST</code><b>10</b></li><li><code>SA_DISPELL</code><b>5</b></li><li><code>SA_LANDPROTECTOR</code><b>5</b></li><li><code>PF_DOUBLECASTING</code><b>5</b></li><li><code>PF_MEMORIZE</code><b>1</b></li></ul></details><details open><summary>Sorcerer <span>6 priorities</span></summary><ul class="skills standard"><li><code>SO_PSYCHIC_WAVE</code><b>5</b></li><li><code>SO_DIAMONDDUST</code><b>5</b></li><li><code>SO_VARETYR_SPEAR</code><b>5</b></li><li><code>SO_WARMER</code><b>5</b></li><li><code>SO_STRIKING</code><b>5</b></li><li><code>SO_EL_CONTROL</code><b>4</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>EM_MAGIC_BOOK_M</code><b>10</b></li><li><code>EM_SPELL_ENCHANTING</code><b>5</b></li><li><code>EM_ACTIVITY_BURN</code><b>5</b></li><li><code>EM_INCREASING_ACTIVITY</code><b>5</b></li><li><code>EM_DIAMOND_STORM</code><b>5</b></li><li><code>EM_LIGHTNING_LAND</code><b>5</b></li><li><code>EM_VENOM_SWAMP</code><b>5</b></li><li><code>EM_CONFLAGRATION</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="windhawk" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 05</span><h2>Windhawk</h2><p>Crescive Bolt / Gale Storm</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>30-70</strong></div><div class="stat"><span>AGI</span><strong>100-120</strong></div><div class="stat"><span>VIT</span><strong>100-115</strong></div><div class="stat"><span>INT</span><strong>40-80</strong></div><div class="stat"><span>DEX</span><strong>125-130</strong></div><div class="stat"><span>LUK</span><strong>80-120</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">CON first; POW or CRT second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Archer <span>5 priorities</span></summary><ul class="skills standard"><li><code>AC_OWL</code><b>10</b></li><li><code>AC_VULTURE</code><b>10</b></li><li><code>AC_CONCENTRATION</code><b>10</b></li><li><code>AC_DOUBLE</code><b>10</b></li><li><code>AC_SHOWER</code><b>9</b></li></ul></details><details open><summary>Sniper <span>6 priorities</span></summary><ul class="skills standard"><li><code>HT_BEASTBANE</code><b>10</b></li><li><code>HT_FALCON</code><b>1</b></li><li><code>HT_STEELCROW</code><b>10</b></li><li><code>SN_SIGHT</code><b>10</b></li><li><code>SN_SHARPSHOOTING</code><b>5</b></li><li><code>SN_WINDWALK</code><b>10</b></li></ul></details><details open><summary>Ranger <span>6 priorities</span></summary><ul class="skills standard"><li><code>RA_ARROWSTORM</code><b>10</b></li><li><code>RA_AIMEDBOLT</code><b>10</b></li><li><code>RA_CAMOUFLAGE</code><b>5</b></li><li><code>RA_WUGMASTERY</code><b>1</b></li><li><code>RA_WUGRIDER</code><b>3</b></li><li><code>RA_FEARBREEZE</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>WH_ADVANCED_TRAP</code><b>5</b></li><li><code>WH_WIND_SIGN</code><b>5</b></li><li><code>WH_NATUREFRIENDLY</code><b>5</b></li><li><code>WH_HAWKRUSH</code><b>5</b></li><li><code>WH_HAWK_M</code><b>1</b></li><li><code>WH_CALAMITYGALE</code><b>1</b></li><li><code>WH_HAWKBOOMERANG</code><b>5</b></li><li><code>WH_GALESTORM</code><b>10</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="cardinal" data-type="support / hybrid"><div class="job-head"><div><span class="eyebrow">Build 06</span><h2>Cardinal</h2><p>Full Support / Holy Magic</p></div><span class="badge">Support / Hybrid</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-30</strong></div><div class="stat"><span>AGI</span><strong>40-80</strong></div><div class="stat"><span>VIT</span><strong>110-125</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>30-90</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">WIS/STA support; SPL/CON magic</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Acolyte <span>5 priorities</span></summary><ul class="skills standard"><li><code>AL_HEAL</code><b>10</b></li><li><code>AL_INCAGI</code><b>10</b></li><li><code>AL_BLESSING</code><b>10</b></li><li><code>AL_ANGELUS</code><b>10</b></li><li><code>AL_PNEUMA</code><b>1</b></li></ul></details><details open><summary>High Priest <span>6 priorities</span></summary><ul class="skills standard"><li><code>PR_MAGNIFICAT</code><b>5</b></li><li><code>PR_KYRIE</code><b>10</b></li><li><code>PR_GLORIA</code><b>5</b></li><li><code>HP_ASSUMPTIO</code><b>5</b></li><li><code>HP_MEDITATIO</code><b>10</b></li><li><code>HP_MANARECHARGE</code><b>5</b></li></ul></details><details open><summary>Arch Bishop <span>5 priorities</span></summary><ul class="skills standard"><li><code>AB_CLEMENTIA</code><b>3</b></li><li><code>AB_CANTO</code><b>3</b></li><li><code>AB_PRAEFATIO</code><b>10</b></li><li><code>AB_HIGHNESSHEAL</code><b>5</b></li><li><code>AB_CLEARANCE</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>CD_REPARATIO</code><b>5</b></li><li><code>CD_MEDIALE_VOTUM</code><b>5</b></li><li><code>CD_MACE_BOOK_M</code><b>10</b></li><li><code>CD_ARGUTUS_VITA</code><b>5</b></li><li><code>CD_ARGUTUS_TELUM</code><b>5</b></li><li><code>CD_ARBITRIUM</code><b>10</b></li><li><code>CD_PRESENS_ACIES</code><b>5</b></li><li><code>CD_FIDUS_ANIMUS</code><b>10</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="inquisitor" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 07</span><h2>Inquisitor</h2><p>Brand / Combo Physical</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>125-130</strong></div><div class="stat"><span>AGI</span><strong>80-105</strong></div><div class="stat"><span>VIT</span><strong>110-125</strong></div><div class="stat"><span>INT</span><strong>40-80</strong></div><div class="stat"><span>DEX</span><strong>90-110</strong></div><div class="stat"><span>LUK</span><strong>40-90</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Acolyte <span>5 priorities</span></summary><ul class="skills standard"><li><code>AL_HEAL</code><b>10</b></li><li><code>AL_BLESSING</code><b>10</b></li><li><code>AL_INCAGI</code><b>10</b></li><li><code>AL_DEMONBANE</code><b>10</b></li><li><code>AL_DP</code><b>10</b></li></ul></details><details open><summary>Champion <span>6 priorities</span></summary><ul class="skills standard"><li><code>MO_IRONHAND</code><b>10</b></li><li><code>MO_CALLSPIRITS</code><b>5</b></li><li><code>MO_TRIPLEATTACK</code><b>10</b></li><li><code>MO_CHAINCOMBO</code><b>5</b></li><li><code>MO_COMBOFINISH</code><b>5</b></li><li><code>CH_SOULCOLLECT</code><b>1</b></li></ul></details><details open><summary>Sura <span>6 priorities</span></summary><ul class="skills standard"><li><code>SR_RAISINGDRAGON</code><b>10</b></li><li><code>SR_GENTLETOUCH_ENERGYGAIN</code><b>5</b></li><li><code>SR_GENTLETOUCH_CHANGE</code><b>5</b></li><li><code>SR_FLASHCOMBO</code><b>5</b></li><li><code>SR_TIGERCANNON</code><b>10</b></li><li><code>SR_RAMPAGEBLASTER</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>IQ_POWERFUL_FAITH</code><b>5</b></li><li><code>IQ_FIRM_FAITH</code><b>5</b></li><li><code>IQ_WILL_OF_FAITH</code><b>10</b></li><li><code>IQ_OLEUM_SANCTUM</code><b>5</b></li><li><code>IQ_SINCERE_FAITH</code><b>5</b></li><li><code>IQ_MASSIVE_F_BLASTER</code><b>10</b></li><li><code>IQ_EXPOSION_BLASTER</code><b>5</b></li><li><code>IQ_FIRST_BRAND</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="meister" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 08</span><h2>Meister</h2><p>Axe Stomp / Mighty Smash</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>125-130</strong></div><div class="stat"><span>AGI</span><strong>70-100</strong></div><div class="stat"><span>VIT</span><strong>110-125</strong></div><div class="stat"><span>INT</span><strong>30-70</strong></div><div class="stat"><span>DEX</span><strong>90-110</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CON/STA second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Merchant <span>5 priorities</span></summary><ul class="skills standard"><li><code>MC_INCCARRY</code><b>10</b></li><li><code>MC_DISCOUNT</code><b>10</b></li><li><code>MC_OVERCHARGE</code><b>10</b></li><li><code>MC_PUSHCART</code><b>10</b></li><li><code>MC_VENDING</code><b>10</b></li></ul></details><details open><summary>Whitesmith <span>6 priorities</span></summary><ul class="skills standard"><li><code>BS_WEAPONRESEARCH</code><b>10</b></li><li><code>BS_ADRENALINE</code><b>5</b></li><li><code>BS_WEAPONPERFECT</code><b>5</b></li><li><code>BS_OVERTHRUST</code><b>5</b></li><li><code>WS_OVERTHRUSTMAX</code><b>5</b></li><li><code>WS_CARTTERMINATION</code><b>10</b></li></ul></details><details open><summary>Mechanic <span>5 priorities</span></summary><ul class="skills standard"><li><code>NC_AXETORNADO</code><b>5</b></li><li><code>NC_POWERSWING</code><b>5</b></li><li><code>NC_MAINFRAME</code><b>4</b></li><li><code>NC_ACCELERATION</code><b>3</b></li><li><code>NC_ARMSCANNON</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>MT_AXE_STOMP</code><b>5</b></li><li><code>MT_RUSH_QUAKE</code><b>10</b></li><li><code>MT_M_MACHINE</code><b>5</b></li><li><code>MT_A_MACHINE</code><b>5</b></li><li><code>MT_D_MACHINE</code><b>5</b></li><li><code>MT_TWOAXEDEF</code><b>10</b></li><li><code>MT_ABR_M</code><b>10</b></li><li><code>MT_SUMMON_ABR_BATTLE_WARIOR</code><b>4</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="biolo" data-type="support / hybrid"><div class="job-head"><div><span class="eyebrow">Build 09</span><h2>Biolo</h2><p>Acidified Zone / Bionics</p></div><span class="badge">Support / Hybrid</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>70-110</strong></div><div class="stat"><span>AGI</span><strong>40-80</strong></div><div class="stat"><span>VIT</span><strong>110-125</strong></div><div class="stat"><span>INT</span><strong>110-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>40-90</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL or POW by chosen path; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Merchant <span>5 priorities</span></summary><ul class="skills standard"><li><code>MC_INCCARRY</code><b>10</b></li><li><code>MC_DISCOUNT</code><b>10</b></li><li><code>MC_OVERCHARGE</code><b>10</b></li><li><code>MC_PUSHCART</code><b>10</b></li><li><code>MC_VENDING</code><b>10</b></li></ul></details><details open><summary>Creator <span>6 priorities</span></summary><ul class="skills standard"><li><code>AM_LEARNINGPOTION</code><b>10</b></li><li><code>AM_PHARMACY</code><b>10</b></li><li><code>AM_ACIDTERROR</code><b>5</b></li><li><code>AM_DEMONSTRATION</code><b>5</b></li><li><code>CR_ACIDDEMONSTRATION</code><b>10</b></li><li><code>CR_FULLPROTECTION</code><b>5</b></li></ul></details><details open><summary>Genetic <span>5 priorities</span></summary><ul class="skills standard"><li><code>GN_CART_TORNADO</code><b>5</b></li><li><code>GN_CARTCANNON</code><b>5</b></li><li><code>GN_REMODELING_CART</code><b>5</b></li><li><code>GN_MANDRAGORA</code><b>5</b></li><li><code>GN_MIX_COOKING</code><b>2</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>BO_BIONIC_PHARMACY</code><b>5</b></li><li><code>BO_BIONICS_M</code><b>10</b></li><li><code>BO_THE_WHOLE_PROTECTION</code><b>5</b></li><li><code>BO_ADVANCE_PROTECTION</code><b>4</b></li><li><code>BO_ACIDIFIED_ZONE_WATER</code><b>5</b></li><li><code>BO_ACIDIFIED_ZONE_GROUND</code><b>5</b></li><li><code>BO_ACIDIFIED_ZONE_WIND</code><b>5</b></li><li><code>BO_ACIDIFIED_ZONE_FIRE</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="shadow-cross" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 10</span><h2>Shadow Cross</h2><p>Savage Impact Katar</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>125-130</strong></div><div class="stat"><span>AGI</span><strong>100-120</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>1-40</strong></div><div class="stat"><span>DEX</span><strong>80-105</strong></div><div class="stat"><span>LUK</span><strong>100-125</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CRT second; remaining CON</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Thief <span>5 priorities</span></summary><ul class="skills standard"><li><code>TF_DOUBLE</code><b>10</b></li><li><code>TF_MISS</code><b>10</b></li><li><code>TF_STEAL</code><b>10</b></li><li><code>TF_HIDING</code><b>10</b></li><li><code>TF_POISON</code><b>10</b></li></ul></details><details open><summary>Assassin Cross <span>6 priorities</span></summary><ul class="skills standard"><li><code>AS_KATAR</code><b>10</b></li><li><code>AS_SONICBLOW</code><b>10</b></li><li><code>AS_CLOAKING</code><b>10</b></li><li><code>ASC_KATAR</code><b>5</b></li><li><code>ASC_EDP</code><b>5</b></li><li><code>ASC_BREAKER</code><b>10</b></li></ul></details><details open><summary>Guillotine Cross <span>6 priorities</span></summary><ul class="skills standard"><li><code>GC_CROSSIMPACT</code><b>5</b></li><li><code>GC_ROLLINGCUTTER</code><b>5</b></li><li><code>GC_CROSSRIPPERSLASHER</code><b>5</b></li><li><code>GC_CLOAKINGEXCEED</code><b>5</b></li><li><code>GC_HALLUCINATIONWALK</code><b>5</b></li><li><code>GC_DARKILLUSION</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SHC_SHADOW_EXCEED</code><b>10</b></li><li><code>SHC_DANCING_KNIFE</code><b>5</b></li><li><code>SHC_SAVAGE_IMPACT</code><b>10</b></li><li><code>SHC_SHADOW_SENSE</code><b>10</b></li><li><code>SHC_ETERNAL_SLASH</code><b>5</b></li><li><code>SHC_POTENT_VENOM</code><b>10</b></li><li><code>SHC_SHADOW_STAB</code><b>5</b></li><li><code>SHC_IMPACT_CRATER</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="abyss-chaser" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 11</span><h2>Abyss Chaser</h2><p>Bow / Frenzy Shot</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>40-80</strong></div><div class="stat"><span>AGI</span><strong>90-115</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>50-100</strong></div><div class="stat"><span>DEX</span><strong>125-130</strong></div><div class="stat"><span>LUK</span><strong>70-110</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">CON first; POW/CRT second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Thief <span>5 priorities</span></summary><ul class="skills standard"><li><code>TF_DOUBLE</code><b>10</b></li><li><code>TF_MISS</code><b>10</b></li><li><code>TF_STEAL</code><b>10</b></li><li><code>TF_HIDING</code><b>10</b></li><li><code>TF_POISON</code><b>10</b></li></ul></details><details open><summary>Stalker <span>6 priorities</span></summary><ul class="skills standard"><li><code>RG_PLAGIARISM</code><b>10</b></li><li><code>RG_TUNNELDRIVE</code><b>5</b></li><li><code>RG_STRIPWEAPON</code><b>5</b></li><li><code>RG_STRIPSHIELD</code><b>5</b></li><li><code>ST_PRESERVE</code><b>1</b></li><li><code>ST_FULLSTRIP</code><b>5</b></li></ul></details><details open><summary>Shadow Chaser <span>6 priorities</span></summary><ul class="skills standard"><li><code>SC_REPRODUCE</code><b>10</b></li><li><code>SC_AUTOSHADOWSPELL</code><b>10</b></li><li><code>SC_TRIANGLESHOT</code><b>10</b></li><li><code>SC_FATALMENACE</code><b>10</b></li><li><code>SC_MAELSTROM</code><b>3</b></li><li><code>SC_ESCAPE</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>ABC_DAGGER_AND_BOW_M</code><b>10</b></li><li><code>ABC_MAGIC_SWORD_M</code><b>10</b></li><li><code>ABC_STRIP_SHADOW</code><b>5</b></li><li><code>ABC_ABYSS_DAGGER</code><b>5</b></li><li><code>ABC_UNLUCKY_RUSH</code><b>5</b></li><li><code>ABC_CHAIN_REACTION_SHOT</code><b>5</b></li><li><code>ABC_FROM_THE_ABYSS</code><b>5</b></li><li><code>ABC_ABYSS_SLAYER</code><b>10</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="troubadour" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 12</span><h2>Troubadour</h2><p>Rhythm Shooting / Support</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>30-60</strong></div><div class="stat"><span>AGI</span><strong>80-105</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>90-120</strong></div><div class="stat"><span>DEX</span><strong>125-130</strong></div><div class="stat"><span>LUK</span><strong>60-100</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">CON first; POW damage or WIS support</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Archer <span>5 priorities</span></summary><ul class="skills standard"><li><code>AC_OWL</code><b>10</b></li><li><code>AC_VULTURE</code><b>10</b></li><li><code>AC_CONCENTRATION</code><b>10</b></li><li><code>AC_DOUBLE</code><b>10</b></li><li><code>AC_SHOWER</code><b>9</b></li></ul></details><details open><summary>Clown <span>5 priorities</span></summary><ul class="skills standard"><li><code>BA_MUSICALLESSON</code><b>10</b></li><li><code>BA_MUSICALSTRIKE</code><b>5</b></li><li><code>BA_POEMBRAGI</code><b>10</b></li><li><code>BA_APPLEIDUN</code><b>10</b></li><li><code>CG_MARIONETTE</code><b>1</b></li></ul></details><details open><summary>Minstrel <span>6 priorities</span></summary><ul class="skills standard"><li><code>MI_RUSH_WINDMILL</code><b>5</b></li><li><code>MI_ECHOSONG</code><b>5</b></li><li><code>WM_SEVERE_RAINSTORM</code><b>5</b></li><li><code>WM_REVERBERATION</code><b>5</b></li><li><code>WM_LESSON</code><b>10</b></li><li><code>WM_SONG_OF_MANA</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>TR_STAGE_MANNER</code><b>5</b></li><li><code>TR_RETROSPECTION</code><b>1</b></li><li><code>TR_MYSTIC_SYMPHONY</code><b>1</b></li><li><code>TR_KVASIR_SONATA</code><b>1</b></li><li><code>TR_ROSEBLOSSOM</code><b>5</b></li><li><code>TR_RHYTHMSHOOTING</code><b>5</b></li><li><code>TR_METALIC_FURY</code><b>5</b></li><li><code>TR_SOUNDBLEND</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="trouvere" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 13</span><h2>Trouvere</h2><p>Rhythm Shooting / Support</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>30-60</strong></div><div class="stat"><span>AGI</span><strong>80-105</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>90-120</strong></div><div class="stat"><span>DEX</span><strong>125-130</strong></div><div class="stat"><span>LUK</span><strong>60-100</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">CON first; POW damage or WIS support</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Archer <span>5 priorities</span></summary><ul class="skills standard"><li><code>AC_OWL</code><b>10</b></li><li><code>AC_VULTURE</code><b>10</b></li><li><code>AC_CONCENTRATION</code><b>10</b></li><li><code>AC_DOUBLE</code><b>10</b></li><li><code>AC_SHOWER</code><b>9</b></li></ul></details><details open><summary>Gypsy <span>5 priorities</span></summary><ul class="skills standard"><li><code>DC_DANCINGLESSON</code><b>10</b></li><li><code>DC_THROWARROW</code><b>5</b></li><li><code>DC_FORTUNEKISS</code><b>10</b></li><li><code>DC_SERVICEFORYOU</code><b>10</b></li><li><code>CG_MARIONETTE</code><b>1</b></li></ul></details><details open><summary>Wanderer <span>6 priorities</span></summary><ul class="skills standard"><li><code>WA_SWING_DANCE</code><b>5</b></li><li><code>WA_SYMPHONY_OF_LOVER</code><b>5</b></li><li><code>WM_SEVERE_RAINSTORM</code><b>5</b></li><li><code>WM_REVERBERATION</code><b>5</b></li><li><code>WM_LESSON</code><b>10</b></li><li><code>WM_SONG_OF_MANA</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>TR_STAGE_MANNER</code><b>5</b></li><li><code>TR_RETROSPECTION</code><b>1</b></li><li><code>TR_MYSTIC_SYMPHONY</code><b>1</b></li><li><code>TR_KVASIR_SONATA</code><b>1</b></li><li><code>TR_ROSEBLOSSOM</code><b>5</b></li><li><code>TR_RHYTHMSHOOTING</code><b>5</b></li><li><code>TR_METALIC_FURY</code><b>5</b></li><li><code>TR_SOUNDBLEND</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="hyper-novice" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 14</span><h2>Hyper Novice</h2><p>Magic AoE</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-40</strong></div><div class="stat"><span>AGI</span><strong>60-90</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Super Novice <span>6 priorities</span></summary><ul class="skills standard"><li><code>SM_BASH</code><b>10</b></li><li><code>MG_FIREBOLT</code><b>10</b></li><li><code>MG_COLDBOLT</code><b>10</b></li><li><code>MG_LIGHTNINGBOLT</code><b>10</b></li><li><code>AL_HEAL</code><b>10</b></li><li><code>AL_BLESSING</code><b>10</b></li></ul></details><details open><summary>Expanded Super Novice <span>6 priorities</span></summary><ul class="skills standard"><li><code>SU_BASIC_SKILL</code><b>1</b></li><li><code>MG_SAFETYWALL</code><b>10</b></li><li><code>WZ_METEOR</code><b>10</b></li><li><code>WZ_STORMGUST</code><b>10</b></li><li><code>HW_MAGICPOWER</code><b>10</b></li><li><code>PR_MAGNIFICAT</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>HN_SELFSTUDY_TATICS</code><b>10</b></li><li><code>HN_SELFSTUDY_SOCERY</code><b>10</b></li><li><code>HN_DOUBLEBOWLINGBASH</code><b>10</b></li><li><code>HN_SHIELD_CHAIN_RUSH</code><b>10</b></li><li><code>HN_METEOR_STORM_BUSTER</code><b>10</b></li><li><code>HN_JUPITEL_THUNDER_STORM</code><b>10</b></li><li><code>HN_JACK_FROST_NOVA</code><b>10</b></li><li><code>HN_HELLS_DRIVE</code><b>10</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="night-watch" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 15</span><h2>Night Watch</h2><p>Grenade / Ranged AoE</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>40-80</strong></div><div class="stat"><span>AGI</span><strong>90-115</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>40-80</strong></div><div class="stat"><span>DEX</span><strong>125-130</strong></div><div class="stat"><span>LUK</span><strong>70-110</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">CON first; POW/CRT second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Gunslinger <span>6 priorities</span></summary><ul class="skills standard"><li><code>GS_SINGLEACTION</code><b>10</b></li><li><code>GS_SNAKEEYE</code><b>10</b></li><li><code>GS_CHAINACTION</code><b>10</b></li><li><code>GS_RAPIDSHOWER</code><b>10</b></li><li><code>GS_DESPERADO</code><b>10</b></li><li><code>GS_SPREADATTACK</code><b>10</b></li></ul></details><details open><summary>Rebellion <span>6 priorities</span></summary><ul class="skills standard"><li><code>RL_C_MARKER</code><b>1</b></li><li><code>RL_QD_SHOT</code><b>5</b></li><li><code>RL_FIREDANCE</code><b>10</b></li><li><code>RL_R_TRIP</code><b>10</b></li><li><code>RL_HEAT_BARREL</code><b>5</b></li><li><code>RL_FIRE_RAIN</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>NW_P_F_I</code><b>10</b></li><li><code>NW_GRENADE_MASTERY</code><b>10</b></li><li><code>NW_INTENSIVE_AIM</code><b>1</b></li><li><code>NW_HIDDEN_CARD</code><b>10</b></li><li><code>NW_BASIC_GRENADE</code><b>5</b></li><li><code>NW_GRENADE_FRAGMENT</code><b>7</b></li><li><code>NW_THE_VIGILANTE_AT_NIGHT</code><b>5</b></li><li><code>NW_ONLY_ONE_BULLET</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="shinkiro" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 16</span><h2>Shinkiro</h2><p>Physical Kunai / Huuma</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>120-130</strong></div><div class="stat"><span>AGI</span><strong>90-115</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>30-70</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>40-90</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Ninja <span>6 priorities</span></summary><ul class="skills standard"><li><code>NJ_TOBIDOUGU</code><b>10</b></li><li><code>NJ_SYURIKEN</code><b>10</b></li><li><code>NJ_KUNAI</code><b>5</b></li><li><code>NJ_HUUMA</code><b>5</b></li><li><code>NJ_UTSUSEMI</code><b>5</b></li><li><code>NJ_BUNSINJYUTSU</code><b>10</b></li></ul></details><details open><summary>Kagerou <span>5 priorities</span></summary><ul class="skills standard"><li><code>KO_YAMIKUMO</code><b>1</b></li><li><code>KO_RIGHT</code><b>5</b></li><li><code>KO_LEFT</code><b>5</b></li><li><code>KO_JYUMONJIKIRI</code><b>10</b></li><li><code>KO_MEIKYOUSISUI</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SS_SHINKIROU</code><b>1</b></li><li><code>SS_SEKIENHOU</code><b>10</b></li><li><code>SS_SHIMIRU</code><b>5</b></li><li><code>SS_KUNAIWAIKYOKU</code><b>10</b></li><li><code>SS_KAGEGARI</code><b>10</b></li><li><code>SS_REIKETSUHOU</code><b>10</b></li><li><code>SS_TOKEDASU</code><b>5</b></li><li><code>SS_KUNAIKAITEN</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="shiranui" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 17</span><h2>Shiranui</h2><p>Ninjutsu Magic</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-40</strong></div><div class="stat"><span>AGI</span><strong>60-90</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Ninja <span>6 priorities</span></summary><ul class="skills standard"><li><code>NJ_NINPOU</code><b>10</b></li><li><code>NJ_KOUENKA</code><b>10</b></li><li><code>NJ_HYOUSENSOU</code><b>10</b></li><li><code>NJ_HUUJIN</code><b>10</b></li><li><code>NJ_NEN</code><b>5</b></li><li><code>NJ_UTSUSEMI</code><b>5</b></li></ul></details><details open><summary>Oboro <span>6 priorities</span></summary><ul class="skills standard"><li><code>KO_YAMIKUMO</code><b>1</b></li><li><code>KO_KAIHOU</code><b>1</b></li><li><code>KO_ZENKAI</code><b>5</b></li><li><code>KO_GENWAKU</code><b>5</b></li><li><code>KO_MEIKYOUSISUI</code><b>5</b></li><li><code>KO_IZAYOI</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SS_SHINKIROU</code><b>1</b></li><li><code>SS_SEKIENHOU</code><b>10</b></li><li><code>SS_SHIMIRU</code><b>5</b></li><li><code>SS_KUNAIWAIKYOKU</code><b>10</b></li><li><code>SS_KAGEGARI</code><b>10</b></li><li><code>SS_REIKETSUHOU</code><b>10</b></li><li><code>SS_TOKEDASU</code><b>5</b></li><li><code>SS_KUNAIKAITEN</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="sky-emperor" data-type="physical"><div class="job-head"><div><span class="eyebrow">Build 18</span><h2>Sky Emperor</h2><p>Sun / Moon Physical</p></div><span class="badge">Physical</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>125-130</strong></div><div class="stat"><span>AGI</span><strong>80-110</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>30-60</strong></div><div class="stat"><span>DEX</span><strong>90-110</strong></div><div class="stat"><span>LUK</span><strong>60-100</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">POW first; CON/CRT second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Taekwon <span>6 priorities</span></summary><ul class="skills standard"><li><code>TK_RUN</code><b>10</b></li><li><code>TK_HIGHJUMP</code><b>5</b></li><li><code>TK_READYCOUNTER</code><b>1</b></li><li><code>TK_COUNTER</code><b>7</b></li><li><code>TK_READYTURN</code><b>1</b></li><li><code>TK_TURNKICK</code><b>7</b></li></ul></details><details open><summary>Star Emperor <span>6 priorities</span></summary><ul class="skills standard"><li><code>SG_FEEL</code><b>3</b></li><li><code>SG_KNOWLEDGE</code><b>10</b></li><li><code>SJ_LIGHTOFMOON</code><b>5</b></li><li><code>SJ_LUNARSTANCE</code><b>3</b></li><li><code>SJ_FULLMOONKICK</code><b>10</b></li><li><code>SJ_NEWMOONKICK</code><b>7</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SKE_WAR_BOOK_MASTERY</code><b>10</b></li><li><code>SKE_SKY_MASTERY</code><b>10</b></li><li><code>SKE_RISING_SUN</code><b>5</b></li><li><code>SKE_RISING_MOON</code><b>5</b></li><li><code>SKE_TWINKLING_GALAXY</code><b>5</b></li><li><code>SKE_NOON_BLAST</code><b>5</b></li><li><code>SKE_MIDNIGHT_KICK</code><b>5</b></li><li><code>SKE_STAR_BURST</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="soul-ascetic" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 19</span><h2>Soul Ascetic</h2><p>Talisman Magic</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-40</strong></div><div class="stat"><span>AGI</span><strong>50-80</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON/WIS second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Taekwon <span>5 priorities</span></summary><ul class="skills standard"><li><code>TK_RUN</code><b>10</b></li><li><code>TK_HIGHJUMP</code><b>5</b></li><li><code>TK_MISSION</code><b>1</b></li><li><code>TK_HPTIME</code><b>10</b></li><li><code>TK_SPTIME</code><b>10</b></li></ul></details><details open><summary>Soul Linker / Reaper <span>6 priorities</span></summary><ul class="skills standard"><li><code>SL_KAINA</code><b>7</b></li><li><code>SL_KAAHI</code><b>7</b></li><li><code>SL_KAUPE</code><b>3</b></li><li><code>SP_SOULCOLLECT</code><b>5</b></li><li><code>SP_SOULENERGY</code><b>5</b></li><li><code>SP_SOULEXPLOSION</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SOA_SOUL_MASTERY</code><b>10</b></li><li><code>SOA_TALISMAN_MASTERY</code><b>10</b></li><li><code>SOA_SOUL_GATHERING</code><b>5</b></li><li><code>SOA_TALISMAN_OF_PROTECTION</code><b>5</b></li><li><code>SOA_TALISMAN_OF_WARRIOR</code><b>5</b></li><li><code>SOA_TALISMAN_OF_MAGICIAN</code><b>5</b></li><li><code>SOA_EXORCISM_OF_MALICIOUS_SOUL</code><b>5</b></li><li><code>SOA_TALISMAN_OF_SOUL_STEALING</code><b>5</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><article class="job-card" id="spirit-handler" data-type="magic"><div class="job-head"><div><span class="eyebrow">Build 20</span><h2>Spirit Handler</h2><p>Hyun Rok Magic</p></div><span class="badge">Magic</span></div>
    <div class="tabbar"><button class="tab active" data-tab="overview">Overview</button><button class="tab" data-tab="standard">Standard Skills</button><button class="tab" data-tab="fourth">Fourth-Job Skills</button></div>
    <div class="tabpane active" data-pane="overview"><div class="grid two"><section><h3>Normal Stat Targets</h3><div class="stats"><div class="stat"><span>STR</span><strong>1-40</strong></div><div class="stat"><span>AGI</span><strong>60-90</strong></div><div class="stat"><span>VIT</span><strong>100-120</strong></div><div class="stat"><span>INT</span><strong>125-130</strong></div><div class="stat"><span>DEX</span><strong>110-125</strong></div><div class="stat"><span>LUK</span><strong>1-60</strong></div></div></section><section><h3>Trait Priority</h3><div class="trait">SPL first; CON second</div></section></div><section class="note"><h3>Build Notes</h3><p>Starter template: satisfy prerequisites first, then maximize the skills supporting the selected weapon and damage path.</p></section></div>
    <div class="tabpane" data-pane="standard"><h3>First-to-Third Job Priority Skills</h3><p class="hint">Validated against the uploaded server skill tree. “Remaining” means spend leftover points after prerequisites and core skills.</p><details open><summary>Summoner <span>6 priorities</span></summary><ul class="skills standard"><li><code>SU_BASIC_SKILL</code><b>1</b></li><li><code>SU_POWEROFLIFE</code><b>1</b></li><li><code>SU_SCRATCH</code><b>3</b></li><li><code>SU_LUNATICCARROTBEAT</code><b>5</b></li><li><code>SU_POWEROFLAND</code><b>1</b></li><li><code>SU_CN_POWDERING</code><b>5</b></li></ul></details></div>
    <div class="tabpane" data-pane="fourth"><h3>Fourth-Job Skill Priorities</h3><ul class="skills"><li><code>SH_MYSTICAL_CREATURE_MASTERY</code><b>10</b></li><li><code>SH_CHUL_HO_SONIC_CLAW</code><b>7</b></li><li><code>SH_KI_SUL_WATER_SPRAYING</code><b>7</b></li><li><code>SH_COLORS_OF_HYUN_ROK</code><b>7</b></li><li><code>SH_HOWLING_OF_CHUL_HO</code><b>7</b></li><li><code>SH_MARINE_FESTIVAL_OF_KI_SUL</code><b>5</b></li><li><code>SH_SANDY_FESTIVAL_OF_KI_SUL</code><b>5</b></li><li><code>SH_HYUN_ROKS_BREEZE</code><b>7</b></li></ul><p class="hint">Job Level 60 normally provides 59 fourth-job skill points. Follow prerequisites shown by the client.</p></div></article><section id="empty" class="intro hidden"><h2>No matching builds</h2></section></main></div><footer><div class="wrap">Complete rAthena Renewal build reference - generated from your server files.</div></footer><script>
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